@evilcherry: You're at 6 resources by the end of the turn, and you only have warehouse space for 5. If you end the turn this way, you'll have to discard one. Do you want to buy one less Basic Goods this round?
The War is over, and with the militaries no longer buying up everything in sight the galaxy now sees a glut of goods on the market.Space StationColonist Pool: 39
*** There are no more Experts left in the colony poolVP Pool: 63
Trade Environment: Export
Available Colonists:
1 Skilled
3 Unskilled
2 Criminal
Available Resources:
Resource | Amount | Cost | Buys At |
Food | 11 | 1 | 0 |
Basic Raw | 5 | 2 | 1 |
Rare Raw | 3 | 4 | 3 |
Basic Goods | 7 | 4 | 3 |
Rare Goods | 4 | 6 | 5 |
Xeno Materials | 3 | 5 | 4 |
Basic Machines | 7 | 6 | 5 |
Advanced Machines | 4 | 12 | 11 |
SettlementsGreatWyrmGold VPs: 5
Temporary Housing: 1 Unskilled, 1 Criminal, 1 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Machine, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 6/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled
University - 1 Unskilled, 1 Expert
KashyykVPs: 2
Temporary Housing: 1 Experts
Reserved Colonist: Skilled
Wealth: 4
Resources: 1 Basic Machine
Warehouse: 1/5
Contracts: 1 Basic Machine, 3 Advanced Machine
Size: 9/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Skilled
Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Skilled
Prison - 3 Criminals
Rare Harvester - 1 Skilled
PyroDesuVPs: 0
Temporary Housing: 1 Expert
Reserved Colonist: None
Wealth: 12
Resources: 1 Food, 1 Basic Goods, 1 Basic Machine
Warehouse: 3/5
Contracts: 1 Advanced Machine
Size: 9/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Goods Factory - 1 Skilled
Basic Machine Factory - 1 Skilled
ToasterVPs: 8
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Food, 1 Basic Goods, 1 Basic Machine
Warehouse: 3/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled
evilcherryVPs: 7
Temporary Housing: 2 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 7
Resources: 1 Rare Goods, 2 Advanced Machines, 2 Basic Goods
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 8/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Xeno Farm - 1 Expert
Dariush- First Player Token
VPs: 8
Temporary Housing: 2 Expert
Reserved Colonist: 1 Skilled
Wealth: 0
Resources: 2 Rare Goods, 1 Basic Goods
Warehouse: 1/5
Contracts: None
Size: 9/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled
Rare Goods Factory - 1 Expert
Advanced Machine Factory - 1 Expert
Turn Order: Dariush
GreatWyrmGold
Kashyyk
PyroDesu
Toaster
evilcherry