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Author Topic: Let's Master Orion: Spoilers: We're still awesome  (Read 25010 times)

USEC_OFFICER

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Re: Let's Master Orion: Now 100% More Singular
« Reply #60 on: July 26, 2013, 02:52:33 pm »

Well, I had to try very hard not to bust up laughing at work while reading it. So...hopefully that makes them worth the effort?

You sir, have made my day. Thank you.
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Parsely

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Re: Let's Master Orion: Now 100% More Singular
« Reply #61 on: July 26, 2013, 03:04:51 pm »

You're slapping these AI silly. You should capture Orion before you wipe out the last race. :)

Also hey. I happen to like those dramatic interludes thank you very much.
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Re: Let's Master Orion: Now 100% More Singular
« Reply #62 on: July 26, 2013, 03:08:41 pm »

You're slapping these AI silly. You should capture Orion.

I'm not going to lie. If we defeat the Psilons the next update, the one after that is going to be Emperor Kekeke's vacation photos.

"Here we are crushing the Alkari. Here we are harvesting the organs of the Darlocks. Here's Kekeke and ... finding the legendary planet Orion. This is the legendary guardian of Orion. He seemed like an okay fellow until we filled him full of missiles. Here's that nice Silicoid family we gave total dominion of Orion to. etc, etc."
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Mephansteras

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Re: Let's Master Orion: Now 100% More Singular
« Reply #63 on: July 26, 2013, 03:13:42 pm »

In my experience Missiles don't work to well against the Guardian. His Pulsar shield whatsit wipes most of them out. :/

Then again, I've never tried doing truly epic missile swarms against it, so it might work anyway. But I'd be prepared to send in some full-on beam ships against it as well, just in case.
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CognitiveDissonance

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Re: Let's Master Orion: Now 100% More Singular
« Reply #64 on: July 26, 2013, 03:24:43 pm »

I, for one, welcome the Kekeke Overlord dramatic interludes. They are fantastic.
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Parsely

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Re: Let's Master Orion: Now 100% More Singular
« Reply #65 on: July 26, 2013, 03:28:12 pm »

In my experience Missiles don't work to well against the Guardian. His Pulsar shield whatsit wipes most of them out. :/

Then again, I've never tried doing truly epic missile swarms against it, so it might work anyway. But I'd be prepared to send in some full-on beam ships against it as well, just in case.
CHALLENGE: Beat the Guardian with straight-up missiles!
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Delta Foxtrot

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Re: Let's Master Orion: Now 100% More Singular
« Reply #66 on: July 26, 2013, 07:13:00 pm »

In my experience Missiles don't work to well against the Guardian. His Pulsar shield whatsit wipes most of them out. :/

Once I tried to beat the Guardian with a carrier fleet. My inner space-sim pilot still weeps for those fighter jocks.
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LordBucket

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Re: Let's Master Orion: Now 100% More Singular
« Reply #67 on: July 26, 2013, 10:32:56 pm »

Quote
Everybody say it with me: MIND CONTROL.

*clap* *clap* MIND CONTROL! *clap* *clap* MIND CONTROL! Yay!

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Since we don't have many ships to spare and we have positive income from trade goods, I buy a star base in Padus. Just in case.

Hmm. If you have that much money laying round you could probably drop taxes. Or have more ships. Personally I generally run massive negatives per turn but stay positive from war booty. When you capture planets you get a cash boost, that I think correlates to the value of the current unfinished production value of whatever they were making when you captured it. So carrying massive negatives from having too many ships isn't a problem so long as you stay constantly on the warpath.

Although since you're in a flux right now, you may as well salvage a couple ships to lose the control point negative and do other things.

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I should probably be more concerned that the Meklars stole some tech from us.

I did warn you to put spies on defense.

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On the Meklar front our ships manage to reach Padus. The Psilons were there before us, but luckily their frigates were stopped by Padus's Star Base.

Our ships were not.

Obviously the two frigates couldn't stand up against missile spam.

Note that the battles at Padus and Meklar were inside a nebula, so regardless of their shield tech, their shield were reduced to zero.

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I'm not going to lie: I goofed up hard with the Bularthi. You know the outpost in Vagn and the only colony that can reach the Bulrathi? Yeah, I kinda left it undefended... So much for that front.

Two things:

1) It's probably not that big of a deal. You control a third of the galaxy right now, and while we haven't seen the Gnolems yet...by my count you've colonized 17 systems, and everybody else combined (minus Gnolams) have colonized 14. Victory is pretty much assured.

2) When possible, place outposts in asteroids or gas giants rather than planets. The AI often ignores them.

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I probably should have gotten Iridium Fuel Cells instead, but I got really missile happy
and decided that we needed more missiles.

Tech refinement levels are good. But missiles won't be useful very much longer.

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I probably don't have to introduce these fellows to you, but for those who don't know these guys are bad news. Hopefully they're going after some other poor sap.

No. Hopefully they go after you. The Antarans always go after the empire deemed "most likely to win" by the game. You want that to be you. So you lose  colony. *shrug* You have lots.




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the galaxy is under space flux.

You can still finish taking Vagn from the Bulrarthi despite the flux, but otherwise halt aggression. It's time to consolidate. Terraform everything, build stuff and max populations. If it were me, I wouldn't bother with new colony bases unless you're looking to beat a high score or win by council vote. Check info graphs. You probably already have half the population of the galaxy right now. After terraforming everything and maxing population...it will be a lot.

Unrelated but possibly for next game: this is a very fun stage of the game to have the subterranean trait.

Parsely

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Re: Let's Master Orion: Now 100% More Singular
« Reply #68 on: July 27, 2013, 05:58:37 am »

The Antarans are random. They usually go after the biggest civilisations because they've got the most systems, and thus the highest chance of being attacked. The worst is when they stick around and warpath rather than just attacking one planet.
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Knick

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Re: Let's Master Orion: Now 100% More Singular
« Reply #69 on: July 27, 2013, 08:54:09 am »

How hard would it be to get fighter garrisons, and missile bases?  I find those to be very effective against early Antaran incursions.
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The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

Parsely

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Re: Let's Master Orion: Now 100% More Singular
« Reply #70 on: July 27, 2013, 08:57:26 am »

How hard would it be to get fighter garrisons, and missile bases?  I find those to be very effective against early Antaran incursions.
Really? Usually battleships and a couple doomstars are the only things that can get those punks to lay off.
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Moron

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Re: Let's Master Orion: Now 100% More Singular
« Reply #71 on: July 27, 2013, 09:40:13 am »

Don't try to fight the Antarans with ships until you are fairly advanced - even a frigate can wipe out most early game fleets. But a planetary missile base can easily see off 1-3 frigates or a lone destroyer.

The trouble is, that missile base and fighter garrison come in a part of the tech tree when you really need something different - automated factories and spaceport. Sometimes I'll skip the spaceport and get fighter garrison instead if I think I'll need to defend my planets from superior opposition, but automated factory is pretty much essential, so the only way to get missile base is to hope you can trade/steal it. (Unless you're creative.)
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mainiac

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Re: Let's Master Orion: Now 100% More Singular
« Reply #72 on: July 27, 2013, 10:02:29 am »

This is why I'm addicted to the creative trait.  If you play your first game with it then your reaction on not having it is "but why can't I have this that and the other!"
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Re: Let's Master Orion: Now 100% More Singular
« Reply #73 on: July 27, 2013, 12:18:15 pm »

This is why I'm addicted to the creative trait.  If you play your first game with it then your reaction on not having it is "but why can't I have this that and the other!"

But Creative trait is like lowering the difficulty slider to "None".
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USEC_OFFICER

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Re: Let's Master Orion: Now 100% More Singular
« Reply #74 on: July 27, 2013, 12:36:56 pm »

Hmm. If you have that much money laying round you could probably drop taxes. Or have more ships. Personally I generally run massive negatives per turn but stay positive from war booty. When you capture planets you get a cash boost, that I think correlates to the value of the current unfinished production value of whatever they were making when you captured it. So carrying massive negatives from having too many ships isn't a problem so long as you stay constantly on the warpath.

Although since you're in a flux right now, you may as well salvage a couple ships to lose the control point negative and do other things.

Taxes are at 0%, so I'll definitively be spamming more ships. When the flux ends, we should have a nice, large fleet ready to stomp the Psilons into paste.

I did warn you to put spies on defense.

I did have some spies on defense, but obviously it wasn't enough. Hopefully problem will be rectified shortly.

How hard would it be to get fighter garrisons, and missile bases?  I find those to be very effective against early Antaran incursions.

The Psilons have Missile Bases last I checked, and they might have Fighter Garrisons as well. Hopefully we'll get them when we invade.
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