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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39307 times)

Mephansteras

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Re: Distant Colony - Boardgame - Round 13
« Reply #375 on: September 23, 2013, 12:42:25 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldTrade
KashyykTrade
PyroDesuProduction
ToasterSurvey
evilcherryTrade
DariushProduction

Phases this round are Survey, Production, and Trade.



Current Turn Order

Kashyyk
PyroDesu
Toaster
evilcherry
Dariush
GreatWyrmGold


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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 13
« Reply #376 on: September 23, 2013, 01:00:53 pm »

Dang, I'm last.

Survey: +1 Wealth

Production:
Farms (+2 Food)
Harvester (-1 Food, +1 BRR)
Total: +1 Food, +1 BRR

Trade:
Start: 6 Wealth
Sell all raw resources
Buy 2 Basic Goodses
Contract Advanced Machines

This would be a lot easier if I could remember my plans...
« Last Edit: September 23, 2013, 01:02:53 pm by GreatWyrmGold »
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dariush

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Re: Distant Colony - Boardgame - Round 13
« Reply #377 on: September 23, 2013, 01:53:02 pm »

Survey: +1 W;
Production: +1 W, +1 RRR, +1 VP, +1 F;
Toaster: -2 W;
Trade: -2 RRR, +1 Rare Goods, +1 W;

Net: +1 VP, +1 F, -1 RRR, +1 RG, +1 W.
« Last Edit: September 23, 2013, 02:00:38 pm by Dariush »
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evilcherry

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Re: Distant Colony - Boardgame - Round 13
« Reply #378 on: September 23, 2013, 02:09:09 pm »

Surv: +1 W
Prod: Run everything: +1 Food, +1 BR, +1 RR, +1 VP
Trade: Dump 2 Food, 2BR, 2RR for a paltry 14 creds, buys AdvM for an expensive 15. Contract AdvM.
« Last Edit: September 24, 2013, 09:15:27 pm by evilcherry »
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Kashyyk

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Re: Distant Colony - Boardgame - Round 13
« Reply #379 on: September 24, 2013, 07:30:33 am »

Survey: +1 Wealth

Production:
Farms: +2 Food
Harvester: -1 Food, +1 Basic Raw
Goods Factory: -1 Food, -1 Basic Raw, +1 Basic Good

Trade:
-2 Basic Good, +10 Wealth
-15 Wealth, +1 Advanced Machine
Contract 1 Advanced Machine

Overall: -4 Wealth, -1 Basic Good, +1 Advanced Machine, +1 Contract for Advanced Machines
« Last Edit: September 24, 2013, 07:49:19 am by Kashyyk »
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Toaster

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Re: Distant Colony - Boardgame - Round 13
« Reply #380 on: September 24, 2013, 07:45:06 am »

You should all be thanking me for the free wealth.  Especially if your name starts with D and ends with ariush.


Survey: +2 W
Dariush: +2 W
Production: Activate everything.  Net -1 F, -1 Basic Goods, +1 Basic Raw, +1 Basic Machine, +1 VP
Trade:  Buy 1 Basic Good for 6W, 1 Food for 2W

Net:  -4 W, +1 Basic Raw, +1 Basic Machine, +1 VP
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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PyroDesu

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Re: Distant Colony - Boardgame - Round 13
« Reply #381 on: September 24, 2013, 08:23:22 pm »

Survey: +1 Wealth

Production:
Farms produce, +2 Food
Harvester Produces, -1 Food +1 Basic Raw
Goods Factory Produces, -1 Food -1 Basic Raw +1 Basic Good

Trade:
-2 Basic Raw, +4 Wealth (That is, unless anyone would like to purchase?)

Net:
+1 Basic Good, +5 Wealth, -2 Basic Raw
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Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 14
« Reply #382 on: September 25, 2013, 01:26:29 pm »

Turn is over, send in your phase choices!





Space Station
Colonist Pool: 53
VP Pool: 81
Trade Environment: War

Available Colonists:
    1 Expert
    1 Skilled
    4 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food632
Basic Raw543
Rare Raw365
Basic Goods565
Rare Goods387
Xeno Materials365
Basic Machines587
Advanced Machines31413




Settlements

GreatWyrmGold
VPs: 3
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 2
Resources: 1 Food, 2 Basic Goods
Warehouse: 3/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Kashyyk - First Player Token
VPs: 0
Temporary Housing: None
Reserved Colonist: None
Wealth: 1
Resources: 1 Advanced Machine
Warehouse: 1/5
Contracts: 1 Basic Machine, 2 Advanced Machine
Size: 7/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
Goods Factory - 1 Unskilled
Prison - 2 Criminals


PyroDesu
VPs: 0
Temporary Housing: 1 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 10
Resources: 1 Food, 1 Basic Goods, 1 Basic Machine
Warehouse: 3/5
Contracts: 1 Advanced Machine
Size: 6/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 4
Temporary Housing: 3 Unskilled
Reserved Colonist: None
Wealth: 1
Resources: 1 Food, 2 Basic Raw, 1 Basic Goods, 1 Basic Machine
Warehouse: 4/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry
VPs: 2
Temporary Housing: 1 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 0
Resources: 1 Basic Goods, 1 Advanced Machine
Warehouse: 2/5
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled


Dariush
VPs: 3
Temporary Housing: 2 Expert
Reserved Colonist: 1 Expert
Wealth: 1
Resources: 1 Food, 1 Rare Goods
Warehouse: 2/5
Contracts: None
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Advanced Machine Factory - 1 Expert


Turn Order:   
    Kashyyk
    PyroDesu
    Toaster   
    evilcherry
    Dariush
    GreatWyrmGold
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evilcherry

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Re: Distant Colony - Boardgame - Round 14
« Reply #383 on: September 25, 2013, 01:30:25 pm »

Dariush care to lend your rare goods?

Toaster

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Re: Distant Colony - Boardgame - Round 14
« Reply #384 on: September 25, 2013, 01:37:45 pm »

What is it good for, anyway?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

evilcherry

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Re: Distant Colony - Boardgame - Round 14
« Reply #385 on: September 25, 2013, 08:34:50 pm »

What is it good for, anyway?
some post-dated payment, I guess?

Toaster

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Re: Distant Colony - Boardgame - Round 14
« Reply #386 on: September 25, 2013, 08:38:42 pm »

Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 14
« Reply #387 on: September 25, 2013, 08:45:42 pm »

Trade Environment: War
If only the game was detailed enough for us to be able to be able to reasonably expect answers to questions like "Who's fighting?" and "Will we get invaded?"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dariush

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Re: Distant Colony - Boardgame - Round 14
« Reply #388 on: September 26, 2013, 12:34:32 am »

Trade Environment: War
If only the game was detailed enough for us to be able to be able to reasonably expect answers to questions like "Who's fighting?" and "Will we get invaded?"
If only the game was realistic enough not to change the world situation only when one of the colonists on some godforsaken planet decides to trade. >_>

Dariush care to lend your rare goods?

evilcherry

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Re: Distant Colony - Boardgame - Round 14
« Reply #389 on: September 26, 2013, 03:06:15 am »

...FINE.
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