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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39318 times)

Kashyyk

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Re: Distant Colony - Boardgame - Round 11
« Reply #345 on: September 12, 2013, 04:58:10 am »

Survey: +1 Wealth
Build: +1 Prison, -5 Basic Goods
Phase Bonus: Pull all the criminals in the Prison
Production:
Farms: +2 Food
Harvester: -1 Food, +1 Basic Raw
Goods Factory: -1 Food, -1 Basic Raw, +1 Basic Good
PyroDesu: -1 Basic Good, +X Wealth
Overall: -5 Basic Good, +X Wealth, +1 Prison (Staffed)
Organisation: nope
« Last Edit: September 16, 2013, 04:27:47 am by Kashyyk »
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 11
« Reply #346 on: September 12, 2013, 06:25:18 am »

Survey: +1 Wealth

Build: Make a Farm, staff it with an Unskilled worker

Production: Farms, Harvester, Colonial Center
(+1 Basic RR, +1 VP)

Trade: Too poor.

Organization: None
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Toaster

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Re: Distant Colony - Boardgame - Round 11
« Reply #347 on: September 12, 2013, 07:46:53 am »

Survey: +2 W
Build:  Sad Trombone
Production:  Both Farms, Harvester, CC:  Net +1 Basic Raw, +1 VP
Trade:  Sell 3 Basic Raw, Buy 1 Basic Machine:  Net -3 BR, +1 BM
Organization:  Lament loss of first player


End result:  +2 W, -2 Basic Raw, +1 Basic Machine, +1 VP
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: Distant Colony - Boardgame - Round 11
« Reply #348 on: September 12, 2013, 10:49:25 am »

Modified my turn.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 11
« Reply #349 on: September 15, 2013, 11:27:33 pm »

Still waiting on PyroDesu.
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PyroDesu

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Re: Distant Colony - Boardgame - Round 11
« Reply #350 on: September 16, 2013, 02:09:25 pm »

Sorry for the delay.

Survey: +1 Wealth

Kashyyk: +1 Basic Good, -2 Wealth

Build: Goods Factory, -1 Basic Machine, -1 Basic Good

Production:
Farms Produce, +2 Food
Harvester Produces, -1 Food, +1 Basic Raw

Trade:
Phase Bonus: Contract 1 Advanced Machine at 12 Wealth.

Organization:
Unskilled into newly minted Goods Factory.

End Result:
Goods Factory built and staffed
+1 Food, +1 Basic Raw, -1 Wealth
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 11
« Reply #351 on: September 16, 2013, 03:28:51 pm »

My apologies, we're also still waiting on evilcherry. I have prodded him as well.
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evilcherry

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Re: Distant Colony - Boardgame - Round 11
« Reply #352 on: September 17, 2013, 01:11:13 am »

my bad, should have replied yesterday.

Let's see.

Surv: +1c
Build: Sigh.
Prod: +1 RR +1 BR overall
Trade: Sell 1 RR 1BR for 7, Buys 1BM(no contract) 1BG for 14, total -7
Org: no movements

Mephansteras

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Re: Distant Colony - Boardgame - Round 12
« Reply #353 on: September 17, 2013, 12:23:33 pm »

Ok, on to Round 12! Send in your phase choices.





Space Station
Colonist Pool: 53
VP Pool: 87
Trade Environment: Materials

Available Colonists:
    1 Expert
    1 Skilled
    4 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food1221
Basic Raw632
Rare Raw354
Basic Goods565
Rare Goods376
Xeno Materials376
Basic Machines597
Advanced Machines31513




Settlements

GreatWyrmGold
VPs: 2
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 4
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Basic Goods, 1 Rare Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Kashyyk
VPs: 0
Temporary Housing: None
Reserved Colonist: None
Wealth: 5
Resources:
Warehouse: 0/5
Contracts: 1 Basic Machine, 1 Advanced Machine
Size: 7/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
Goods Factory - 1 Unskilled
Prison - 2 Criminals


PyroDesu
VPs: 0
Temporary Housing: 1 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 4
Resources: 2 Food, 2 Basic Raw
Warehouse: 4/5
Contracts: None
Size: 6/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Basic Machine Factory - 1 Skilled


Toaster
VPs: 2
Temporary Housing: 3 Unskilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Machine, 1 Food
Warehouse: 2/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry - First Player Token
VPs: 0
Temporary Housing: 3 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 0
Resources: 2 Basic Machine, 3 Basic Goods
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Basic Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled


Dariush
VPs: 2
Temporary Housing: 3 Expert
Reserved Colonist: 1 Expert
Wealth: 1
Resources: 1 Basic Goods, 1 Advanced Machine
Warehouse: 2/5
Contracts: None
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled


Turn Order:       
    evilcherry
    Dariush
    GreatWyrmGold
    Kashyyk
    PyroDesu
    Toaster
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Come play Mafia with us!
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Dariush

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Re: Distant Colony - Boardgame - Round 12
« Reply #354 on: September 17, 2013, 02:06:59 pm »

Toasteeeer

Sell me your stuuuff

And by stuff I mean that machine you haaave

I'm willing to offer a basic good and 2 wealth in exchange.
« Last Edit: September 17, 2013, 02:17:07 pm by Dariush »
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Toaster

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Re: Distant Colony - Boardgame - Round 12
« Reply #355 on: September 17, 2013, 02:16:27 pm »

So what are you offering?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

PyroDesu

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Re: Distant Colony - Boardgame - Round 12
« Reply #356 on: September 17, 2013, 03:02:56 pm »

Meph, you forgot to log may contract.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 12
« Reply #357 on: September 17, 2013, 03:14:08 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldProduction
KashyykOrganization
PyroDesuProduction
ToasterOrganization
evilcherryBuild
DariushBuild

Phases this round are Build, Production, and Organization.

Kashyyk will be taking the First Player token for next round. Toaster, please choose either Build or Production for your phase choice bonus.


Current Turn Order

evilcherry
Dariush
GreatWyrmGold
Kashyyk
PyroDesu
Toaster




Meph, you forgot to log may contract.

So I did. I've corrected it in the OP. Note that the Contracts are not for a specific trade amount, simply for a guarantee that when you want one it will be available at the current price.
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Distant Colony - Boardgame - Round 12
« Reply #358 on: September 17, 2013, 03:15:58 pm »

Third I can deal with.

I'll take Production.  Turn will come when I hear back from Dariush.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 12
« Reply #359 on: September 17, 2013, 03:16:31 pm »

Build: Hold a sandcastle-building contest.

Production:
+1 Wealth
Farms: +2 Food
Colonial Center: +1 VP
Harvester: +1 BasRawRes

Organization: Organize a sandcastle-destruction contest.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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