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Author Topic: The Millenium Bunker  (Read 2311 times)

Liber celi

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The Millenium Bunker
« on: July 04, 2013, 05:08:17 am »

Happy Independance Day, NSA!

As it happens , today is also my birthday and I have a special treat for myself: right now I am downloading a fresh copy of DF. I will tweak it a little so it runs really fast, and then I will build an empire THAT WILL LAST A THOUSAND YEARS
(Wait, that one came out wrong...)

Anyway, I will disable invasions and caravans, dig in, establish a clothing and booze industry, then remove the FPS cap.

I will deliver screenshots. I hope to reach the 1000 mark until the local evening. Every 20 years or so I will report back here.

I do not know if something like this is done by somebody else right now, I don't espescially care either to be perfectly honest.
Have fun!
« Last Edit: July 05, 2013, 04:47:27 pm by Liber celi »
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Liber celi

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Re: The Millenium Bunker
« Reply #1 on: July 04, 2013, 05:31:15 am »

OK, disabled most autopause-events, removed pull and pack animals to disable caravans, disabled sieges, temperature and weather, enabled autosave, set G_FPS to 10 and FPS(for construction purposes) to 400. Pop cap at 10, 30% kids at maximum, though I probably will have to micromanage a little, i.e. install a suicide chamber. Or does breaking the Pop cap disable pregnancies now? It didn't use to...

Artifacts are enabled for FUN and profit.

Anyway, installing DFHack for FPS purposes, then starting up the Game...
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Liber celi

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Re: The Millenium Bunker
« Reply #2 on: July 04, 2013, 05:47:07 am »

World Gen: Smallest size, shortest duration, disabled HFS, disabled Magma, reduced caverns to 1. Probably should have disabled them, but I will need Plump Helmets and Pig Tails and I don't know how to mod that.
I didn't remove Vampire Curses. I will probably not get a vamp in year 2, but if I do it will hurt.

This is our world, "Emeathira": The Eternal Plane

A fitting name, I guess.
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Liber celi

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Re: The Millenium Bunker
« Reply #3 on: July 04, 2013, 06:11:46 am »

This is where the bunker will be located. Perfectly flat, warm, aquifer that will keep us away from delicious stone but also nourish us.


So I packed some extra stone for the first half-hundred coffins.

Also random stuff in case a mood happens. No anvil, because this world is steel-only. Sucks for the hypothetical moody metalworker immigrant.

And this is the bunch that will never leave the gate again! They call themself "The Crying Room", in preparation for their neverending diet of boredom and atrophy!

Right now they are in top physical condition, except for Tekkud, who is that scrawny kid the others dragged on their marrowrendering disadventure.

The Fortress is named Gatepalace, because the main feature of it is a gate that never opens, I assume. I will just theoretize that this is what people who never went there call it. The dwarves inside certainly prefer Crying Room.

So, preparations for decension... initiated!
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Liber celi

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Re: The Millenium Bunker
« Reply #4 on: July 04, 2013, 06:35:51 am »

OK, the plan is at follows:
I do not know what the caps are on amounts of plants, seed and the like, but they will suffice. Problematic are the barrels I need to make booze to keep the slightest mishap from destroying the fortress.

Therefore Plump helmets will not be stored in barrels, but in a 10x10 stockpile. Superflous stacks will rot.
A smaller stockpile wile store the Pig tails I need for clothing, a third one will store the booze, seeds go to a fourth.
Maybe I wil manager-issue the order to brew a few thousand wines, but I think the resulting spam would be more annoyance than it is worth.


Here at level-1 you can see the system grow.


The deforestation of the surface proceeds far more quickly than the hauling. We need wood for coffins.
And for a little contraption in the making...
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Liber celi

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Re: The Millenium Bunker
« Reply #5 on: July 04, 2013, 06:51:49 am »

While the stockpiles are filling up, a horde of migrant storms the entrance!

Pop is now at 10, I will probably get another wave, hopefully this year so I can seal the gate.
Everything is going well, as in, I installed a well.
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Liber celi

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Re: The Millenium Bunker
« Reply #6 on: July 04, 2013, 07:50:12 am »

Finally! Mid-Autumn the last Migrant Wave arrived!

The Fortress is already self-sufficient, I only need to bring in the last logs of wood for inexpected stuff and eventual projects.

Speaking of projects:

Pump Lane at level -4, wehre everybody I do not want to socialize will turn a pumps screw until they die a natural death.


The farming and partying facility has almost assumed its final form.
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Krevsin

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Re: The Millenium Bunker
« Reply #7 on: July 04, 2013, 08:01:55 am »

This looks interesting. PTW.
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Liber celi

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Re: The Millenium Bunker
« Reply #8 on: July 04, 2013, 08:02:31 am »


"It has not rained for a month, maybe more
A sandstorm blinded us awhile
Most of the canyons and waterholes are dry
A sandstorm blinded us awhile


The clouds low on the skyline, turn a soft-blue grey
A sandstorm blinded us awhile
The country just ahead is rough as I have seen
A sandstorm blinded us awhile


My friend Virgil is a boxer but he has to give it up
His girl don’t want him to fight no more
His family certainly
Don’t approve of me


My camp feels like it’s on the rim of the world
A sandstorm blinded us awhile
I see the last rays of the sun, and the first rays of the dawn
A sandstorm blinded us awhile"
(Copyright and stuff by Dan Bern, link )

I will order the entrance sealed before winter begins. It will not open again.
« Last Edit: July 04, 2013, 08:04:14 am by Liber celi »
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StLeibowitz

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Re: The Millenium Bunker
« Reply #9 on: July 04, 2013, 08:12:05 am »

On the issue of booze storage: Rock Pots, dude. Switched to them from barrels and never looked back.

This is intriguing. observation mode, engaged.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Liber celi

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Re: The Millenium Bunker
« Reply #10 on: July 04, 2013, 08:15:08 am »

The entrance is closed, but winter already started; I lacked the ruthlessness to trap the Liaison, that snuck in literally moments before the sealing was complete, and winter began while he negotiated for caravans that will never arrive.


After his hastened leave I had the animals released into the coolness of a winter morning. They would only starve in the darkness, and my dwarves have not much need for meat.


Now I will save, quit, uncap the FPS and watch the whole thing crumble or prosper.

Wish me... wish my dwarves the best of luck.
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Krevsin

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Re: The Millenium Bunker
« Reply #11 on: July 04, 2013, 08:17:55 am »

Well, this will be good...  :D

Any chance of getting the save?
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Liber celi

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Re: The Millenium Bunker
« Reply #12 on: July 04, 2013, 08:28:56 am »

On the issue of booze storage: Rock Pots, dude. Switched to them from barrels and never looked back.
Thank you, and noted. I forgot about them, but my momentary system seems to work.

Well, this will be good...  :D

Any chance of getting the save?
Sure, here it comes: click!


FPS is about 4000 when I let it run a few minutes, probably not enough in the long run. I may get some extra power by closing firefox, Paint.NET and some background processes, but probably not all that much, what with multicore processors. Still, it is ridicoulously fast, I just watched a year go by in minutes... the first marriages happen.

EDIT: Oh, and I forgot this one:

Our status immediately  before the sealment. Hopefully not enough for an artifact, but due to replacement clothes it will happen sooner or later.
« Last Edit: July 04, 2013, 08:34:15 am by Liber celi »
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Liber celi

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Re: The Millenium Bunker
« Reply #13 on: July 04, 2013, 08:46:09 am »

Years fly by; married couples are ordered to pump duty so they maybe do not befriend the guy who will die first. No fortressborn children yet, I may have to look into that, but it has time. A few years maybe.

What is much more important- well, not important, but annoying! is this:

This usually happens when there is a seed no farmer can reach somewhere, but all my spawns are planted. What do?
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Liber celi

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Re: The Millenium Bunker
« Reply #14 on: July 04, 2013, 09:06:30 am »

Yay, fortress children. And who was it who reproduced? My most important dwarf, High Master Carpenter, Expert Brewer Meng Bisekfath and, yeah, farmer Tekkud, the scrawny little bastard. Except that he is like, really fat now. Must have been the pregnancy!
Spoiler (click to show/hide)

Otherwise, nothing of note. I have started atomsmashing old clothes, and we are not even 10 years in...

Edit:
So, I will go grab something to eat, will probably be distracted by something and then it will be evening which obligates me to celebrate my birthday! I will post some screenshots and continue the experiment, tomorrow.

In eternal love
Yours most truly
xoxoxo
ppa me.
« Last Edit: July 04, 2013, 09:14:36 am by Liber celi »
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