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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39222 times)

Kashyyk

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Re: Distant Colony - Boardgame - Round 21
« Reply #525 on: November 05, 2013, 07:07:14 pm »

Colonisation: Acquire reserved Skilled. Claim Unskilled.
Build: A monument depicting the players and their epic struggle to lead colonies on a distant world.
Production:
Farms: +2 Food
Harvester: -1 Food, +1 Basic Raw
Basic Goods Factory: -1 Food, -1 Basic Raw, +1 Basic Good
Phase Bonus: +1 Wealth

Overall: +1 Basic Good, +1 Wealth, +1 Skilled, +1 Unskilled
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Toaster

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Re: Distant Colony - Boardgame - Round 21
« Reply #526 on: November 05, 2013, 07:30:43 pm »

Col: Take the damn crook, assuming none of the others remain unclaimed.
Build:  A wall of tears wishing Production was first.
Production:  Everything

Player Trade:  1 Criminal and 4W to Kashyyk

Net:  +1 VP, -3 W, +1 Basic Machine, -1 Food




Kashyyyk:  In the market for another crook?
« Last Edit: November 07, 2013, 12:56:31 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

evilcherry

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Re: Distant Colony - Boardgame - Round 21
« Reply #527 on: November 05, 2013, 07:39:16 pm »

Shit I forgot it need a skilled guy.
Oh? And what would you pay for one?
For how much are you willing to sell?

(looking at a few quids and perhaps pik in rr)

Kashyyk

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Re: Distant Colony - Boardgame - Round 21
« Reply #528 on: November 07, 2013, 07:01:15 am »

Kashyyyk:  In the market for another crook?

Yeah, alright then. 4 Wealth please.
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Dariush

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Re: Distant Colony - Boardgame - Round 21
« Reply #529 on: November 07, 2013, 08:59:13 am »

Col: 2 skilleds;
Prod: +1 AM, +1 BG, -1 RG.

I played some Race for the Galaxy over the last days. Suddenly this game started looking like a quite terrible ripoff.

Toaster

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Re: Distant Colony - Boardgame - Round 21
« Reply #530 on: November 07, 2013, 10:14:00 am »

Four?  What happened to three?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: Distant Colony - Boardgame - Round 21
« Reply #531 on: November 07, 2013, 12:26:49 pm »

Well, I don't have any free prison space, so to take it I'd have to build another prison. Hence the slightly increased cost.
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Toaster

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Re: Distant Colony - Boardgame - Round 21
« Reply #532 on: November 07, 2013, 12:55:52 pm »

Fair enough.  Sold- editing turn accordingly.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony - Boardgame - Round 21
« Reply #533 on: November 07, 2013, 12:57:21 pm »

I played some Race for the Galaxy over the last days. Suddenly this game started looking like a quite terrible ripoff.

As I stated in the OP, this game pulls some ideas from both Race for the Galaxy and Puerto Rico. Although other than the phase choice selection, mechanically Distant Colony is pretty different from Race for the Galaxy.


I think we're still waiting on PyroDesu as well as a potential trade between GreatWyrmGold and evilcherry for this turn.

I'll ping Pyro.
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 21
« Reply #534 on: November 07, 2013, 01:16:23 pm »

a potential trade between GreatWyrmGold and evilcherry for this turn.
I have been convinced not to trade with him.
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PyroDesu

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Re: Distant Colony - Boardgame - Round 21
« Reply #535 on: November 07, 2013, 05:19:55 pm »

Colonization: Unskilled
                  Reserve a Skilled.

Build: Farm (-1 Basic Machine, -1 Basic Good)

Production:
Farms produce: +3 Food
1 Harvester produces: -1 Food, +1 Basic Raw
1 Goods Factory produces: -1 Food, -1 Basic Raw, +1 Basic Good
Machine Factory produces: -1 Food, -1 Basic Good, +1 Basic Machine
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Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 22
« Reply #536 on: November 07, 2013, 06:42:29 pm »

Dariush: Your turn looks a little unfinished. For one, you didn't declare if you wanted to reserve a colonist. Second, your Production leaves you with an extra Food, but I assume that is not your intent?



Space Station
Colonist Pool: 31
*** There are no more Experts or Skilled left in the colony pool
VP Pool: 62
Trade Environment: Export

Available Colonists:
    3 Skilled
    3 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food1110
Basic Raw521
Rare Raw343
Basic Goods743
Rare Goods465
Xeno Materials354
Basic Machines765
Advanced Machines41211




Settlements

GreatWyrmGold
VPs: 5
Temporary Housing: 1 Criminal, 2 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled
University - 1 Skilled, 1 Expert


Kashyyk
VPs: 2
Temporary Housing: 1 Expert, 1 Unskilled, 1 Skilled, 1 Criminal
Reserved Colonist: None
Wealth: 9
Resources: 1 Basic Machine, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Machine, 3 Advanced Machine
Size: 9/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Skilled
Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Skilled
Prison - 3 Criminals
Rare Harvester - 1 Skilled


PyroDesu
VPs: 0
Temporary Housing: 1 Expert, 1 Unskilled
Reserved Colonist: Skilled
Wealth: 12
Resources: 1 Food, 1 Basic Machine
Warehouse: 2/5
Contracts: 1 Advanced Machine
Size: 10/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm
Harvester - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Goods Factory - 1 Skilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 9
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 0
Resources: 1 Basic Goods, 2 Basic Machine
Warehouse: 3/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry
VPs: 7
Temporary Housing: 2 Unskilled, 1 Criminal
Reserved Colonist: None
Wealth: 8
Resources: 1  Basic Goods, 1 Basic Raw, 1 Rare Raw, 1 Xeno Materials
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 9/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Xeno Farm - 1 Expert
Advanced Laboratory - 1 Expert (MISSING 1 Skilled)


Dariush- First Player Token
VPs: 8
Temporary Housing: 2 Expert, 2 Skilled
Reserved Colonist: None
Wealth: 0
Resources: 1 Food, 1 Rare Goods, 1 Basic Goods, 1 Advanced Machine
Warehouse: 4/5
Contracts: None
Size: 10/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Expert
Advanced Machine Factory - 1 Expert


Turn Order:       
    Dariush
    GreatWyrmGold
    Kashyyk
    PyroDesu
    Toaster   
    evilcherry
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Mephansteras

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Re: Distant Colony - Boardgame - Round 22
« Reply #537 on: November 11, 2013, 04:12:22 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldSurvey
KashyykTrade
PyroDesuOrganization
ToasterBuild
evilcherryColonization
DariushBuild

Phases this round are Survey, Colonization, Build, Trade, and Organization. PyroDesu will be taking First Player Token for next round.

Current Turn Order
Dariush
GreatWyrmGold
Kashyyk
PyroDesu
Toaster
evilcherry
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

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Re: Distant Colony - Boardgame - Round 22
« Reply #538 on: November 11, 2013, 04:41:22 pm »

Survey: +1 Wealth
Colonisation: Skilled
Build: Farm (1 Basic Good, 1 Basic Machine)
Trade: +2 Basic Good, -8 Wealth
Organization: Put Unskilled in the Farm

Net: +1 Skilled, +1 Farm (staffed with unskilled), +1 Basic Good, -7 Wealth, -1 Basic Machine
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 22
« Reply #539 on: November 11, 2013, 09:24:42 pm »

Survey: +2 Wealth

Colonization: Skilled guy

Build: Time for a new contest...maybe a nice big Planetary Fair?

Trade: Sell the Basic Raw Resources, buy a Basic Goods.

Organization: Switch the Skilled in the University for an Unskilled.

Anyone want to buy some skilled labor?

EDIT: Give one Skilled person to evilcherry for 1 Unskilled person and one Basic Goods.
« Last Edit: November 11, 2013, 10:22:06 pm by GreatWyrmGold »
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