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Author Topic: So my Kickstarter OUYA arrived  (Read 3809 times)

olemars

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So my Kickstarter OUYA arrived
« on: June 29, 2013, 02:37:45 pm »

Last I checked, the DHL tracker was showing my OUYA 99$ backer package somewhere off the coast of Mexico, but yesterday I got a note from the post office for a parcel from Hong Kong. Picked it up after work, unboxed it, plugged in the cables, eventually figured out how to put the batteries in the controllers and started it up. And...

...it's actually very neat.

There are a few shortcomings and obvious bad choices, but considering they haven't had the billion dollar R&D muscle of Sony or Nintendo the result is great. Most of the issues can be fixed in software and the rest in later hardware revisions.

Hardware:
The OUYA itself is tiny. Perhaps twice the size of its own power supply. I found it not entirely obvious how it should be oriented, but apparently the fan vent should be down. It's got an HDMI port (cable included), a regular USB 2.0 port, a micro-USB port (apparently for connecting to PC) and an ethernet port. What it does not have, and which I consider the biggest hardware shortcoming, is an SD card slot. That means you're limited to the internal 8GB flash drive for app/game install storage. There is a fan but it's very quiet, and the box itself gets warm but not uncomfortably hot.

Spoiler: Where's my OUYA? (click to show/hide)
Spoiler: There's my OUYA! (click to show/hide)

The controllers (I ordered one extra) look good. The design is clean and smart, and they fit more comfortably in my hands than the PS3 sixaxis. For some reason they've swapped the position of the left analog stick with the D-pad, which takes a little getting used to. I guess they wanted it to look a little different from the console majors. They've got a good weight and the top plates are brushed metal, so they're rather cold to the touch. It took me a little while to figure out how to open them and insert the batteries (there was no real manual in the box), but it turns out the metal top plates come off and there is room for one AA battery in each handle. The buttons are about the same quality as the PS3, perhaps a little "clicky".


In the middle there's a small area working as a touchpad. I thought it was rubbish at first, acceleration and precision isn't the best, but it turned out to be very handy in the web browser. It is only usable as a mouse emulator and is mostly pointless in games. The analog sticks have some issues with deadzones and lag currently, but they seem to be improving it in firmware. I suspect they might be less good than the PS3 ones though.

Speaking of which, the PS3 gamepads are supported and can be paired with the OUYA, so if you have one or two around...

Software:
The boot sequence is pretty. The launcher itself is simple and functional (and there are already free replacements available for those that want something different). Network setup was simple and straightforward. I've heard some people complaining about nagging from the Wifi if you hook up the OUYA to ethernet, but I just disabled the Wifi radio in the advanced settings and have had no issues.

There is one major annoyance that made me quite angry. You can't proceed past the initial account setup/login screen without setting up the store with a credit card or gift voucher. The intent is to make purchases simple, but it's an intensely stupid way to do it. They should just have asked for cc info first time you want to buy and had a checkbox for if you want to store it, not force it like they do now. I suspect this will change in the near future as they're getting a lot of flak for it.

The Google Play app store is not available and I don't know if they intend it to ever be. They have their own OUYA store setup that looks suspiciously like the Netflix "shelf" interface and its oddly named categories. It's uncluttered and functional but will need a little work, like video support and comments/reviews. Also, since the philosophy is that every game must have a demo or free version that you try before you buy, there is no price info until you've actually tried it. I'd prefer if the full version price was listed immediately.

Currently the store content is very sparse, mostly containing ports from Android and some other usual suspects. The only high-profile games I could see was (yet another) port of The Bard's Tale and the 2006 3D remake of FF3. Also, a lot of the store blurbs written by the game makers are really terrible. There are quite a few emulators available though, for systems ranging from C64 to PSone. What it needs is some creative indie developers to get cracking, and the system seems to be perfectly suited for that. I've even set up the SDK myself...

Beyond that, what is lacking is native media app support. There are only 5-6 in the store, like Plex and Twitch (and a neat one called Blue Board that lets you use an android phone/tablet as a remote keyboard). Using the integrated web browser (which is excellent) I downloaded the APK's for Netflix and XBMC 12.2, and that's when the full potential of this little box was unlocked. XBMC 12.2 is already excellent, and V13 coming in a few months will be fully adapted to the OUYA. Netflix works OK, but will need a little work before it's ready for full deployment.

All in all I think the OUYA could have a bright future if people buy it and start developing for it. It's friendly and open.
I'd say the focus on this thing as a gaming console is a little misplaced. What it really shines at is as an extremely powerful media center with full HD, a community-friendly game store and an open design. 

Anyone else got their yet?
« Last Edit: June 29, 2013, 02:48:09 pm by olemars »
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hemmingjay

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Re: So my Kickstarter OUYA arrived
« Reply #1 on: June 29, 2013, 02:50:36 pm »

I think it's neat, love the open source concept, and hope it works out great. I didn't and won't buy one because for me it's just an experiment at this point. I have doubts about the market viability for this system. At best it can run netbook type free android games or mobile games. It might prove to be useful for browser games and I have hopes that the next gen ouya(if) will allow for streaming game services.
All of that sounds negative but I still like the concept and I think it's super useful for someone into homebrew software. Let's hope it inspires a movement!
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Krevsin

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Re: So my Kickstarter OUYA arrived
« Reply #2 on: June 29, 2013, 02:55:45 pm »

Sounds cool.

What about the games?
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penguinofhonor

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Re: So my Kickstarter OUYA arrived
« Reply #3 on: June 29, 2013, 02:58:37 pm »

Holy crap it's tiny.

From recent media coverage I thought this thing was going straight downhill, but it looks pretty good.
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Darkmere

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Re: So my Kickstarter OUYA arrived
« Reply #4 on: June 29, 2013, 03:06:34 pm »

I'd love to know how well the emulators function. I'd buy one of these on sale if it meant packing away all my ancient consoles. I don't really care about buying games form their store, but the mandatory credit card info is an awful way to do it, so... maybe that will get fixed.
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olemars

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Re: So my Kickstarter OUYA arrived
« Reply #5 on: June 29, 2013, 03:30:41 pm »

Sounds cool.

What about the games?
Still very limited and the best quality ones are mainly ports/adaptations of android games, which means a lot of platformers and puzzle games. I've only tried a few, mostly repeat offenders like Canabalt, Organ Trail and Bard's Tale - which all work fine, but aren't exactly fresh.
There are a handful of OUYA-exclusives, downloading a dungeon crawler from Bossa that I'll try later.

I'd love to know how well the emulators function. I'd buy one of these on sale if it meant packing away all my ancient consoles. I don't really care about buying games form their store, but the mandatory credit card info is an awful way to do it, so... maybe that will get fixed.

I've already installed two SNES emulators (ports of GNES and SNES9X), going to transfer a few roms to see how they do. Maybe I'll finally finish FF6...
In the store I can see emulators for:
NES (FCEUX, EMUYA)
Sega Genesis/Mega Drive (Genesis Plus)
NeoGeo (Gngeo)
C64 (VICE)
NeoGeo Pocket Color (Neopop)
PSone (FPse)
SNES (Super GNES, Snes9x EX)
N64 (Mupen64plus)
GameBoy Color (Gambatte)
Atari 2600 (Stella)
MSX/Colecovision (BlueMSX)
TurboGrafx 16/PC-Engine (Mednafen)
Nintendo DS (DeSmuME)
GameBoy Advance (VBA-M)
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Aoi

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Re: So my Kickstarter OUYA arrived
« Reply #6 on: June 29, 2013, 04:45:58 pm »

I don't really care about buying games form their store, but the mandatory credit card info is an awful way to do it, so... maybe that will get fixed.

I think that was changed in the launch version (as opposed to the Kickstarter version).

Aha: "You also do not need to register a credit card number in the system before you can play games; mine booted right up and allowed me to begin downloading demos without putting in any personal information except for an account name, an e-mail address, and a password." http://penny-arcade.com/report/article/you-need-to-be-careful-when-reading-ouya-reviews (Highly recommend reading that-- it talks about the differences between the pre- and launch versions.)
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Viken

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Re: So my Kickstarter OUYA arrived
« Reply #7 on: June 29, 2013, 05:17:59 pm »

Having read some of the other reviews, the one posted on penny-arcade makes a lot of sense, especially given the penchance of larger companies 'buying' reviewers and whatnot, a practice I have noted more than once over the years with the larger sites (IGN, GameSpot, ect.).  At this point though, the Ouya looks cool, but I'm personally going to wait until there is more activity on it, either indie-based or otherwise.  But the fact that it can run various emulators is really cool.   8)  Big reason I'm a PC gamer. Haha.
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olemars

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Re: So my Kickstarter OUYA arrived
« Reply #8 on: June 29, 2013, 05:30:58 pm »

I don't really care about buying games form their store, but the mandatory credit card info is an awful way to do it, so... maybe that will get fixed.

I think that was changed in the launch version (as opposed to the Kickstarter version).

Aha: "You also do not need to register a credit card number in the system before you can play games; mine booted right up and allowed me to begin downloading demos without putting in any personal information except for an account name, an e-mail address, and a password." http://penny-arcade.com/report/article/you-need-to-be-careful-when-reading-ouya-reviews (Highly recommend reading that-- it talks about the differences between the pre- and launch versions.)

No, it's a "feature" they added in the latest system software (1.0.6) and I suspect/hope it will be removed again in the next version. And I'm *pretty* sure I have the same hardware as the retail boxes, although I'd like a way to check that.

Having read some of the other reviews, the one posted on penny-arcade makes a lot of sense, especially given the penchance of larger companies 'buying' reviewers and whatnot, a practice I have noted more than once over the years with the larger sites (IGN, GameSpot, ect.).  At this point though, the Ouya looks cool, but I'm personally going to wait until there is more activity on it, either indie-based or otherwise.  But the fact that it can run various emulators is really cool.   8)  Big reason I'm a PC gamer. Haha.

I can confirm that the SNES emulators will happily chug along. GNES has a fancy GUI (And automatic cover art download) while Snes9x has flexibility. Will have to dig up some roms to test other emulators.
« Last Edit: June 29, 2013, 05:32:36 pm by olemars »
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Brons

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Re: So my Kickstarter OUYA arrived
« Reply #9 on: June 29, 2013, 06:10:46 pm »

Can you stream 1080p video content from your own network? And does it work well?

I have a boxee box but considering that development has been discontinued I'm looking for a new device to stream my content to my TV.
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freeformschooler

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Re: So my Kickstarter OUYA arrived
« Reply #10 on: June 29, 2013, 06:52:54 pm »

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olemars

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Re: So my Kickstarter OUYA arrived
« Reply #11 on: June 29, 2013, 08:20:50 pm »

Can you stream 1080p video content from your own network? And does it work well?

I have a boxee box but considering that development has been discontinued I'm looking for a new device to stream my content to my TV.

Mileage may vary.

I don't think 1080p would work very well on XBMC right now, as the current version doesn't have real hardware acceleration on Android devices. That's one of the things coming in V13. I think the OUYA team is cobbling together an interim version of 12.2 with the necessary patches backported, but I don't know when that or the proper V13 will be released. I tried some test 1080 videos streamed over Universal Media Server and it stuttered badly. Part of that might be my laptop struggling with the transcoding though, haven't played around with the settings much.

In the OUYA store there is also the Plex Media Center so I tried that along with its server component to compare. And with Plex the videos played smoothly, so it may already be accelerated. Could also be that the plex server downsamples the video, I can never really see the difference.

Sounds cool.

What about the games?

Obligatory

I just noticed something in the store called Kainy. Streams the video/audio output of your PC game to the OUYA while mapping the gamepad input to the necessary keyboard/mouse buttons. Tried it with a few games and it works surprisingly well, except for some reason it can't display Steam Big Picture properly.
« Last Edit: June 29, 2013, 08:36:24 pm by olemars »
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olemars

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Re: So my Kickstarter OUYA arrived
« Reply #12 on: July 01, 2013, 03:47:43 am »

Tried the N64 and PSX emulators. Both works (tried with Ocarina of Time and Chrono Cross) and have extensive configurability.

In Ocarina of Time I had issues with some textures not loading, probably solvable with settings tweaking.

In the PSX (FPSe) emulator I had issues with keybinds, specifically binding buttons for the PS3 controller. And it generally seems to need some UI fixes and performance optimizations, especially the OpenGL mode. The developer is actively working on it though.
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Krevsin

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Re: So my Kickstarter OUYA arrived
« Reply #13 on: July 01, 2013, 04:26:08 am »

Sounds lovely.

Finally, a current-gen console that includes backwards compatibility (even if not by oribinal intent  :P)
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kingfisher1112

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Re: So my Kickstarter OUYA arrived
« Reply #14 on: July 01, 2013, 04:40:13 am »

This actually seems like it's pretty good. Would you recommend it?
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