((Well, your in luck because the reason I hadn't updated is I completely forgot about it.))
Turn Order: Hactiel (18+2 Dex), Kyle(12+2 Dex), Goblin (13), Ismiral (10+1 Dex), Alexis (3+1 Dex), Aunica (1+2 Dex), Friendly Goblin (2)
Hactiel mutters some ancient words of power and a small green aura surrounds the goblin as various plants begin to sprout out of his clothing, giving him -1 Armor. Kyle stands a few feet back and fires an arrow, just as swigity said. Unfortunately, rather than hitting the goblin in the head, it ends up hitting Aunica in the back (1, Critical Fail), but it simply bounces off of her armor. Meanwhile, the enemy goblin rears back with his cutlass, hitting Alexis, but it simply bounces off of her armor. Ismiral charges, trying to replace the goblin's head with dead (17) and for the first time this round, hits the goblin. (
You swing powerfully, succeeding in your attempts. The head flies off, and your mace is left sitting neatly on the goblin's stump.
As you look around, you notice a set of staircases going down. The goblin signs to you that this is what's known as a "branch". There will be another set of staircases somewhere else leading further into the actual dungeon. At the bottom of the branch there will be a portal, bringing you back out here. Inside, you will find a goblin town, about three levels deep. There will be some powerful loot, too.
Player: kj1225
Name: Kyle the Human ranger.
Alignment: Neutral(?) Good
Str: 11
Con: 10
Dex: 12
Int: 11
Wis: 10
Cha: 11
HP:8/8
Spells: none
Exp: 0/25
Name: Ismiral The Elven Priestess
Alignment: CN
Str: 10
Con: 9
Dex: 11
Int: 10
Wis: 13
Cha: 12
HP:7/7
Spells:
Conjure Dustdevil (Weak, Creates a small sandstorm for concealment)
Viper Fangs (Weak, grants self or ally a poisonous bite)
Summon Jackle (Weak, Summons a small wild dog for tracking or minor combat help)
Cactus Skin (Weak, Use spines to punish monsters that attempt to attack you unarmed)
Fortify Self, Lesser (Weak, Reinforce ones own body with sand to gain a few points of temporary HP)
Conjure Sandstorm (Stronger, an area of effect spell that may induce blindness)
Exp: 1/25
Name : Alexis Jade
Race : Elf
Alignment : Chaotic Balanced.
Strength : 10
Constitution : 10
Dexterity : 11
Intelligence : 10
Wisdom : 13
Charisma : 11
Hp : 8
Spells :Minor Chaos's blessing. ( Heals a set amount each turn for 3 turns on all nearby allies. ) Spirits of the damned. ( Revives recently killed enemies for a short time under my control ) Totem of darkness. ( Makes all nearby allies faster and stronger for 2 turns ) Chaotic faith ( A single target healing spell. )
Moderate Chaotic totem. ( Provides several auras to enhance nearby allies for one battle, chosen at the time of casting. )
Exp: 0/25
Name:Hactiel Hawkmolder, Elven Wizard
Race:Elf
Alignment: Lawful Good
Str: 10
Dex: 12
Con: 9
Int: 14
Wis: 10
Cha: 10
HP: 5
Spells: Avian Messenger, Critter Form, Encourage Growth, Lesser Mutation, Seedlings, Vermin Servant
Exp: 0/25
Name: Aunica (dwarven barbarian)
Alignment: Neutral Neutral
Str:12
Con:12
Dex:12
Int:10
Wis:10
Cha:9
HP: 14
Spells: none
Exp: 0/25