Sparkgear XIII: Its back
"When Sparkgear was first founded there was a lot of discussion as to what Time Zone God would be worshipped. For many days and nights no one knew what time it was and the hopes of the people faded. These were the fortress' darkest days (someone said it was just an eclipse but that sounds like witchcraft). But, from the anarchy a hero arose. His name was 'Forum Time' and by using his Space Wizard powers he created unity and system for measuring time. And that dear children of Sparkgear is how time was invented.
Ok, story times over. Go get uncle Titus some spiders now...there are tests to be done..."
Titus Drake no longer wants to live in this fortress...
By the end of my turn, you'll need a new heresy meter. This won't be covered under warranty.
This is much better than my shitty boring turn, ha!
- Most of the soldiers are either dead, wounded, or stuck aboveground.
- A failed moat attempt + the utter collapse of surface structures is flooding the fort BESIDES the pumpstack failure.
- There is a sizable breach into the fort's lower levels that probably was caused by the entrance collapsing downwards.
- There are ALSO downward staircases dug in the lowest breach level that will eventually lead the water to even further into the fortress.
- There is a troll inside, armed with a mithril crossbow.
- There are 3 berserkers in the fort right now, with few to none soldiers apparently available to fight them.
- I think the population was around 160 when I passed it, so... about 50 have died, which when combined with the tiny dining hall we had before has caused a balls-to-the-walls extreme tantrum spiral.
- There's a siege going on, but the fort is completely sealed.
- Of the 2 miners we have left, one is resting, other is insane.
I was reading through the hall of legends, and came across Sparkgear. I also noticed the last game was in 2010. Its high time we had another one on here.
From the last Sparkgear game:
Welcome to SparkGear the flashing, smashing DF sensation that will rock your world.
You know how in all those BRAND X succession games some douchebag always drags out his turn across three weeks and everyone else is like GAWD GET ON WITH IT? In here, we curbstomp fuckers like that. Your turn is twenty four hours. Nothing more, nothing less. Got your dad's crappy old 286 that runs DF in realtime? TOUGH SHIT. Got work? Call in sick. Class? Fuck that. Sleep? FOR PUSSIES.
In classic SparkGear there is only one rule: Don't talk ab DURING YOUR TURN, YOU ARE KING. Your predecessor made an awesome megaproject? Put a dick on it. Steal his royal bedroom. Put his avatar on latrine duty. (But being a dick will get you treated like a dick, so BEWARE). If the last sucker left you with an unplayable save (even FPS wise, SO DON'T LEAVE STONE LYING AROUND), revert to an older save. AND YOU BETTER UPLOAD THE MOTHERFUCKING SAVE ON TIME, MOTHERFUCKER.
Make sure you label your levers.That's right, turns last 24 hours, and only 24 hours. I'm making turn changeover at midnight, Tokyo time.
Actually, we'll make it forum time, just this time.You may
EXTEND your turn by 24 hours, but
you must play the extension whilst drunk or inebriated or or suffering from a form of temporary and induced mental impairment, such as lack of sleep. You must call the extension during your turn. If you get this extension, all players will have their turns pushed back by 24 hours. Deal with it.
You may
MULTIPLAYER this using one of the Telnet clients that were lying around, if they can work. If you're going to multiplayer the turn, make sure you say so on your sign up. If you extend the turn, all players must be drunk or otherwise inebriated whilst running the fortress.
If an
update to Dwarf Fortress comes out, we will play the latest version no matter how bug-ridden it is,
unless version compatibility is broken.
When the fortress dies, we will begin a new thread. The new fortress will be created in the same world, unless a game-breaking update comes out, in which case a new world will be generated.
48 HOURS may be allotted to setting up a new fortress,
WITHOUT any drunkenness requirements.
Be sure to upload the save after the fortress falls.Once your turn is finished, you may sign up for another turn.
I may be giving out some awards when this is done. I will not give details as to what the awards are, but they will either be given to a dwarf in the game, or to a player.
Worldgen:
[WORLD_GEN]
[TITLE:MAGIC! SPARKGEAR]
[SEED:WELCOME]
[HISTORY_SEED:TO]
[NAME_SEED:FUCKING]
[CREATURE_SEED:SPARKGEAR]
[DIM:129:129]
[EMBARK_POINTS:1324]
[END_YEAR:100]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:3200:3200]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:25:75:3200:3200]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:1000]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:1000]
[NIGHT_TROLL_NUMBER:1000]
[BOGEYMAN_NUMBER:1]
[VAMPIRE_NUMBER:1]
[WEREBEAST_NUMBER:1000]
[SECRET_NUMBER:1000]
[REGIONAL_INTERACTION_NUMBER:1000]
[DISTURBANCE_INTERACTION_NUMBER:1000]
[EVIL_CLOUD_NUMBER:1000]
[EVIL_RAIN_NUMBER:1000]
[GOOD_SQ_COUNTS:100:700:1000]
[EVIL_SQ_COUNTS:50:350:750]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:2080:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:3]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:5]
[LEVELS_ABOVE_LAYER_5:5]
[LEVELS_AT_BOTTOM:5]
[CAVE_MIN_SIZE:250]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:125]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:300]
[TOTAL_CIV_POPULATION:100000]
[SITE_CAP:100000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:2080:4160:16641]
We will be using Dig Deeper for DF2012. The world has already been generated, and I have a fortress just set down that might do.
I have
NOT used Dig Deeper before this.
CLARIFICATION AND OTHER STUFF: I backed up a copy of the worldgen, and then started a new fortress. It was promptly overrun by rattlesnake man corpses and was pretty much lost. I closed off the application. I then started the new game before making this thread, to get a better idea of what Dig Deeper had. The embark is a bit north of the civilization's mountain range (I think?), one of about 14 dwarven civilizations. I did not get a screencap of the world or of the embark location. I just have a fortress about 4-5 days into Granite of the first year created. I'm counting this in "preparation" time. I can re-start on a new fortress if you like.
Damn, if I had read the "shark domestication" thread I'd have located the fortress next to an ocean. As this fortress is going to progress fast though, we'll probably be doing that for Sparkgear XIV in a week and a half.
World Map and Embark Location:Signup list, July 2013Turn CompletedTurn in ProgressTurn skippedTurn missedTurn not yet started
Saturday July 6 and
maybe Sunday July 7
PREPARATION:
CaptainArchmage - Starting outMonday July 8th:
griffinpupTuesday July 9th:
Argembarger (CLOSE ENOUGH TO A MOTHERFUCKING WEDNESDAY FOR YOU?)Wednesday July 10th:
laularukyrumo (?)
Thursday July 11th:
laularukyrumo IS THIS BETTER FOR YOU? Matoro (Previously The Master)
Friday July 12th:
The Master (by request)Saturday July 13th:
CaptainArchmageSunday July 14th:
IebMonday July 15th:
MouseshyTuesday July 16th:
StLeibowitzWednesday July 17th:
MatoroThursday July 18th:
The Master Japa Free (duh)Friday July 19th:
Japa Free (...) fort overrun
Saturday July 20th: Ezk1
Sunday July 21st: CaptainArchmage
Monday July 22nd: griffinpup
//AWARDS\\
With the fortress of Sparkgear XIII destroyed in is thirteenth day, awards will now be given. This list may change.
The
Master Award for Holy Fuck How Did You Even Manage That Devastation goes to The Master, for bringing the fort to the brink of destruction in three hours.
The
Limbo Award for Most Missed Turns goes to Matoro.
The
First Emperor's Chosen Award for Named Dwarf Survival (counting time whilst named at fortress) goes to Tiberius Drake, for surviving nearly up to the fort's end, through multiple disasters.
The
Second Emperor's Chosen Award for Named Dwarf Survival (counting time at fortress before naming) goes to Argembarger, for surviving right up to the fort's end, also facing disasters on the way.
The
Guerilla Medic Award goes to Japa, for a heroic effort to rescue the fortress.
The
Expansion Award goes to Ieb, for improving fortress infrastructure.
The
Perfectly Safe Portal Award goes to CaptainArchmage, for safely investigating the interior of an adamantine tube.
The
Survival in Office Award goes to Argembarger, for the longest period of time in office.
The Two Bodies, One Dwarf Award also goes to Argembarger, for having two dwarves alive with his name at the same time. Whoops, just checked historical records.
The
Achievement Hunter Award goes to Argembarger, for having the most awards.