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Author Topic: Great Powers: Magitech Empires  (Read 10070 times)

MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #45 on: July 05, 2013, 07:23:53 pm »

I have to say, that with the current strengths of the units, having warriors and admirals seems like a waste at the moment.

Yeah, I was thinking about that. I'll probably have to revise those, and the race bonuses. Many people do a % bonus but that can have scaling problems later on. Perhaps they have separate bonuses per unit level. If each unit has a tier maybe multiple the bonus by 4 per tier and start it at 4, so for 7 tiers:
4
16
64
256
1024
4096
16384

Not sure what to do with racial bonuses.
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GreatWyrmGold

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Re: Great Powers: Magitech Empires
« Reply #46 on: July 05, 2013, 07:27:24 pm »

Note that you can be embargoed, I know its not in the rules yet, I may just leave it to version 2.0 if it upsets people. Basically an embargo means blocking off the oceans adjoining coastal squares. This nullifies the bonus. Also blocking trade routes between nations whether land or sea, nullifies the trade.
Sensible.

Another idea that came to mind was giving some races with weaker bonuses special units (kinda like the Shark Pack for the sharks, replacing the frigate). Or maybe just give every race a special unit, a la Civilization.
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Nirur Torir

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Re: Great Powers: Magitech Empires
« Reply #47 on: July 05, 2013, 07:29:47 pm »

Hero is a courtier, from the list in the post with the races. Its actually your leader and has 2x the normal bonus. I forgot to clarify that.
What if he dies? Is a hero only a special starting thing, or can they be replaced?
Would the spy's 1.5x turn into 2x or 3x as a hero? It's tempting to go ultraspy.

Yeah, I was thinking about that. I'll probably have to revise those, and the race bonuses. Many people do a % bonus but that can have scaling problems later on. Perhaps they have separate bonuses per unit level. If each unit has a tier maybe multiple the bonus by 4 per tier and start it at 4, so for 7 tiers:
4
16
64
256
1024
4096
16384

Not sure what to do with racial bonuses.
What about a +0.n strength per soldier?

Note that you can be embargoed, I know its not in the rules yet, I may just leave it to version 2.0 if it upsets people. Basically an embargo means blocking off the oceans adjoining coastal squares. This nullifies the bonus. Also blocking trade routes between nations whether land or sea, nullifies the trade.
Can we raid oversea trade caravans for money, without a complete blockade?

Edit: What's the difference between militia and a platoon?
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RangerCado

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Re: Great Powers: Magitech Empires
« Reply #48 on: July 05, 2013, 07:31:28 pm »

Nirur, i now have the feeling your going to be trading information to the highest bidder.
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Nirur Torir

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Re: Great Powers: Magitech Empires
« Reply #49 on: July 05, 2013, 07:34:30 pm »

Mercenary spy gang!

Related, could I potentially use spies in a friend's province to defend them?
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Grek

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Re: Great Powers: Magitech Empires
« Reply #50 on: July 05, 2013, 07:38:31 pm »

Here's a question: Is 1 unit the same thing as 1 army? Can you have multiple units on the same tile?
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #51 on: July 05, 2013, 07:40:39 pm »

Hero is a courtier, from the list in the post with the races. Its actually your leader and has 2x the normal bonus. I forgot to clarify that.
What if he dies? Is a hero only a special starting thing, or can they be replaced?
Would the spy's 1.5x turn into 2x or 3x as a hero? It's tempting to go ultraspy.

Yeah, I was thinking about that. I'll probably have to revise those, and the race bonuses. Many people do a % bonus but that can have scaling problems later on. Perhaps they have separate bonuses per unit level. If each unit has a tier maybe multiple the bonus by 4 per tier and start it at 4, so for 7 tiers:
4
16
64
256
1024
4096
16384

Not sure what to do with racial bonuses.
What about a +0.n strength per soldier?

Note that you can be embargoed, I know its not in the rules yet, I may just leave it to version 2.0 if it upsets people. Basically an embargo means blocking off the oceans adjoining coastal squares. This nullifies the bonus. Also blocking trade routes between nations whether land or sea, nullifies the trade.
Can we raid oversea trade caravans for money, without a complete blockade?

Edit: What's the difference between militia and a platoon?

I would say your hero is immortal. Only courtiers can be assassinated or killed. Militia is weaker than platoon its a tier one land army. Bonuses are the part added to one, so a hero spy would be 2.0.

Since military units must be drawn from a single province, perhaps the strength bonuses are fine as is. They apply per units and you are likely to have more smaller units. You would need an extremely developed province to spawn a legion for instance.

I'll try and work out an equation to get the results I want tonight.

I'm not sure whether spying will be super viable. It takes a while to get started and it doesn't stop the military well. Spying might be a good counter to highly developed provinces though.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #52 on: July 05, 2013, 07:43:16 pm »

Mercenary spy gang!

Related, could I potentially use spies in a friend's province to defend them?

Sure I guess. I can simply add a treaty to have certain spies not interact. I was thinking that maybe I could some stuff to diplomacy to make spying better. Perhaps you could generate support in NPC nations to vassalize or encourage them to grant treaties to you.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #53 on: July 05, 2013, 07:44:39 pm »

Here's a question: Is 1 unit the same thing as 1 army? Can you have multiple units on the same tile?

A unit is a general term for a fleet, army, spy ring or w/e. And yes you can stack units on tiles.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #54 on: July 05, 2013, 09:27:53 pm »

I changed +strength abilities to 1.xx multipliers like the other bonuses.

Might be adding some other races, not sure.

Added a ton of new races with new goals and powers. Many of these may not be super viable until version two. I plan to add a lot more races and expand the number of racial points you have for version two.

If I was joining the game I would not pick any race involved in vassalization, fomenting rebellion, or gathering treaties. Those are probably going to need to wait until the diplomacy and espionage content coming in version two. They will still work, but they just won't be as good.
« Last Edit: July 05, 2013, 10:53:24 pm by MoLAoS »
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RangerCado

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Re: Great Powers: Magitech Empires
« Reply #55 on: July 05, 2013, 11:25:02 pm »

So many income guys... editing now.
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"A room ain't messy less you can't find nothin!"
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Taricus

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Re: Great Powers: Magitech Empires
« Reply #56 on: July 05, 2013, 11:31:32 pm »

* Taricus looks at all the new species and such.

O.O That's a lot of new things... Also, maybe unspent points grant a player a bit of a static bonus or something?
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #57 on: July 05, 2013, 11:31:49 pm »

So many income guys... editing now.

I don't think you can have dragons there, did you mean to use high humans. Your current total is 22. Or were you just not done editing?

I wanted to have income separated from trade as an option.
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MoLAoS

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Re: Great Powers: Magitech Empires
« Reply #58 on: July 05, 2013, 11:33:06 pm »

* Taricus looks at all the new species and such.

O.O That's a lot of new things... Also, maybe unspent points grant a player a bit of a static bonus or something?

I was just thinking that some choices would make it harder to use all the points. Perhaps unused points will default to 1.1 income bonus.
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RangerCado

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Re: Great Powers: Magitech Empires
« Reply #59 on: July 05, 2013, 11:34:26 pm »

So many income guys... editing now.

I don't think you can have dragons there, did you mean to use high humans. Your current total is 22. Or were you just not done editing?

I wanted to have income separated from trade as an option.
oh... scratching humans.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]
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