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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39347 times)

Dariush

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Re: Distant Colony - Boardgame - Round 9
« Reply #315 on: August 29, 2013, 09:36:52 am »

Okay then: how about you sell me your BG before build, I use it to build stuff, produce one and sell it so you can produce a machine at 1 wealth cheaper than I bought it?
How much would you be selling the basic good back to me for?
You can even sell it for 1 and I'll return it to you for free, if you so desire.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 9
« Reply #316 on: August 29, 2013, 09:48:09 am »

Okay then: how about you sell me your BG before build, I use it to build stuff, produce one and sell it so you can produce a machine at 1 wealth cheaper than I bought it?
How much would you be selling the basic good back to me for?
You can even sell it for 1 and I'll return it to you for free, if you so desire.
Deal. Now where'd I put that turn post...
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Mephansteras

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Re: Distant Colony - Boardgame - Round 9
« Reply #317 on: August 29, 2013, 11:43:38 am »

I don't Think I got the basic Machine?

What do you mean? You have 1 Basic Machine in your warehouses at the moment...
I thought I used that to build the Rare Harvester?

No, that used and Advanced Machine.

This was your last turn. You bought a Basic Machine from the Station.

Col: Unskilled
Build: Rare Harvester and staff/w expert, -1 BG -1 AM
Prod: 2 farms and 1 Rare Harvester, +1 Food +1 RR
Trade: -1 Food -1 RR +1 Basic Machine (contract if needed)

Total: +1 Basic Machine -1 BG -1 AM +1 Unskilled
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Dariush

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Re: Distant Colony - Boardgame - Round 9
« Reply #318 on: August 29, 2013, 12:30:53 pm »

Turn edit:
GWG: -1 W, +1 BG;
Build: build rare harvester, -1 AM, -1 BG;
Production: +2 W, +1 BG;
GWG: -1 BG;
Org: unskilled into basic good factory, expert into CC, skilled into rare harvester, expert remains in temporary housing.

Overall: +1 W, -1 AM, +1 rare harvester, org shifts.
« Last Edit: August 29, 2013, 12:33:04 pm by Dariush »
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Mephansteras

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Re: Distant Colony - Boardgame - Round 9
« Reply #319 on: August 29, 2013, 08:53:26 pm »

Everyone have their stuff about figured out?

Oh, and as a reminder you can always send in your Phase Choice ahead of time if you know what it is going to be.
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Kashyyk

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Re: Distant Colony - Boardgame - Round 9
« Reply #320 on: August 30, 2013, 02:42:29 am »

I choose Production

Build:
Harvester (-1 Basic Good, -1 Basic Machine)

Production:
Farms: +2 Food
Colony Center: -1 Food, +2 Wealth
Goods Factory: -1 Basic Raw, -1 Food, +1 Basic Good
Phase Bonus: +1 Wealth
PyroDesu: -1 Basic Good then +1 Basic Good
Organization: Move the Skilled Worker in the Conony Center to the Harvester

Overall: +1 Harvester, +3 Wealth, -1 Basic Raw, -1 Basic Machine

Edited my turn.
« Last Edit: August 30, 2013, 09:05:15 am by Kashyyk »
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PyroDesu

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Re: Distant Colony - Boardgame - Round 9
« Reply #321 on: August 30, 2013, 05:23:28 am »

Build: Nothing to see here.

Kashyyk:
+1 Basic Good

Production:
Phase Bonus: +1 Wealth
Farms: +2 Food
Harvester: -1 Food, +1 Basic Raw
Machine Factory: -1 Food, -1 Basic Good, +1 Basic Machine

Kashyyk:
-1 Basic Raw

Total: +1 Basic Machine, +1 Wealth

Organization: I got nothing to do here.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 9
« Reply #322 on: August 30, 2013, 12:16:13 pm »

Kashyyk, PyroDesu, you have a mismatch in you turns.

Kashyyk has it as giving Pyro a basic goods and then getting a basic goods back

PyroDesu has it as getting a basic goods and then giving a basic raw back.

I assume Pyro's is correct?
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Kashyyk

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Re: Distant Colony - Boardgame - Round 9
« Reply #323 on: August 30, 2013, 12:17:23 pm »

Misread. Pyro is correct.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 10
« Reply #324 on: August 30, 2013, 12:35:43 pm »

Ok, I think that *about* wraps up the turn.

One final question, which I can correct easily if necessary. So we can move on for the most part.

Toaster: Did you mean to build a Farm or a Harvester? Your production kind of implies Farm, but I'm not 100% sure.

Assuming you meant Harvester, here is the current status.

Send in your Phase choices!


Space Station
Colonist Pool: 60
VP Pool: 90
Trade Environment: Expansion

Available Colonists:
    1 Expert
    2 Skilled
    3 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food1421
Basic Raw632
Rare Raw365
Basic Goods754
Rare Goods387
Xeno Materials376
Basic Machines776
Advanced Machines31413




Settlements

GreatWyrmGold
VPs: 0
Temporary Housing: 3 Unskilled
Reserved Colonist: None
Wealth: 8
Resources: 1 Basic Machine
Warehouse: 1/5
Contracts: 1 Basic Goods
Size: 4/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Kashyyk
VPs: 0
Temporary Housing: 2 Criminal
Reserved Colonist: None
Wealth: 11
Resources: 3 Basic Raw Resources
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Advanced Machine
Size: 5/15
Colonial Center - Unmanned
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
Goods Factory - 1 Unskilled


PyroDesu
VPs: 0
Temporary Housing: 1 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 4
Resources: 1 Basic Machine
Warehouse: 1/5
Contracts: None
Size: 5/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 0
Temporary Housing: 2 Unskilled
Reserved Colonist: None
Wealth: 1
Resources: 1 Basic Raw, 1 Food
Warehouse: 2/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry
VPs: 0
Temporary Housing: 2 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 2
Resources: 1 Basic Machine, 1 Basic Raw, 1 Rare Raw
Warehouse: 1/5
Contracts: 1 Basic Machine
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled


Dariush - First Player Token
VPs: 0
Temporary Housing: 1 Expert
Reserved Colonist: 1 Expert
Wealth: 1
Resources: None
Warehouse: 0/5
Contracts: None
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled


Turn Order:   
    Dariush
    GreatWyrmGold
    Kashyyk
    PyroDesu
    Toaster
    evilcherry
   
« Last Edit: August 31, 2013, 03:51:05 pm by Mephansteras »
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Toaster

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Re: Distant Colony - Boardgame - Round 10
« Reply #325 on: August 31, 2013, 02:17:12 pm »

Toaster: Did you mean to build a Farm or a Harvester? Your production kind of implies Farm, but I'm not 100% sure.

Herp dalerp, I did mean Farm.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 10
« Reply #326 on: August 31, 2013, 03:51:23 pm »

Ok, fixed.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 10
« Reply #327 on: September 03, 2013, 02:42:52 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldTrade
KashyykProduction
PyroDesuProduction
ToasterOrganization
evilcherryTrade
DariushColonization

Phases this round are Colonization, Production, Trade, and Organization.

Toaster will be taking the First Player token for next round.


Current Turn Order

Dariush
GreatWyrmGold
Kashyyk
PyroDesu
Toaster
evilcherry
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 10
« Reply #328 on: September 03, 2013, 02:46:09 pm »

Colonization: Expert if available, Skilled if not

Production:
Farm
Colonial Center for
+1 VP, and I'm certain this isn't the first time I've gotten VP this way.

Trade: Buy those Basic Goods!

Organization: Team-building exercises
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Dariush

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Re: Distant Colony - Boardgame - Round 10
« Reply #329 on: September 03, 2013, 03:21:25 pm »

Colonization: expert+reserved expert, reserve an expert.

Production: +1 rare raw, +1 VP, +1 food.

Trade: -1 rare raw, +5 wealth.

Organization: thumb twiddling.
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