Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7

Author Topic: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]  (Read 14669 times)

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #45 on: July 29, 2013, 09:35:36 pm »

May I have a turn? 
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

bsnott

  • Bay Watcher
  • [LIKES_PATIOS]
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #47 on: August 12, 2013, 03:24:09 pm »

Soooo, this still going?
Yeah, sorry about the wait. That new guy is getting a turn.
Logged
"This town ain't big enough for the two of us, turkey"

*gobbles menacingly*

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #48 on: August 13, 2013, 11:12:45 pm »

Downloaded the file.  Will start playing tommorow, and should hopefully have a report at some-point by tomorrow night. 
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

bsnott

  • Bay Watcher
  • [LIKES_PATIOS]
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #49 on: August 15, 2013, 10:10:08 pm »

Downloaded the file.  Will start playing tommorow, and should hopefully have a report at some-point by tomorrow night.
That's what they all say.
Logged
"This town ain't big enough for the two of us, turkey"

*gobbles menacingly*

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #50 on: August 16, 2013, 04:27:13 am »

Downloaded the file.  Will start playing tommorow, and should hopefully have a report at some-point by tomorrow night.
That's what they all say.
Realized about an hour ago that I completely forgot to do this.  Really sorry.  WILL start playing tomorrow, whenever I wake up.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #51 on: August 16, 2013, 06:49:48 pm »

Done with spring, will put up update sometime between 12 and 1, as my internet is much to slow to upload pictures right now.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

W0lfBane

  • Bay Watcher
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #52 on: August 16, 2013, 07:21:30 pm »

I would be more than glad to join except if you have anything against nubs, as this would be my 3rd game of DF so far
Logged

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #53 on: August 16, 2013, 11:15:09 pm »

Spoiler (click to show/hide)
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #54 on: August 17, 2013, 09:43:59 pm »

I finished my turn, nothing happened.  No deaths, no strange moods, and I ran out of ideas for things to construct.  Will post an update about what did happen along with the save at in about two-three hours.  But I think we can safely cross harbor off of the list (Unless I was supposed to build warehouses or something with it.)

Save is here
« Last Edit: August 18, 2013, 12:13:01 am by Lightningfalcon »
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

W0lfBane

  • Bay Watcher
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #55 on: August 18, 2013, 03:09:00 pm »

I picked up the save and will get on it as soon as possible, probably not tonight because i have a shadowrun game to take part in but surely tomorow, i'll also see if i can post an update about the current condition of the fort
Logged

W0lfBane

  • Bay Watcher
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #56 on: August 19, 2013, 08:54:57 pm »

SPRING
Spoiler (click to show/hide)

Sorry i misspoke, if you consider the fountain a project all on it's own then i guess i have four projects running but it's only 3
« Last Edit: August 19, 2013, 11:31:30 pm by W0lfBane »
Logged

Kolnukbyne

  • Bay Watcher
  • A medium-sized creature prone to great laziness.
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #57 on: August 19, 2013, 09:03:15 pm »

Damn, I like the idea of a lighthouse and child slave labour educating the younger generation in the elegant art of hauling. You seem to have completed quite a lot in one season, (probably more than I completed in my entire turn, actually) I'm impressed.

W0lfBane

  • Bay Watcher
    • View Profile
Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #58 on: August 19, 2013, 09:38:04 pm »

yeah still not done, this is also because I have not worried about food production or any other type of production, i did make some silver toys to appease a noble and sold them, i also started mining out all the gems people left behind but have not really been doing anything other than construction. Also is there any explanation why there have been no sieges yet?
Logged
Pages: 1 2 3 [4] 5 6 7