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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39257 times)

Mephansteras

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Re: Distant Colony - Boardgame - Round 17
« Reply #435 on: October 13, 2013, 10:45:06 pm »

GreatWyrmGold, do you want to add an unskilled to your University as well? You can staff the building fully, and it's no real use without someone to train in it.
Sure.
(Forgot how it worked...)


Ok, done. Remember that to train the Unskilled up to skilled you need to feed BOTH of them that turn.



And that's why Survey, Production and Trade played-bonus should be buffed up to something irreplaceable, as the other bonuses are right now. Also, my reserved colonist isn't showing.

Mmmm, I don't think so. That assumes that it's necessary for every phase to want to be played every turn. I don't see any problem with the occasional turn where everyone wants to do the same thing. Survey might need buffing slightly, although it still sees some use.  The other two are played regularly whenever someone wants them to happen, which is pretty often. Production certainly doesn't need a boost, since it's critical to progress the game at all.
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Dariush

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Re: Distant Colony - Boardgame - Round 17
« Reply #436 on: October 14, 2013, 02:31:34 am »

Mmmm, I don't think so. That assumes that it's necessary for every phase to want to be played every turn. I don't see any problem with the occasional turn where everyone wants to do the same thing. Survey might need buffing slightly, although it still sees some use.  The other two are played regularly whenever someone wants them to happen, which is pretty often. Production certainly doesn't need a boost, since it's critical to progress the game at all.
You misunderstand. If I want a production done, I can either play it or pray/agree that someone else does. +1 W is a completely replaceable bonus. Build's play-bonus is completely irreplaceable, since the possibility of immediatly beginning production in the building is far too beneficial. Thus, if I want to have a staffed building, I can only play build - if I don't, I will lose at least one production cycle (if org is played on the same turn). If you don't want to buff production, then at least nerf build to something along the lines of 'the building autostaffes at the beginning of next turn if you aren't the one who played it'.

Mephansteras

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Re: Distant Colony - Boardgame - Round 17
« Reply #437 on: October 15, 2013, 03:34:54 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldSurvey
KashyykOrganization
PyroDesuProduction
ToasterSurvey
evilcherryProduction
DariushProduction

Phases this round are Survy, Production, and Organization. Kashyyk will be taking First Player Token this round.


Current Turn Order

PyroDesu
Toaster
evilcherry
Dariush
GreatWyrmGold
Kashyyk
« Last Edit: October 15, 2013, 03:39:37 pm by Mephansteras »
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 17
« Reply #438 on: October 15, 2013, 06:52:48 pm »

Survey: +2 Wealth

Production:
Farms--+2 Food
University--Unskilled to Skilled

Organization: Organize a Miss Colonial pageant.
Rotate a Criminal Unskilled into the University to be trained.
No, wait. Rotate my one Expert into the Trainer position and the Skilled guy into the Trainee position.
« Last Edit: October 16, 2013, 09:12:00 am by GreatWyrmGold »
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Mephansteras

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Re: Distant Colony - Boardgame - Round 17
« Reply #439 on: October 15, 2013, 07:21:48 pm »

Survey: +2 Wealth

Production:
Farms--+2 Food
University--Unskilled to Skilled

Organization: Organize a Miss Colonial pageant.
Rotate a Criminal into the University to be trained.

Sorry, but Criminals cannot be trained.
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Kashyyk

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Re: Distant Colony - Boardgame - Round 17
« Reply #440 on: October 15, 2013, 07:44:21 pm »

Survey: +1 Wealth

Production:
Farms: +2 Food
Rare Harvester: -1 Food, +1 Rare Raw
Colony Center: -1 Food, +1 Victory Point

Overall: +1 Wealth, +1 Rare Raw, +1 Victory Point

Organization: Organize a first player token party
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Toaster

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Re: Distant Colony - Boardgame - Round 17
« Reply #441 on: October 15, 2013, 07:59:26 pm »

Survey:  +2 W
Production:  3x Farm, Basic Goods, Basic Machine, CC- -1 Basic Raw, +1 Basic Machine, +1 VP
Organization:  Anonymously order 30 anchovy pizzas to Kashyyk's party.

Net:  +2 W, -1 Basic Raw, +1 Basic Machine, +1 VP


GWG:  Really, what are you looking for for training?
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 17
« Reply #442 on: October 15, 2013, 09:59:01 pm »

I'll start out at "Eight Wealth per Level, Goods By Arrangement," and see how that goes.
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evilcherry

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Re: Distant Colony - Boardgame - Round 17
« Reply #443 on: October 15, 2013, 10:06:15 pm »

S: +1W
Prod: nett 1VP, 1BR, 1RR, 1 Xeno
Org: Organize the goods into nice piles.

Dariush

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Re: Distant Colony - Boardgame - Round 17
« Reply #444 on: October 16, 2013, 07:17:31 am »

Meeeeph don't ignore meeeeh

Survey: +1W;
Prod: +1 VP, +1 BG;
Org: join the First Player Token party, and by join I mean 'blow the fuck up'.

Starting next production, I''ll be sellng 1 AM for 1 BM, 1 BG and 2 W. Preorder now and get a 1W discount!
« Last Edit: October 16, 2013, 09:43:46 am by Dariush »
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Toaster

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Re: Distant Colony - Boardgame - Round 17
« Reply #445 on: October 16, 2013, 07:27:28 am »

GWG:  How about a Basic Machine?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 17
« Reply #446 on: October 16, 2013, 08:00:48 am »

I'm not sure what I'd use it for. Also, you don't seem to have any at the moment...
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Re: Distant Colony - Boardgame - Round 17
« Reply #447 on: October 16, 2013, 08:34:50 am »

You also appear to be training your own dudes.  I don't need it done this turn, anyway.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 17
« Reply #448 on: October 16, 2013, 09:11:25 am »

Point.

Still not sure what I'd do with the machine, though.
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Re: Distant Colony - Boardgame - Round 17
« Reply #449 on: October 16, 2013, 09:13:48 am »

You could further trade it for other cool stuff.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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