Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Team Fortress - strategy-esque two-teamed game (hats included, actually)  (Read 8052 times)

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile

Jesus Christ, what am I talking about?
Scap, you aren't walking behind a Heavy and Medic. ^^'

You're following a pair consisting of Soldier and Engineer. They are actually walking at normal pace.
The Soldier briefly turns back at you, carrying a shotgun, while the Engineer prepares his PDA to start building a base.
"Move out, maggot!" is the only response you get.


Inconvenience, inconvenience.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile

MPPFFFHHH! (Advance.)

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile

Okay Rush on ahead.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile

Our little BLU Medic still not here?
Well... Let's move on.


As you exit the tunnel, Soldier and Engineer are entering a room while you are left on a fork - do you go with them or take the right tunnel? (Scapheap)

As you quickly set up a dispenser thanks to your Jag, an enemy Pyro is quickly approaching you (Elf) from the other end of the tunnel - a fight is unavoidable.

In the meantime, RED is starting to capture a large room in the top part of the complex while Heavy and Medic are preparing to capture another two while slowly building Medic's UberCharge.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile

Fire the Detonator, rush in and Axtinguish him!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile

Name: Dr. Schmidt
Class: Medic
Team: RED
Weapons: Dual Mediguns and Ubersaw if possible; if not, Crusader's Crossbow, Kritzkreig, Ubersaw
Cosmetics: Dragon Skull hat. (If you won't let me use a Pyro hat, Titanium Tyrolean.) Mecha-Medes.

Should I start acting immediately, and can I heal/Ubercharge myself?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile

To the left.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile

Name: Dr. Schmidt
Class: Medic
Team: RED
Weapons: Dual Mediguns and Ubersaw if possible; if not, Crusader's Crossbow, Kritzkreig, Ubersaw
Cosmetics: Dragon Skull hat. (If you won't let me use a Pyro hat, Titanium Tyrolean.) Mecha-Medes.

Should I start acting immediately, and can I heal/Ubercharge myself?

Well, for now let's stick to vanilla rules, so you have to use CC, Kritzkrieg and Ubersaw (and your normal Medic cosmetics).
And no, you can't heal yourself. Not in the conventional way, since you can use Kritzkrieg to regenerate a bit of health.

And go ahead with your actions.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile

Just curious... When players die, will you draw in small blood splatters/burn marks/blown apart walls? Cause if you do, I would totally join in a heartbeat.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile

There goes my plan of being a self-healing ubernaut with a dragon skull mask and an adorable robotic dove.

Enter through the bottom door. Heal whichever of those two is, ideally in order, a: Heavy/Soldier/Demoman/Pyro/Scout/Engineer/Fellow Medic/Scout/Spy.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile

Just curious... When players die, will you draw in small blood splatters/burn marks/blown apart walls? Cause if you do, I would totally join in a heartbeat.

I might as well.
About blown apart walls, you can use explosive weapons to blow stuff up (but I don't recommend doing that a lot, since you don't have as much ammo here as in actual TF2. Just saying.) You can also use stuff like the Equalizer or Homewrecker, but you know...Where's the fun in that?
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile

Cooooool, I'll make a character when I'm not so tired... Maybe a demo or spy? How would you draw a cloaked spy anyway?
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile

Blargh. sorry. I'll spawn bottom. Didn't notice you were starting so quick.
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile

Set up a sentry next to the dispenser and jump onto it.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile

"...which ruined the Sentry's servos. Naturally, it couldn't aim, so when it detected enemies it would just fire in a straight line. The bullets made a hole in the walls, and eventually the floor, which is why this wiring is sticking through at such a random location."
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 [2] 3 4 5