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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39162 times)

Toaster

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Re: Distant Colony - Boardgame - Round 24
« Reply #585 on: November 26, 2013, 03:10:06 pm »

Errr... that was supposed to be Market, yes.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony - Boardgame - Round 25
« Reply #586 on: November 26, 2013, 04:14:39 pm »

evilcherry, if you want to change something let me know. Otherwise, since you could buy at most 2 machines anyway I'm going to assume you're ok with your turn.



Space Station
Colonist Pool: 9
*** There are no more Experts or Skilled left in the colony pool
VP Pool: 49
Trade Environment: Famine
Centauri Potato blight cripples galactic food supply! Prices of food stocks at near record levels!

Available Colonists:
    4 Unskilled   
    2 Criminal

Available Resources:
ResourceAmountCostBuys At
Food643
Basic Raw632
Rare Raw354
Basic Goods654
Rare Goods354
Xeno Materials365
Basic Machines676
Advanced Machines31312




Settlements

GreatWyrmGold
VPs: 7
Temporary Housing: 2 Criminal, 3 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Raw, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 8/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
University - 1 Unskilled, 1 Expert


Kashyyk- First Player Token
VPs: 2
Temporary Housing: 1 Expert, 3 Skilled, 1 Criminal, 1 Unskilled
Reserved Colonist: None
Wealth: 2
Resources: 5 Basic Goods
Warehouse: 5/5
Contracts: 1 Basic Machine, 3 Advanced Machine, 1 Basic Goods
Size: 11/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Skilled
Prison - 3 Criminals
Rare Harvester - 1 Skilled
Market - None


PyroDesu
VPs: 0
Temporary Housing: 1 Expert, 3 Unskilled
Reserved Colonist: None
Wealth: 19
Resources: 1 Food, 2 Basic Goods
Warehouse: 2/5
Contracts: 1 Advanced Machine
Size: 11/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Skilled
Goods Factory - 1 Skilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 11
Temporary Housing: 3 Unskilled, 1 Criminal
Reserved Colonist: None
Wealth: 2
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 9/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
Basic Machine Factory - 1 Skilled
Market - 1 Unskilled


evilcherry
VPs: 13
Temporary Housing: 3 Unskilled, 2 Criminal
Reserved Colonist: None
Wealth: 1
Resources: 2  Basic Goods, 2 Basic Machines
Warehouse: 4/15
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 11/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Xeno Farm - 1 Expert
Advanced Laboratory - 1 Expert, 1 Skilled
Warehouse Complex


Dariush
VPs: 11
Temporary Housing: 1 Expert, 3 Skilled, 2 Unskilled, 1 Criminal
Reserved Colonist: 1 Unskilled
Wealth: 1
Resources: 1 Food, 1 Rare Goods, 1 Advanced Machine
Warehouse: 4/5
Contracts: None
Size: 11/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Expert
Advanced Machine Factory - 1 Expert
Laboratory - 1 Expert


Turn Order:       
    Kashyyk
    PyroDesu
    Toaster   
    evilcherry
    Dariush
    GreatWyrmGold
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Mephansteras

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Re: Distant Colony - Boardgame - Round 25
« Reply #587 on: November 27, 2013, 12:42:23 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldSurvey
KashyykBuild
PyroDesuBuild
ToasterBuild
evilcherryProduction
DariushColonization

Phases this round are Survey, Colonization, Build, and Production.

Current Turn Order
Kashyyk
PyroDesu
Toaster
evilcherry
Dariush
GreatWyrmGold
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evilcherry

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Re: Distant Colony - Boardgame - Round 25
« Reply #588 on: November 27, 2013, 12:50:02 pm »

Surv: +1W
Col: Unskilled I suppose
Build: Machine Factory
Prod: +1w +3VP +1BR +1RR once again.

PyroDesu

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Re: Distant Colony - Boardgame - Round 25
« Reply #589 on: November 27, 2013, 02:20:52 pm »

Survey: +1 Wealth

Colonization: Ongeschoold

Build: University, staff with an Expert and an Unskilled

Production:
Farms produce: +5 Food
Harvesters produce: -2 Food, +2 Basic Raw
Goods Factories produce: -2 Food, -2 Basic Raw, +2 Basic Good
University produces: -2 Food, -1 Unskilled, +1 Skilled
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Toaster

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Re: Distant Colony - Boardgame - Round 25
« Reply #590 on: November 27, 2013, 02:25:55 pm »

Survey:  +1 Wealth
Colonization:  +1 Unskilled
Build:  Market, instastaff Unskilled
Production:  3x Farm, Harvester, Goods Factory, CC:  +1 Basic Goods, +1 VP


Net:  +1 W, +1 Unskilled (total, that is:  the total in reserve remains the same), +1 Market, +1 VP
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 25
« Reply #591 on: November 27, 2013, 03:10:04 pm »

Survey: +2 Wealth

Colonization: Another hobo. Whoo.

Build: Sandcastle contest again!

Production: Farms, Harvester, Goods Factory, CC. (+1 BG, +1 VP)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Kashyyk

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Re: Distant Colony - Boardgame - Round 25
« Reply #592 on: November 27, 2013, 10:23:39 pm »

Survey: +1 Wealth

Colonisation: +1 Unskilled

Build: +1 University (Staff with Unskilled and Expert)

Production:
Farms: +3 Food
Harvester: +1 Basic Raw, -1 Food
Goods Factory: +1 Basic Good, -1 Basic Raw, -1 Food
Rare Harvester: +1 Rare Raw, -1 Food

Net: +1 University ((Staff with Unskilled and Expert), +1 Wealth, -1 Basic Good, +1 Rare Raw
« Last Edit: November 29, 2013, 02:41:41 pm by Kashyyk »
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PyroDesu

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Re: Distant Colony - Boardgame - Round 25
« Reply #593 on: November 28, 2013, 02:07:45 am »

Kashyyk, you know you could only get 4 of those markets and then you've hit your building cap, yes?
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Kashyyk

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Re: Distant Colony - Boardgame - Round 25
« Reply #594 on: November 28, 2013, 08:27:47 am »

Oh yeah. Well I gain nothing from letting another turn happen so I'll still build tons of markets.
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Dariush

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Re: Distant Colony - Boardgame - Round 25
« Reply #595 on: November 28, 2013, 09:50:14 am »

Col: whatever+unskilled, reserve unskilled;
Prod: +2 VP, +1 BG;

Mephansteras

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Re: Distant Colony - Boardgame - Round 25
« Reply #596 on: November 29, 2013, 12:02:22 pm »

Survey: +1 Wealth

Colonisation: +1 Unskilled

Build: +4 Markets (Instastaff with anything)

Production:
Farms: +3 Food
Harvester: +1 Basic Raw, -1 Food
Goods Factory: +1 Basic Good, -1 Basic Raw, -1 Food
Rare Harvester: +1 Rare Raw, -1 Food

Net: +4 Markets (staffed with anything), +1 Wealth, -3 Basic Good, +1 Rare Raw

You can only build a single Building each turn. You may want to review the building list for some of the other options that give more VP per goods used.
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

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Re: Distant Colony - Boardgame - Round 25
« Reply #597 on: November 29, 2013, 02:42:16 pm »

Well, that's annoying. Oh well.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 26
« Reply #598 on: November 29, 2013, 03:54:03 pm »

Space Station
Colonist Pool: 2
*** There are no more Experts or Skilled left in the colony pool
VP Pool: 43
Trade Environment: Famine

Available Colonists:
    2 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food643
Basic Raw632
Rare Raw354
Basic Goods654
Rare Goods354
Xeno Materials365
Basic Machines676
Advanced Machines31312




Settlements

GreatWyrmGold
VPs: 8
Temporary Housing: 3 Criminal, 3 Skilled
Reserved Colonist: None
Wealth: 5
Resources: 1 Basic Raw, 2 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 8/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
University - 1 Unskilled, 1 Expert


Kashyyk- First Player Token
VPs: 2
Temporary Housing: 3 Skilled, 1 Criminal, 1 Unskilled
Reserved Colonist: None
Wealth: 3
Resources: 4 Basic Goods, 1 Rare Raw
Warehouse: 5/5
Contracts: 1 Basic Machine, 3 Advanced Machine, 1 Basic Goods
Size: 12/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Skilled
Prison - 3 Criminals
Rare Harvester - 1 Skilled
Market - None
University - 1 Expert, 1 Unskilled


PyroDesu
VPs: 0
Temporary Housing: 3 Unskilled
Reserved Colonist: None
Wealth: 20
Resources: 1 Food, 2 Basic Goods
Warehouse: 2/5
Contracts: 1 Advanced Machine
Size: 12/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Skilled
Goods Factory - 1 Skilled
Basic Machine Factory - 1 Skilled
University - 1 Expert, 1 Skilled


Toaster
VPs: 12
Temporary Housing: 3 Unskilled, 1 Criminal
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 10/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
Basic Machine Factory - 1 Skilled
Market - 1 Unskilled
Market - 1 Unskilled


evilcherry
VPs: 16
Temporary Housing: 4 Unskilled, 2 Criminal
Reserved Colonist: None
Wealth: 3
Resources: 1  Basic Goods, 1 Basic Raw Resource, 1 Rare Raw Resource
Warehouse: 4/15
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 11/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Xeno Farm - 1 Expert
Advanced Laboratory - 1 Expert, 1 Skilled
Warehouse Complex
Machine Factory


Dariush
VPs: 13
Temporary Housing: 1 Expert, 3 Skilled, 3 Unskilled, 2 Criminal
Reserved Colonist: 1 Unskilled
Wealth: 1
Resources: 1 Food, 1 Rare Goods, 1 Advanced Machine, 1 Basic Goods
Warehouse: 5/5
Contracts: None
Size: 11/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Expert
Advanced Machine Factory - 1 Expert
Laboratory - 1 Expert


Turn Order:       
    Kashyyk
    PyroDesu
    Toaster   
    evilcherry
    Dariush
    GreatWyrmGold
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

evilcherry

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Re: Distant Colony - Boardgame - Round 26
« Reply #599 on: December 01, 2013, 11:09:53 pm »

Final turn, continue to Prod. Think Kashyyk is going to build.
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