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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39341 times)

Toaster

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Re: Distant Colony - Boardgame - Round 7
« Reply #270 on: August 16, 2013, 02:18:05 pm »

Meph:  Can we trade colonists?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony - Boardgame - Round 7
« Reply #271 on: August 16, 2013, 02:36:35 pm »

Meph:  Can we trade colonists?

Yes.
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Kashyyk

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Re: Distant Colony - Boardgame - Round 7
« Reply #272 on: August 16, 2013, 03:38:07 pm »

Will someone please get these Raws out of my hands (at a fair price)?
I'll buy the pair for three wealth.
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evilcherry

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Re: Distant Colony - Boardgame - Round 7
« Reply #273 on: August 17, 2013, 02:02:35 am »

Will someone please get these Raws out of my hands (at a fair price)?
I'll buy the pair for three wealth.
Deal.

Mephansteras

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Re: Distant Colony - Boardgame - Round 7
« Reply #274 on: August 19, 2013, 02:01:40 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldSurvey
KashyykTrade
PyroDesuBuild
ToasterSurvey
evilcherrySurvey
DariushBuild

Phases this round are Survey, Build, and Trade

As usual, Trade only effects turn order if something you were going to do will either effect another player or is determined by other players purchases. (i.e. There are only 4 advanced machines, so if everyone wanted to buy one only the first 4 players could do so).


Current Turn Order

PyroDesu
Toaster
evilcherry
Dariush
GreatWyrmGold
Kashyyk
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Come play Mafia with us!
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Toaster

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Re: Distant Colony - Boardgame - Round 7
« Reply #275 on: August 19, 2013, 02:14:37 pm »

Survey: +2W
Build:  N/A
Trade: Buy 2 Food @ 1W ea

Net Change: +2 Food



Anyone want to buy an Expert?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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Re: Distant Colony - Boardgame - Round 7
« Reply #276 on: August 19, 2013, 02:17:44 pm »

Survey: +1 W
Build: Farm, instastaff with unskilled
Trade: +2 Food, -2 W

Total: +2 Food, -1 W, +farm, -1 BG, -1 BM.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 7
« Reply #277 on: August 19, 2013, 08:13:33 pm »

Survey: +2 Wealth
Build: Wish Trade came first.
Trade: Buy a Basic Goods, finally!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

evilcherry

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Re: Distant Colony - Boardgame - Round 7
« Reply #278 on: August 19, 2013, 09:24:23 pm »

Kashyyk just to make sure if you still want to trade.

Kashyyk

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Re: Distant Colony - Boardgame - Round 7
« Reply #279 on: August 20, 2013, 05:22:34 am »

Kashyyk just to make sure if you still want to trade.

Of course.

Survey: +1 Wealth
evilcherry: +2 Basic Raw, -3 Wealth
Trade: +1 Basic Goods, -4 Wealth

Overall: +2 Basic Raw, +1 Basic Good, -6 Wealth
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evilcherry

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Re: Distant Colony - Boardgame - Round 7
« Reply #280 on: August 20, 2013, 10:53:46 am »

Survey: +2 Wealth
Kashyyk: -2 Basic Raw, +3 Wealth
Trade: -12 wealth, +1 Advanced Machine

Total: -7 Wealth, -2 Basic Raw, +1 AM

Blue Ocean ftw.
« Last Edit: August 21, 2013, 01:05:06 am by evilcherry »
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Mephansteras

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Re: Distant Colony - Boardgame - Round 7
« Reply #281 on: August 20, 2013, 11:15:39 am »

Kashyyk, what did you want to reserve as a contract?
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Kashyyk

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Re: Distant Colony - Boardgame - Round 7
« Reply #282 on: August 20, 2013, 06:49:03 pm »

Kashyyk, what did you want to reserve as a contract?
Oh yeah, editing my turn.

Survey: +1 Wealth
evilcherry: +2 Basic Raw, -3 Wealth
PyroDesu: -2 Basic Goods, +5 Wealth
Trade: +2 Basic Goods, -8 Wealth

Overall: +2 Basic Raw, +1 Basic Good, -5 Wealth
Contract: Advanced Machines
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PyroDesu

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Re: Distant Colony - Boardgame - Round 7
« Reply #283 on: August 21, 2013, 05:40:51 am »

Survey: +1 Wealth
Kashyyk: +2 Basic Goods, -5 Wealth
Build: Farm, -1 Basic Good, -1 Basic Machine
Staff the Farm with an Unskilled
Trade: Nothing to do here.

Overall: -4 Wealth, +1 Farm
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 8
« Reply #284 on: August 21, 2013, 01:47:54 pm »

Ok, turn is over. Send in your phase choices!


Space Station
Colonist Pool: 68
VP Pool: 90
Trade Environment: Famine

Available Colonists:
    1 Skilled
    4 Unskilled   
    1 Criminal
Available Resources:
ResourceAmountCostBuys At
Food643
Basic Raw632
Rare Raw354
Basic Goods654
Rare Goods376
Xeno Materials365
Basic Machines676
Advanced Machines31312




Settlements

GreatWyrmGold
VPs: 0
Temporary Housing: 2 Unskilled
Reserved Colonist: None
Wealth: 1
Resources: 1 Basic Raw Resources, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods
Size: 4/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Kashyyk
VPs: 0
Temporary Housing: 1 Criminal
Reserved Colonist: None
Wealth: 1
Resources: 1 Basic Goods, 3 Basic Raw Resources
Warehouse: 4/5
Contracts: 1 Basic Machine, 1 Advanced Machine
Size: 4/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Goods Factory - 1 Unskilled


PyroDesu - First Player Token
VPs: 0
Temporary Housing: 1 Unskilled
Reserved Colonist: None
Wealth: 2
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: None
Size: 5/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 0
Temporary Housing: 2 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 2
Resources: 1 Basic Raw Resources, 2 Food
Warehouse: 3/5
Contracts: 1 Advanced Machine
Size: 4/15
Colonial Center - Unmanned
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry
VPs: 0
Temporary Housing: 1 Expert, 1 Unskilled
Reserved Colonist: 1 Expert
Wealth: 1
Resources: 1 Basic Goods, 1 Advanced Machine
Warehouse: 2/5
Contracts: 1 Basic Machine
Size: 4/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled


Dariush
VPs: 0
Temporary Housing: None
Reserved Colonist: 1 Expert
Wealth: 0
Resources: 2 Food
Warehouse: 2/5
Contracts: None
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Expert


Turn Order:   
    PyroDesu
    Toaster
    evilcherry
    Dariush
    GreatWyrmGold
    Kashyyk
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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