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Am I qualified to run this game?

No.
- 5 (17.9%)
Hell no.
- 23 (82.1%)

Total Members Voted: 28


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Author Topic: Sparkgear XIII: Its back  (Read 24935 times)

CaptainArchmage

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Re: Sparkgear XIII: Its back
« Reply #165 on: July 18, 2013, 12:52:05 pm »

I'm too scared to check the save. Someone tell me what I did.

Maybe just wait for next guy pick up save, i want to see his reaction :P
Also, I wonder how many trade partners you have angered, with your little..mm..agressive ruling :D

It seems someone ordered a mass deconstruction of everything on the surface. This basically means one of the reactors was dismantled, and at the same time the walls of the surface tombs were dismantled. This caused the tomb ceiling to collapse upon the insides, destroying everything, including the levers to shut down the reactor, and I think also the levers controlling the plumbing system.

Also, both wells have become filled with blood.

There is now no access to the surface from underground, which may or may not be a bad thing.

Amazingly, nothing has happened to the demons. Nobody even thought of putting a processing plant down there. In fact, the underground plumbing (except for the contamination and broken levers) and demon tube have been left completely intact.

Once again, my dwarf is dead. Titus Drake is still alive. I'm going to ask that the next overseer re-dwarf me as Caligula Ascendent, Revitalized Exiled Ex-Usurper King.

This fortress is a complete mess. There are stairways to nowhere, flooded sections, and insane dwarves everywhere. I haven't looked at the previous save, before The Master took it over though.

Edit: Actually, the dwarf corpses of Ashtar and Female Caligula are still around.

All you really need to do now is rebuild their tombs - you can actually forcibly assign a dwarf a tomb by forbidding the corpse, deconstructing any existing burial chambers they have been assigned to, and then assigning them to the new tomb and unforbidding the corpse.

Caligula was buried in the Spider's Dick Imperial Mausoleum, so that's good.

The plumbing levers are still gone. I don't know if you're even going to be able to fix the reactor since its flooding water everywhere.

Next player will want to re-establish contact with the surface.

Japa, you're up.

Edit2: The brook has been breached and there is an up/down staircase that is open to the large room in the soil layer. That room is open to the stairwell, which means that the entire fortress will be flooded unless Japan can block up the breaches. I'm going to go scout locations for Sparkgear XIV now.
« Last Edit: July 18, 2013, 01:00:38 pm by CaptainArchmage »
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The Master

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Re: Sparkgear XIII: Its back
« Reply #166 on: July 18, 2013, 01:05:20 pm »

...I can explain?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

CaptainArchmage

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Re: Sparkgear XIII: Its back
« Reply #167 on: July 18, 2013, 01:10:47 pm »

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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

The Master

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Re: Sparkgear XIII: Its back
« Reply #168 on: July 18, 2013, 01:19:10 pm »

Ummm...Would you believe me if I told you that it's the voices fault and not mine?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Ieb

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Re: Sparkgear XIII: Its back
« Reply #169 on: July 18, 2013, 01:33:51 pm »

This is much better than my shitty boring turn, ha!

« Last Edit: July 18, 2013, 01:59:08 pm by Ieb »
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CaptainArchmage

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Re: Sparkgear XIII: Its back
« Reply #170 on: July 18, 2013, 04:22:02 pm »

Ieb, your "Do not open unless you want to know all that is going wrong right now" is now on the front page. I have messaged Japa.

Do you think this fortress will fall before the new release is out?
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Rose

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Re: Sparkgear XIII: Its back
« Reply #171 on: July 18, 2013, 04:34:17 pm »

Allright, downloading the fort now.

LET'S DO THIS.

... Or, well, actually, it's 3am, so probably not just yet.
« Last Edit: July 18, 2013, 04:52:10 pm by Japa »
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laularukyrumo

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Re: Sparkgear XIII: Its back
« Reply #172 on: July 18, 2013, 08:54:33 pm »

I'm too scared to check the save. Someone tell me what I did.

Welcome to my sigtext, Master.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

The Master

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Re: Sparkgear XIII: Its back
« Reply #173 on: July 19, 2013, 12:26:39 am »

I'm too scared to check the save. Someone tell me what I did.

Welcome to my sigtext, Master.
Brilliant. Make sure to get the good side of my face.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Sabretache

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Re: Sparkgear XIII: Its back
« Reply #174 on: July 19, 2013, 01:39:56 am »

Only faith in the Emperor is keeping Titus Drake alive...
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Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.

Ieb

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Re: Sparkgear XIII: Its back
« Reply #175 on: July 19, 2013, 05:11:39 am »

Too bad the general mayhem in the fort is keeping everyone from actually trying to heal you.
When I checked the save, well. Let's just say that in a matter of small amount of time, half the fort will be miserable. There aren't a lot of very unhappy or unhappy dorfs when compared to the miserable ones, but SOMEHOW there are still dorfs who aren't flipping their shit. They're probably the injured soldiers, who are slowly dying.
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Rose

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Re: Sparkgear XIII: Its back
« Reply #176 on: July 19, 2013, 05:27:38 am »

I checked the save, and while I have no had time to play it yet, Oh god, everybody is feeling horrible and everything is going wrong everywhere!

Okay, I will start playing now, and I will give regular status updates as things happen. Whatever happens happens.

Let's Do this!


Spoiler: Honestly, I have (click to show/hide)
Spoiler: no idea what the (click to show/hide)
Spoiler: hell everyone (click to show/hide)
Spoiler: is so upset (click to show/hide)
Spoiler: about. (click to show/hide)

...

Actually, nevermind, I take that back.



That taken care of, there is still the issue of the dining room.
Seriously, I can't eat here!
I have ordered that it be decorated.

Only, no sooner had I made that order than, well...
The militia has been dispatched.
« Last Edit: July 19, 2013, 10:07:53 am by Japa »
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Ezk1

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Re: Sparkgear XIII: Its back
« Reply #177 on: July 19, 2013, 10:18:20 am »

Good to see that fort havent gone totally ruined, well at least from the looks of your updates, also, that was our dining room?
No wonder citizens of Sparkgear are upset!

ps. What graphics mod are you using? Its quite good looking, thoug i like originals better :P
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CaptainArchmage

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Re: Sparkgear XIII: Its back
« Reply #179 on: July 19, 2013, 01:23:03 pm »

That would be stonesense. It's a part of DFhack.





Did you stop the water flooding the fort? What about the water wheel? As to garbage, you can always create a garbage pit in the caverns. I think its better to have a large amount of miasma in a certain place. You can also apply magma.

Do we have nudist dwarves? I think we need to have some more clothing made.
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.
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