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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39331 times)

Kashyyk

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Re: Distant Colony - Boardgame - Round 10
« Reply #330 on: September 03, 2013, 03:31:37 pm »

Colonisation: If not unskilled, take it, otherwise, unskilled.

Production:
Farms: +2 Food
Harvester: -1 Food, +1 Basic Raw
Goods Factory: -1 Basic Raw, -1 Food, +1 Basic Good
Phase Bonus: +1 Wealth

Trade: -3 Basic Raw, +4 Basic Good, -10 Wealth

Organisation: If I get an unskilled, swap out the skilled in the factory for the unskilled, and put the skilled in the CC. Otherwise, put the acquired in the CC.

Overall: -3 Basic Raw, -9 Wealth, +5 Basic Good
« Last Edit: September 05, 2013, 05:08:05 pm by Kashyyk »
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evilcherry

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Re: Distant Colony - Boardgame - Round 10
« Reply #331 on: September 04, 2013, 01:33:38 pm »

Col: Unskilled.
Prod: again + 2 food, -2 food, 1 rr, 1br.
Trade: (on hold until everyone else has resolved their turn)

Mephansteras

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Re: Distant Colony - Boardgame - Round 10
« Reply #332 on: September 04, 2013, 01:38:45 pm »

Still waiting on Toaster and PyroDesu.
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Toaster

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Re: Distant Colony - Boardgame - Round 10
« Reply #333 on: September 04, 2013, 02:08:09 pm »

* Toaster self-flagellates

Colonization:  Unskilled (nothing else left)
Production:  Both farms, CC, Harvester, net +1 VP, +1 Basic Raw
Trade: NOT TODAY
Organization:  Lick the first player token and declare it is mine  (seriously I don't mind being third or so, but fifth is no good)


Net: +1 VP, +1 Basic Raw, +1 Unskilled
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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PyroDesu

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Re: Distant Colony - Boardgame - Round 10
« Reply #334 on: September 05, 2013, 04:44:53 pm »

Colonization: Expert>Skilled>Unskilled

Production:
Phase Bonus: +1 Wealth
Farms produce: +2 Food
Harvester produces: -1 Food, +1 Basic Raw

Trade: Nope.

Organization: Nothing to see here.

Net: +1 Wealth, +1 Food, +1 Basic Raw
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Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 10
« Reply #335 on: September 05, 2013, 05:18:38 pm »

Colonial Center for
+1 VP, and I'm certain this isn't the first time I've gotten VP this way.

I believe you elected to get 3 Wealth for the Food instead of 1 VP that turn.


Trade: (on hold until everyone else has resolved their turn)

Everyone has gone, so once you give me your actions for Trade we can move on to the next turn.
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 10
« Reply #336 on: September 05, 2013, 07:57:04 pm »

Colonial Center for
+1 VP, and I'm certain this isn't the first time I've gotten VP this way.
I believe you elected to get 3 Wealth for the Food instead of 1 VP that turn.
Oh...I see?
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evilcherry

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Re: Distant Colony - Boardgame - Round 10
« Reply #337 on: September 07, 2013, 08:57:17 am »

Trade: Buy every single basic goods left in the market, sell 2br, 2rr. Don't Think I have the money to use contract, yet.
Org: Nada, for the moment.

Mephansteras

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Re: Distant Colony - Boardgame - Round 11
« Reply #338 on: September 08, 2013, 02:44:00 pm »

Ok, turn's finally done. Send in your phase choices if you haven't already.

Also, GreatWyrmGold and evilcherry, did you guys want to add Contracts from your Trade last turn?




Space Station
Colonist Pool: 53
VP Pool: 87
Trade Environment: Export

Available Colonists:
    1 Expert
    1 Skilled
    4 Unskilled   

Available Resources:
ResourceAmountCostBuys At
Food1121
Basic Raw532
Rare Raw355
Basic Goods743
Rare Goods465
Xeno Materials354
Basic Machines765
Advanced Machines41211




Settlements

GreatWyrmGold
VPs: 1
Temporary Housing: 3 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Machine, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods
Size: 4/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Kashyyk
VPs: 0
Temporary Housing: 2 Criminal
Reserved Colonist: None
Wealth: 2
Resources: 5 Basic Goods
Warehouse: 5/5
Contracts: 1 Basic Machine, 1 Advanced Machine
Size: 5/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
Goods Factory - 1 Unskilled


PyroDesu
VPs: 0
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist: None
Wealth: 5
Resources: 1 Basic Machine, 1 Food, 1 Basic Raw
Warehouse: 3/5
Contracts: None
Size: 5/15
Colonial Center - None
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


Toaster - First Player Token
VPs: 1
Temporary Housing: 3 Unskilled
Reserved Colonist: None
Wealth: 1
Resources: 2 Basic Raw, 1 Food
Warehouse: 3/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Basic Machine Factory - 1 Skilled


evilcherry
VPs: 0
Temporary Housing: 3 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 6
Resources: 1 Basic Machine, 2 Basic Goods
Warehouse: 1/5
Contracts: 1 Basic Machine
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled


Dariush
VPs: 1
Temporary Housing: 3 Expert
Reserved Colonist: 1 Expert
Wealth: 6
Resources: 1 Food
Warehouse: 1/5
Contracts: None
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Rare Harvester - 1 Skilled
Basic Goods Factory - 1 Unskilled


Turn Order:   
    Toaster
    evilcherry
    Dariush
    GreatWyrmGold
    Kashyyk
    PyroDesu
   
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GreatWyrmGold

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Re: Distant Colony - Boardgame - Round 11
« Reply #339 on: September 08, 2013, 09:50:14 pm »

Also, GreatWyrmGold and evilcherry, did you guys want to add Contracts from your Trade last turn?
Right, right, let's go with...Rare Goods.

Have I sent my choice?
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evilcherry

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Re: Distant Colony - Boardgame - Round 11
« Reply #340 on: September 08, 2013, 10:10:16 pm »

Basic Goods, I guess

Turn will be sent now.

Mephansteras

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Re: Distant Colony - Boardgame - Round 11
« Reply #341 on: September 09, 2013, 12:56:18 pm »

Also, GreatWyrmGold and evilcherry, did you guys want to add Contracts from your Trade last turn?
Right, right, let's go with...Rare Goods.

Have I sent my choice?

Yes, you have.
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Mephansteras

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Re: Distant Colony - Boardgame - Round 11
« Reply #342 on: September 11, 2013, 09:45:35 pm »

Phase choices are in:

PlayerPhase
GreatWyrmGoldBuild
KashyykBuild
PyroDesuTrade
ToasterSurvey
evilcherryOrganization
DariushProduction

Phases this round are Survey, Build, Production, Trade, and Organization.

evilcherry will be taking the First Player token for next round.


Current Turn Order

Toaster
evilcherry
Dariush
GreatWyrmGold
Kashyyk
PyroDesu
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Toaster

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Re: Distant Colony - Boardgame - Round 11
« Reply #343 on: September 11, 2013, 10:15:53 pm »

Oh come on.  Second not good enough?  That's just greedy.   :P
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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Re: Distant Colony - Boardgame - Round 11
« Reply #344 on: September 12, 2013, 12:58:52 am »

Survey: +1 W;

Build: le nope;

Production: work ALL the factories! Aka -1 F, +1 Rare Raw, +1 BG, +1 VP, +1 W;

Trade: -1 Rare Raw, +1 Adv Machine, -7 W;

Org: le nope;

Overall: -5 W, -1 F, +1 BG, +1 AM, +1 VP.
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