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Author Topic: Great Powers: Magitech Empires  (Read 10051 times)

RangerCado

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Re: Great Powers: Magitech Empires
« Reply #120 on: July 08, 2013, 05:58:01 pm »

Holy cow... Yeah, i'm waiting still. Can't wait to see the finished map.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #121 on: July 08, 2013, 06:00:42 pm »

That's not a good example, since courtiers cost 500 coins each.
Since the goal is not solo world conquest, your analogy is flawed anyway.

I think I shall sell spy power at 40% base price, on a one-week contract. I will not take contracts against someone who already has an active contract, and will not reveal anything about my contracts beyond who has them.

Fakeedit: Will there be tooltips on the map? Clicking a hex to get linked to a page with the hex info will get tedious quickly.

I am hoping to modify the database call to make the world map load faster. I am kinda shocked to see clicking a hex, then hitting back when you are done, called tedious on the forums for a game called Dwarf Fortress.

I don't know about tooltips but there will be some visual stuff. A nation's land will be denoted by a blob of color in the middle of the hex.

The thing about tooltips is that I have to break out the Javascript, JQuery, and Ajax to transfer server data to the client. So, you will have to wait another week minimum for game start to see that kind of thing if you really want it.

As a comparison, the way these games usually run you have a giant excel sheet with nation/province data and a copy pasted hand colored map and there is no connection between the province/nation data and the map unless you are aware of the names of the nations based on memory. So having an interactive map at all is a massive step up.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #122 on: July 08, 2013, 06:02:31 pm »

Holy cow... Yeah, i'm waiting still. Can't wait to see the finished map.

Due to feature creep and my hatred for html and php the estimated time to finish in real life days, not actual hours worked, has substantially expanded.

And of course bugs. I couldn't get the terrain type changed to let me switch hex types for like 4 hours because I had forgotten some " in the database query.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #123 on: July 08, 2013, 07:38:18 pm »

A nation's land will be denoted by a blob of color in the middle of the hex.
Might I suggest either borders (like the Civilization series) or coloring the entire hex?
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Harbingerjm

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Re: Great Powers: Magitech Empires
« Reply #124 on: July 08, 2013, 07:40:21 pm »

A nation's land will be denoted by a blob of color in the middle of the hex.
Might I suggest either borders (like the Civilization series) or coloring the entire hex?
Borders is probably best, colour is probably more useful as a climate indicator.
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RangerCado

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Re: Great Powers: Magitech Empires
« Reply #125 on: July 08, 2013, 07:41:36 pm »

A nation's land will be denoted by a blob of color in the middle of the hex.
Might I suggest either borders (like the Civilization series) or coloring the entire hex?
Borders is probably best, colour is probably more useful as a climate indicator.
or tile typing such as gray for mountains, dark green for forests, etc.
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Harbingerjm

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Re: Great Powers: Magitech Empires
« Reply #126 on: July 08, 2013, 07:46:24 pm »

Yeah, but you can show that with icons.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #127 on: July 08, 2013, 07:50:17 pm »

A nation's land will be denoted by a blob of color in the middle of the hex.
Might I suggest either borders (like the Civilization series) or coloring the entire hex?

I can border the individual hexes instead of having a blob at the center. You cannot easily border just the actual nation borders. Imagine having like 18 hexes per nation color to deal with each case of what parts of a hex are at the national border. Insanity.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #128 on: July 08, 2013, 07:52:17 pm »

I think that bordering the hexes would look better than the blobs...although that's just from what I'm imagining.

Maybe if there was supposed to be a city on each hex, but I still think the borders would be better.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #129 on: July 08, 2013, 08:06:45 pm »

I think that bordering the hexes would look better than the blobs...although that's just from what I'm imagining.

Maybe if there was supposed to be a city on each hex, but I still think the borders would be better.

As I said, making a colored border around the entirety of each individual hex is perhaps the simplest aside from a blob. I don't particularly care about visual quality though, a blob makes it clear who owns what, while being a minimum of art work for me, which is why I suggested it. Having a totally colored hex makes it difficult to see terrain, which is why its not the best for this.

Borders could be something of a pain. Do you care if they are perfectly symmetrical? Because that adds hours to the work compared to just running a paintbrush tool generally around the edges.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #130 on: July 08, 2013, 08:23:25 pm »

Honestly? Symmetry doesn't matter much, not to me. As long as it tessellates properly, I probably won't notice. Unless the hexes are a dozen pixels across or less, maybe.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #131 on: July 08, 2013, 08:29:50 pm »

Have you looked at the map? Its already properly aligned. Hexes are in the spots they are supposed to be with small but easily visible empty space so you can separate them.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #132 on: July 08, 2013, 08:44:08 pm »

Tried to. Not sure what I did wrong.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #133 on: July 08, 2013, 08:56:10 pm »

http://lordofthedawn.com/hexmap.php

click this link. it doesnt have the borders yet but you can see he map in progress.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #134 on: July 08, 2013, 09:03:21 pm »

Got that. Does the generated map form the new background thingy?
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