Dariush: Your turn looks a little unfinished. For one, you didn't declare if you wanted to reserve a colonist. Second, your Production leaves you with an extra Food, but I assume that is not your intent?
Space StationColonist Pool: 31
*** There are no more Experts or Skilled left in the colony poolVP Pool: 62
Trade Environment: Export
Available Colonists:
3 Skilled
3 Unskilled
Available Resources:
Resource | Amount | Cost | Buys At |
Food | 11 | 1 | 0 |
Basic Raw | 5 | 2 | 1 |
Rare Raw | 3 | 4 | 3 |
Basic Goods | 7 | 4 | 3 |
Rare Goods | 4 | 6 | 5 |
Xeno Materials | 3 | 5 | 4 |
Basic Machines | 7 | 6 | 5 |
Advanced Machines | 4 | 12 | 11 |
SettlementsGreatWyrmGold VPs: 5
Temporary Housing: 1 Criminal, 2 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled
University - 1 Skilled, 1 Expert
KashyykVPs: 2
Temporary Housing: 1 Expert, 1 Unskilled, 1 Skilled, 1 Criminal
Reserved Colonist: None
Wealth: 9
Resources: 1 Basic Machine, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Machine, 3 Advanced Machine
Size: 9/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Skilled
Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Skilled
Prison - 3 Criminals
Rare Harvester - 1 Skilled
PyroDesuVPs: 0
Temporary Housing: 1 Expert, 1 Unskilled
Reserved Colonist: Skilled
Wealth: 12
Resources: 1 Food, 1 Basic Machine
Warehouse: 2/5
Contracts: 1 Advanced Machine
Size: 10/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm
Harvester - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Goods Factory - 1 Skilled
Basic Machine Factory - 1 Skilled
ToasterVPs: 9
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 0
Resources: 1 Basic Goods, 2 Basic Machine
Warehouse: 3/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
evilcherryVPs: 7
Temporary Housing: 2 Unskilled, 1 Criminal
Reserved Colonist: None
Wealth: 8
Resources: 1 Basic Goods, 1 Basic Raw, 1 Rare Raw, 1 Xeno Materials
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 9/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Xeno Farm - 1 Expert
Advanced Laboratory - 1 Expert (MISSING 1 Skilled)
Dariush- First Player Token
VPs: 8
Temporary Housing: 2 Expert, 2 Skilled
Reserved Colonist: None
Wealth: 0
Resources: 1 Food, 1 Rare Goods, 1 Basic Goods, 1 Advanced Machine
Warehouse: 4/5
Contracts: None
Size: 10/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Expert
Advanced Machine Factory - 1 Expert
Turn Order: Dariush
GreatWyrmGold
Kashyyk
PyroDesu
Toaster
evilcherry