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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39173 times)

RulerOfNothing

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Re: Distant Colony - Boardgame - Game has started
« Reply #60 on: July 09, 2013, 07:57:07 pm »

I will also build a Farm and staff it with my unskilled colonist.
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Toaster

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Re: Distant Colony - Boardgame - Game has started
« Reply #61 on: July 09, 2013, 08:20:38 pm »

D'aw, did I miss this?  Damn it.


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evilcherry

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Re: Distant Colony - Boardgame - Game has started
« Reply #62 on: July 09, 2013, 09:07:51 pm »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Game has started
« Reply #63 on: July 09, 2013, 10:42:39 pm »

Farm, staff it.
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Mephansteras

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Re: Distant Colony - Boardgame - Game has started
« Reply #64 on: July 10, 2013, 10:51:34 am »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.
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10ebbor10

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Re: Distant Colony - Boardgame - Game has started
« Reply #65 on: July 10, 2013, 12:17:29 pm »

Building a farm
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evilcherry

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Re: Distant Colony - Boardgame - Game has started
« Reply #66 on: July 10, 2013, 12:22:34 pm »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.

But he'll almost need all the trade calls by himself. Not very wise I'd say.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 2
« Reply #67 on: July 10, 2013, 01:38:53 pm »

Shall we plan next round's Phases?
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Dariush

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Re: Distant Colony - Boardgame - Round 2
« Reply #68 on: July 10, 2013, 03:08:34 pm »

Let's have each player play the phase corresponding to his turn number, so EC gets survey, I get colonization and so on.  Okay?

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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 2
« Reply #69 on: July 10, 2013, 03:16:50 pm »

Works for me.
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PyroDesu

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Re: Distant Colony - Boardgame - Round 2
« Reply #70 on: July 10, 2013, 08:32:55 pm »

I've already sent in my phase request, and it does not correspond to that.

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.

But he'll almost need all the trade calls by himself. Not very wise I'd say.

I've already planned out my next few turns. I think it's going to be rather interesting, myself, as instead of just being a self-sufficient colony, I'm getting ahead of the game by relying on trade. Combine that with my soon-enough-to-be prisons, which will make a decent amount of Wealth each turn, and I think my plan is rather viable. Worst comes to worst, some people play Production and I have to buy a bit more food, but that's a part of the reason that my Colony Center is manned.
« Last Edit: July 10, 2013, 09:25:05 pm by PyroDesu »
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Dariush

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Re: Distant Colony - Boardgame - Round 2
« Reply #71 on: July 11, 2013, 02:13:21 am »

I've already sent in my phase request, and it does not correspond to that.
And... not going to say which exactly? Thanks for shooting everyone including yourself in the foot again. Make sure to remind me to screw you over whenever possible.

GWG, could you please trade instead? I just realized that nobody has resources to build anyway.

Also, Meph, doesn't turn order shift by one? I thought I read that somewhere in the rules. Having it constant looks kinda unfairly beneficial to the first player.
« Last Edit: July 11, 2013, 02:15:39 am by Dariush »
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PyroDesu

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Re: Distant Colony - Boardgame - Round 2
« Reply #72 on: July 11, 2013, 03:01:23 am »

I get the feeling that the reason we send them in PMs is to keep them from being known to the other players. Thus making the game more interesting as nobody knows which phases are coming up other than the one they sent in, which is one they'll have as a bonus, as does anyone else who plays the same phase.

So even though you feel that not every single phase possible being played every turn is shooting everyone in the foot, I will continue to leave my phase choices known only to the GM until they are played, as per the rules.
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evilcherry

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Re: Distant Colony - Boardgame - Round 2
« Reply #73 on: July 11, 2013, 03:48:02 am »

I understand players can trade these kind of moves but I don't think people have the obligations to agree (or to be bind with them).

EagleV

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Re: Distant Colony - Boardgame - Round 2
« Reply #74 on: July 11, 2013, 04:35:48 am »

Plus, it is often beneficial for some players to have some phases not happen. Or at least, it hurts their opponents more than them. That and the phase bonus make it unlikely that everyone will follow 'the plan', so it is usually abandoned after a few turns.
At least, that's how it happens in RftG. Feel free to try though, I'm interested to see how it turns out.
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