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Author Topic: Fiasco - Things Will Go Wrong  (Read 3868 times)

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #75 on: July 04, 2013, 03:19:26 pm »

And the deputy also wants his rifle back.

And scapheap has the rifle.

Sounds like a plan.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #76 on: July 04, 2013, 03:22:08 pm »

Allright, if everyone agrees with that, we still need names! And then, finally, the real roleplaying starts!

Damn. I'm getting way too excited over this.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

scapheap

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Re: Fiasco - Things Will Go Wrong
« Reply #77 on: July 04, 2013, 03:26:03 pm »

Sure, as for names, I am John Stone.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Ghazkull

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Re: Fiasco - Things Will Go Wrong
« Reply #78 on: July 04, 2013, 03:31:09 pm »

Well then i am Deputy Maia Carls
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GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #79 on: July 04, 2013, 03:53:47 pm »

"Description" In Big Letters
Sheriff Issac "Lonesome" Watkins is a very tall, graceful man with wavy gray hair, beard, and mustache. He has been the sheriff in Twelvesville* for most of his fifty-odd years on this green Earth, and in that time he's picked up and completely dropped a fair number of vices--women in his younger years, followed by smoking and drinking and most recently gambling. A few years back, he quit gambling. During his gambling years, he confiscated an heirloom rifle from the man who recently became deputy and lost it to the owner of the Twelvesville* Bank. Needless to say, the deputy wants his old rifle back. Watkins wants to make it up to the deputy, but he doesn't think the bank owner will part with the antique rifle easily...

*Or whatever we call the town.
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Scelly9

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Re: Fiasco - Things Will Go Wrong
« Reply #80 on: July 04, 2013, 06:06:38 pm »

So, I guess I'll be Annabelle Hastinson.

So, what's the final web of relationships and various notes, then?
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Ghazkull

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Re: Fiasco - Things Will Go Wrong
« Reply #81 on: July 04, 2013, 06:14:50 pm »

so we are lesbians Scelly?
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Scelly9

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Re: Fiasco - Things Will Go Wrong
« Reply #82 on: July 04, 2013, 06:23:37 pm »

Oh, wait that's a female name I did not notice. Hm. Could a woman even be a deputy back then?
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #83 on: July 04, 2013, 08:54:45 pm »

Could a woman even be a deputy back then?
Probably, although I doubt it would be common.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #84 on: July 05, 2013, 02:59:18 pm »

Ghazkull, Scelly9, does one of you want to change to a male character? If not, I'll get the rules for phase 3 up.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #85 on: July 05, 2013, 03:33:03 pm »

I'd suggest Ghaz do so.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ghazkull

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Re: Fiasco - Things Will Go Wrong
« Reply #86 on: July 05, 2013, 04:11:29 pm »

oh Well then Henry Carls
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EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #87 on: July 05, 2013, 05:23:13 pm »

Allright, the OP has been updated with the characters and their detailed relationships. In short:
- Two ex-lovers want to rob a bank. One of them is deputy, the other works in the bank.
- The aforementioned deputy lost his rifle when it was confiscated by the sheriff, who then gambled it away to the bank owner. The sheriff now wants to get the rifle back for the deputy.

Now is where the fun starts:

Phase 3
This phase is the actual meat of the game. There will be two acts here, each act consists of eight scenes, and every character has two scenes in each act. In his scene, a character might interact with either a PC or an NPC, but the focus, the "spotlight", is for the character whose scene it is.
Each scene will contain a pivotal point, where it is decided whether the scene will end good or bad for the character. This affects both the mid-game twist and the endgame, although I will not tell you how to prevent metagaming. Again, this is about the story, not the game.
I mentioned a twist. This happens between the two acts, and will most likely screw all plans. Which is good.

Here's how act 1 works:
- There are 16 dice in the pool, 8 are black, 8 white. Each white die represents a scene that ends well for the current player, each black one a scene that doesn't.
- Each player, in turn, establishes a scene. He describes the setting and which secondary character (player or not) he is interacting with. The current player wants something from the secondary character, whether it is a promise, help, goods, money, information, to get him drunk, anything that would further the current players' agenda.
- The player and his secondary character meet in a chat environment of their choice and act out the scene up to the pivotal point. The pivotal point is the moment where the scene can go two ways - the player gets what he wants, or he doesn't. For instance: when trying to convince the secondary character to do something, the pivotal point is the moment where the secondary character will answer with a definitive 'yes' or 'no'.
- The other players then choose to give the current player a white die from the pool - in which case the scene will end well for him - or a black one, which means it won't.
- The player and his secondary character play out the rest of the scene, keeping the end result dictated by the die in mind.
- This happens for each player in turn, until each has had 2 scenes where he was the main character.
- If the secondary character is an NPC, it will be played by one of the other players, or, if noone feels up for the task, me.

As usual, if anything at all is unclear or badly explained, please let me know.

There are 8 white dice and 8 black dice left.
Unless someone volunteers, scapheap will establish the first scene.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #88 on: July 08, 2013, 04:10:27 am »

Allright, no volunteers. Are you guys sure you still want to play this?
Anyway. Scapheap doesn't really have a good incentive to start a scene just yet, so I propose GreatWyrmGold starts.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #89 on: July 08, 2013, 07:14:31 am »

Hm. Well, I think the most obvious way to go with this would be a scene with scapheap about the rifle--me talking to him about how I could get it from him.
If scap doesn't want to, though...maybe a bank-robbery-planning scene? Obviously not including me.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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