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Author Topic: Fiasco - Things Will Go Wrong  (Read 3903 times)

EagleV

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Fiasco - Things Will Go Wrong
« on: July 01, 2013, 12:37:41 pm »

Welcome, ladies and gentlemen, to a forum game without happy ending.

Fiasco is inspired by cinematic tales of small-time capers gone disastrously wrong – particularly films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably collapse into a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

Note: the game uses almost exactly the same structure as its pen-and-paper counterpart. I believe it will work better if the players do not know the rules before we need them, though I can't stop you from looking them up.

Still interested? Good. Here are the sign up rules.
Spoiler (click to show/hide)

Ideally, I'm looking for 4 players.

Spoiler: Possible Settings (click to show/hide)

Phase 1
Phase 2
Phase 3, Act 1

Spoiler: What happened so far (click to show/hide)
« Last Edit: July 05, 2013, 05:24:34 pm by EagleV »
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

scapheap

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Re: Fiasco - Things Will Go Wrong
« Reply #1 on: July 01, 2013, 12:44:56 pm »

Quote
I want you to let your character walk into trouble you saw coming but (s)he wouldn't.

Well sign me up.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #2 on: July 01, 2013, 01:03:07 pm »

I'd like in. May this end better than the last attempt (by which I mean, actually begin).
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ghazkull

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Re: Fiasco - Things Will Go Wrong
« Reply #3 on: July 01, 2013, 01:46:07 pm »

Im curious count me in
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Scelly9

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Re: Fiasco - Things Will Go Wrong
« Reply #4 on: July 01, 2013, 01:46:35 pm »

So, so in for this.
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EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #5 on: July 01, 2013, 01:49:57 pm »

Allright, that's 4! It's time for phase 1, no more joining please!

Players: please vote for a setting. Can't start the game without one!
« Last Edit: July 01, 2013, 02:05:46 pm by EagleV »
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Ghazkull

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Re: Fiasco - Things Will Go Wrong
« Reply #6 on: July 01, 2013, 02:13:35 pm »

The Ice!
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scapheap

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Re: Fiasco - Things Will Go Wrong
« Reply #7 on: July 01, 2013, 02:23:34 pm »

Boomtown
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Scelly9

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Re: Fiasco - Things Will Go Wrong
« Reply #8 on: July 01, 2013, 09:05:17 pm »

Boomtown
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

GreatWyrmGold

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Re: Fiasco - Things Will Go Wrong
« Reply #9 on: July 01, 2013, 09:06:55 pm »

I don't really care, so Boomtown.

I'm tempted to say "The Ice" just to make it a tie...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #10 on: July 02, 2013, 02:03:53 am »

Allright, Boomtown it is! Welcome to the Wild West, people!

Time for phase one.

Spoiler: Phase 1 Rules (click to show/hide)

Spoiler: Relationships Table (click to show/hide)

Spoiler: Needs Table (click to show/hide)

Spoiler: Locations Table (click to show/hide)

Spoiler: Objects Table (click to show/hide)

Again, if anything is not clear, feel free to ask. Scapheap, your turn! Your dice are:  6 6 6 5 4 3 3 3 3 2 2 2 2 1 1 1
(Right now, you can only create a relationship. But you get to pick the players involved, and the category, so go wild.)
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

scapheap

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Re: Fiasco - Things Will Go Wrong
« Reply #11 on: July 02, 2013, 02:10:18 am »

I'll take a 2 with Scelly9.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #12 on: July 02, 2013, 02:18:30 am »

Okay, you and scelly are now in a work relationship!

GreatWyrmGold, your turn! You can refine scapheap and Scelly9's relationship, or create a new one! The remaining dice: 6 6 6 5 4 3 3 3 3 2 2 2 1 1 1

Spoiler: relationships (click to show/hide)
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

GreatWyrmGold

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  • Sane, by the local standards.
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Re: Fiasco - Things Will Go Wrong
« Reply #13 on: July 02, 2013, 07:57:05 am »

Hm...what sounds like Fun?

How about a Romance relationship between Ghazkull and Scelly9?
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

EagleV

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Re: Fiasco - Things Will Go Wrong
« Reply #14 on: July 02, 2013, 10:13:00 am »

Allright, that was the only four though, so no more romances!

Ghazkull, you're up! You can refine the two existing relationships, or create one of the two remaining ones. The remaining dice: 6 6 6 5 3 3 3 3 2 2 2 1 1 1

Spoiler: relationships (click to show/hide)
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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