Allright, the OP has been updated with the characters and their detailed relationships. In short:
- Two ex-lovers want to rob a bank. One of them is deputy, the other works in the bank.
- The aforementioned deputy lost his rifle when it was confiscated by the sheriff, who then gambled it away to the bank owner. The sheriff now wants to get the rifle back for the deputy.
Now is where the fun starts:
Phase 3
This phase is the actual meat of the game. There will be two acts here, each act consists of eight scenes, and every character has two scenes in each act. In his scene, a character might interact with either a PC or an NPC, but the focus, the "spotlight", is for the character whose scene it is.
Each scene will contain a pivotal point, where it is decided whether the scene will end good or bad for the character. This affects both the mid-game twist and the endgame, although I will not tell you how to prevent metagaming. Again, this is about the story, not the game.
I mentioned a twist. This happens between the two acts, and will most likely screw all plans. Which is good.
Here's how act 1 works:
- There are 16 dice in the pool, 8 are black, 8 white. Each white die represents a scene that ends well for the current player, each black one a scene that doesn't.
- Each player, in turn, establishes a scene. He describes the setting and which secondary character (player or not) he is interacting with. The current player wants something from the secondary character, whether it is a promise, help, goods, money, information, to get him drunk, anything that would further the current players' agenda.
- The player and his secondary character meet in a chat environment of their choice and act out the scene up to the pivotal point. The pivotal point is the moment where the scene can go two ways - the player gets what he wants, or he doesn't. For instance: when trying to convince the secondary character to do something, the pivotal point is the moment where the secondary character will answer with a definitive 'yes' or 'no'.
- The other players then choose to give the current player a white die from the pool - in which case the scene will end well for him - or a black one, which means it won't.
- The player and his secondary character play out the rest of the scene, keeping the end result dictated by the die in mind.
- This happens for each player in turn, until each has had 2 scenes where he was the main character.
- If the secondary character is an NPC, it will be played by one of the other players, or, if noone feels up for the task, me.
As usual, if anything at all is unclear or badly explained, please let me know.
There are 8 white dice and 8 black dice left.
Unless someone volunteers, scapheap will establish the first scene.