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Author Topic: Dungeon of Infinity-ness {5/5 slots filled}  (Read 11151 times)

GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #45 on: July 10, 2013, 04:36:05 pm »

Continue the conga line.
Avoid conga.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #46 on: July 10, 2013, 05:49:27 pm »

Continue the conga line.
Avoid conga.

Aunica continues with the group, remaining alert as she observes the rest of the party (and that possibly hostile new 'member') and the surrounding area.  A hand remains on the hilt of her battleaxe, and she completely ignores the existence of the conga, neither choosing to participate or reject, as if congas were inconsequential and beneath the notice of a barbarian like herself.
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For every trouble under the sun, there is an answer, or there is none.
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flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #47 on: July 10, 2013, 06:07:05 pm »

You continue to traverse the corridor, and Alexis starts a rather lonely one-person Conga Line. The goblin looks on with bewilderment.
Aunica watches the goblin with distrust, and as you walk into the next room, you see another rather startled goblin. As he regains his wit, he begins brandishing a cutlass as the party. Aunica, having been at the ready, swings her battleaxe and strikes true. [HIT=14+2 str=16]
[DMG=2+2 str=4] Crunching through the flimsy iron armor, your battleaxe hits him firmly in the gut, hurting him badly, but not killing him.

In combat, you can take one action per round. An action is almost anything that takes time- Attacking, running, casting, drinking a potion, etc. Things that are very quick, like speaking, are free actions. You can only do each free action once per turn unless otherwise specified, but you can take multiple free actions each turn. Ex: You can say something and look around and still take an attack.
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GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #48 on: July 10, 2013, 06:09:23 pm »

Cast Seedlings to cause little plants to sprout from the goblin's clothing.
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Alexandria

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #49 on: July 10, 2013, 06:25:10 pm »

Implant mace into goblins head, hard.
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #50 on: July 10, 2013, 06:46:06 pm »

Swigity sead shoot an arrow at his head. (I spent to much time trying to make that rhyme.)
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #51 on: July 10, 2013, 07:15:10 pm »

Hold guard for a moment, double checking our surroundings, the exits and my companions (including our goblin 'addtion') to make sure that nothing seems amiss.  Aunica is not really 'looking at the room', she is checking only for easily recognizable threats or the beginning of an ambush or such.  If in the way of Kyle's shot, move well out of his way. (A bow pointed in her direction, even by a [untried!] party member, counts as threatening and is something I expect she'd notice)

If she spots something else to deal with, deal with the something else.

If there's nothing else to deal with and she has a clear strike, attack the wounded goblin again.  Else stay prepared and aware.
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Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #52 on: July 11, 2013, 12:21:20 am »

Implant mace into goblins head, hard.

Also Mace the goblin.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #53 on: July 15, 2013, 06:00:41 pm »

I miss this game.
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If there is one, then seek until you find it.
If there is none, then never ever mind it.

flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #54 on: July 15, 2013, 06:50:22 pm »

((Well, your in luck because the reason I hadn't updated is I completely forgot about it.))
Turn Order: Hactiel (18+2 Dex), Kyle(12+2 Dex), Goblin (13), Ismiral (10+1 Dex), Alexis (3+1 Dex), Aunica (1+2 Dex), Friendly Goblin (2)
Hactiel mutters some ancient words of power and a small green aura surrounds the goblin as various plants begin to sprout out of his clothing, giving him -1 Armor. Kyle stands a few feet back and fires an arrow, just as swigity said. Unfortunately, rather than hitting the goblin in the head, it ends up hitting Aunica in the back (1, Critical Fail), but it simply bounces off of her armor. Meanwhile, the enemy goblin rears back with his cutlass, hitting  Alexis, but it simply bounces off of her armor.  Ismiral charges, trying to replace the goblin's head with dead (17) and for the first time this round, hits the goblin. (8) You swing powerfully, succeeding in your attempts. The head flies off, and your mace is left sitting neatly on the goblin's stump.
As you look around, you notice a set of staircases going down. The goblin signs to you that this is what's known as a "branch". There will be another set of staircases somewhere else leading further into the actual dungeon. At the bottom of the branch there will be a portal, bringing you back out here. Inside, you will find a goblin town, about three levels deep. There will be some powerful loot, too.
Spoiler: Adventurers (click to show/hide)
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GreatWyrmGold

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #55 on: July 15, 2013, 06:56:58 pm »

Cast seedlings to mark this spot for when we return. Advise friends to enter the branch.
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kj1225

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #56 on: July 15, 2013, 07:07:44 pm »

Follow everyone if they come to a decision if not go down the branch.
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Imp

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #57 on: July 16, 2013, 04:14:40 pm »

Aunica does not understand goblin sign, doesn't even recognize that the goblin is communicating.  So she wouldn't ask for a translation, but does anyone translate for her or the group as a whole spontaneously?

If so - Tell the translator to interrogate the goblin for more details about the goblin town.  How many live there?  How many of those are adults, old, children?  What sorts of animals and other races are also there, and how many?  What defenses does the town have?  What sort of patrols or guards does it have?  How are they armed?  How many entrances are there?  What sort of defenses on these entrances, and what sorts of traps?  What sort of powerful loot is there, and how is it guarded?

Most of her attention will be on the goblin as it 'answers'.  She cannot understand its motions as words - but body language and emotion are within her grasp.  Does the goblin appear nervous about answers it gives, or is it slow to answer any, or does anything else appear off about its behavior - that's the sort of thing she is watching for.


If she is not told what the goblin said - Stay with the majority of the group, hand on the hilt of her battleaxe, observing both the group, the goblin, and the area around them, watching especially for anything possibly threatening.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

flame99

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #58 on: July 16, 2013, 04:33:43 pm »

I'm assuming that the translator is telling eveyrone in the group what is being said, unless specifically stated otherwise.
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Weirdsound

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Re: Dungeon of Infinity-ness {5/5 slots filled}
« Reply #59 on: July 16, 2013, 04:51:13 pm »

Ismiral The Elven Priestess laughs softly. "I think we should visit the branch. It would be kind of me to teach some of the other goblins how to get a 'head' of the game."
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