The update today is going to take some time. The battle is finished (no casualties, good job!
), so now I've got to...
-write up some "what now" text
-assign exp and JP
-post the loot
-make up the monetary costs for all consumable items
And before the start of the next fight I need to...
-add a Lore entry for Piscodemons (after you finish a fight with a monster or a person with a unique Job, it'll get added to the Lore map under the human Jobs, so you can see all of their abilities)
-make up the Ability tables for Monks, Knights, Beastmasters, Thieves, Wizards, and Clerics. Thanks goodness the chapter of the story isn't over yet, so I don't need to add anything to your Unique classes just now.
-make the in-battle tokens a bit more informative, so I don't have to constantly switch between maps to check on your equipment and such...
-get rid of Daravon and put the ability tables in the campaign macros. It'll probably bugger some of you up a bit when it comes to looking those tables up, but... worth it, I think.
Oh, and I should do up the Lore entry for Murond's ecosystem at some point...
Also, your loot is going to include "alchemy reagents", due to the fact that you have Alchemists on your team and Alchemists come with Field Alchemy as a passive skill. Basically these reagents are free money that you can use to "buy" (i.e. make) consumables like potions or acid bombs. Any item usable as an Alchemist skill can be created when you're outside of combat. You don't need to have an alchemist in your party to turn reagents you've already gathered into items, but any alchemists you DO have in your group get priority when it comes to deciding what to turn your reagents into.
EDIT: Those of you not using your Unique job have gained a Job level, which grants you access to new Jobs. Heath is eligible for Monk and Knight, Grace is eligible for Wizard and Cleric, and Gregory is eligible for Thief and Beastmaster.
EDIT2: I've edited the campaign file a bit. It still lacks the new ability lists, and I'm not actually putting the Murond Ecology lore in it yet, but there it is. At least you can all poke around it and see if you're able to access the ability lists or whatever. Also, since Alexia's leaving, her longsword is available.
linky