Have you tried "
autounsuspend start" instead of "start autounsuspend" ?
If it says "not loaded" (after you just typed autounsuspend) that's afaik the response of the script, not the response of DFHack.
He wants the benefits of an aquifer without having to do the work required to get it. It's not insanity, it's just tedium. Is it insane to go through a five-step process to get steel? Or to go through all the complications of the farming industry to get cloth and syrup? How about the thousands of dug tiles, constructed walls, mechanisms, furniture and barrels/pots it takes to run even a modest fort?
There is a huge difference between a complex and challenging game mechanic (like a industry requiring multiple steps) and pressing 2 keys in a repetitive pattern.
I like game challenges that make you need to think (like a complex industry) or that just force you to be careful. But i hate grinding.
If you like games were you have to do the same stuff 10000000 times in a row (for example to farm millions of xp for a level up) - ok, fine. I can't stand that.
If you are proud about doing something repetitive without any challenge at all in a singleplayer game, fine, you aren't lazy, i am. I am fine with this. lol. Have fun pressing 2 buttons in a row for half an hour, must be a really fun way to spent half an hour. (and with fun, i don't mean the dwarf meaning of fun)
I like to use utility that make accessing the game easier, like the interface mods from falconne and dwarf therapist, things that don't change the game mechanic, just the interface or the way you give commands.
However, I don't like to use "exploits" like the quantum stock piles, the Atom Smasher, exploiting the water mechanics (diagonal tiles), wearing multiple shields, forcing your dwarfs to "dont care about anything" (by dropping kitties in the dining room), dwarf reactors, embarking with sand and different meats for free barrels and bags, danger rooms, and many more, the board and the wiki are full with "exploits" and nobody complains... but if someone doesn't want to give the same order thousand of times in a row or want the game to be a bit more accessible, yeah, THATS a bad thing... How can he even dare to circumvent and abuse the game mechanic in such a way? ... You \/\//-\|\||\|4 |33 1337 guys are funny...
In my opinion using a interface mod so you don't have to give the
same command thousand of times isn't half as abusive as using any of the methods mentioned above, but that's just my opinion.
imho, pressing 2 buttons thousand of times in a row shouldn't be an intentional game mechanic in any game, at least not in a management / simulation game. (these genre should be about making good
decisions in the long therm and a sane amount of micromanagement. The complete rest of Dwarf fortress is about planing and making decisions, not about grinding to achieve something. That's the reason why i love it so much, cause a lot of modern games are about grinding. I think it's nothing more then a unnecessary timesink for idiots)
He wants the benefits of an aquifer without having to do the work required to get it.
In the first place i don't want to alter the gameplay in a drastic way (removing aquifer is). As unsuspending is a command, it's more of a interface modification (or macro) for me. And yea, i don't wan't to "work" in a game, i want to play it. (as i said, if you have fun pressing two buttons for half an hour, go on and have fun. I find it neither challenging nor entertaining.)
btw. I can't believe that it's a intentional game mechanic to be forced to unsuspend thousand of times, there is no similar mechanic in the whole game.
If you get buildings suspended a lot you're not using enough pumps. Also removing ramps before placing walls helps somewhat.
If you know a good and always working way to get through an aquifer of unknown size (no use of reveal) near the coast, tell me.
I searched the wiki and the 2 silt method was mentioned as the recommended way to achieve this, but it makes use of exactly one pump.