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Author Topic: C.O.R.E. Wars - On hiatus until further notice  (Read 50199 times)

Mesa

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Re: C.O.R.E. Wars - the dwarf, the giant and the robot
« Reply #75 on: July 02, 2013, 05:14:11 am »

[ERROR 504 SHENANIGANS, IGNORE THIS]
« Last Edit: July 02, 2013, 05:22:12 am by DarkDXZ »
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Mesa

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Re: C.O.R.E. Wars - the dwarf, the giant and the robot
« Reply #76 on: July 02, 2013, 05:14:32 am »

[ERROR 504 SHENANIGANS, IGNORE THIS]
« Last Edit: July 02, 2013, 05:22:29 am by DarkDXZ »
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Mesa

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Re: C.O.R.E. Wars - the dwarf, the giant and the robot
« Reply #77 on: July 02, 2013, 05:16:24 am »

/ Design in progress...
/ Previewing...

Spoiler: S.M.E.A.R. (click to show/hide)

EDIT: Sorry for that quad-post, but error 504 (gateway time-out) likes to troll the living sh!t out of me.
« Last Edit: July 02, 2013, 05:23:10 am by DarkDXZ »
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LordSlowpoke

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Re: C.O.R.E. Wars - Designstorm
« Reply #78 on: July 02, 2013, 07:11:23 am »

WE REQUIRE ADDITIONAL SMEARS

alright i got this

>land on planet
>deploy factory with ALL the resources
>build a goddamn gas scoop
>attach to ship
>set factory to smear rush
>LIFDOFF
>noble gas get
>return to planet to see if it managed to break already
Logged

Mesa

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Re: C.O.R.E. Wars - Designstorm
« Reply #79 on: July 02, 2013, 08:08:00 am »

WE REQUIRE ADDITIONAL SMEARS

alright i got this

>land on planet
>deploy factory with ALL the resources
>build a goddamn gas scoop
>attach to ship
>set factory to smear rush
>LIFDOFF
>noble gas get
>return to planet to see if it managed to break already

// You are insane. You're all insane!
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GreatWyrmGold

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Re: C.O.R.E. Wars - the dwarf, the giant and the robot
« Reply #80 on: July 02, 2013, 08:16:38 am »

[ERROR 504 SHENANIGANS, IGNORE THIS]
[ERROR 504 SHENANIGANS, IGNORE THIS]
[ERROR 504 SHENANIGANS, IGNORE THIS]
That bad, huh?

Anyways:
1. Land on planet.
2. Get basic infrastructure built.
3. Build robots:
Spoiler: M.A.R.T.E.N. (click to show/hide)
Logged
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Krevsin

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Re: C.O.R.E. Wars - Designstorm
« Reply #81 on: July 02, 2013, 08:17:23 am »

WE REQUIRE ADDITIONAL SMEARS

alright i got this

>land on planet
>deploy factory with ALL the resources
>build a goddamn gas scoop
>attach to ship
>set factory to smear rush
>LIFDOFF
>noble gas get
>return to planet to see if it managed to break already
/I approve of this.

+1
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Mesa

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Re: C.O.R.E. Wars - the dwarf, the giant and the robot
« Reply #82 on: July 02, 2013, 08:30:05 am »

[ERROR 504 SHENANIGANS, IGNORE THIS]
[ERROR 504 SHENANIGANS, IGNORE THIS]
[ERROR 504 SHENANIGANS, IGNORE THIS]
That bad, huh?

Anyways:
1. Land on planet.
2. Get basic infrastructure built.
3. Build robots:
Spoiler: M.A.R.T.E.N. (click to show/hide)

Logged

GreatWyrmGold

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Re: C.O.R.E. Wars - Designstorm
« Reply #83 on: July 02, 2013, 08:32:23 am »

Send MARTENs out to mine.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mesa

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Re: C.O.R.E. Wars - Designstorm
« Reply #84 on: July 02, 2013, 08:42:53 am »

Send MARTENs out to mine.

// They have yet to be built. That is just a design preview. (just sayin')
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GreatWyrmGold

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Re: C.O.R.E. Wars - Designstorm
« Reply #85 on: July 02, 2013, 08:45:14 am »

In that case, actually:
3. Build robots
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

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Re: C.O.R.E. Wars - Designstorm
« Reply #86 on: July 02, 2013, 11:27:06 am »

>New intelligence core activating...
>New intelligence core designation "Rolepgeek" activated.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Mesa

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Re: C.O.R.E. Wars - Designstorm
« Reply #87 on: July 02, 2013, 11:29:40 am »

>New intelligence core activating...
>New intelligence core designation "Rolepgeek" activated.


>Bay12.
>Bluetexting.

// J/K, welcome to the crew!
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Rolepgeek

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Re: C.O.R.E. Wars - Designstorm
« Reply #88 on: July 02, 2013, 12:54:12 pm »

// Blue is amazing, what are you talking about?

/ design autonomous, mobile, mining facility
- four treads, two on a side, slightly off from parallel to each other(and even to the one on the same side) to allow for better grip; treads are on mobile gyrostabilizers and may 'turn' // as in twist around on it's axis, with the front edge raising or lowering // to allow for optimum mobility on even the most difficult of terrain
- enclosed ore refining facility to protect from elements; fed from pressure-temperature-lock by ore hold.
- enclosed ice refining facility to protect from elements; fed from press-temp-lock by ice hold.
- enclosed multi-purpose manufacturing facility to protect from elements; feeds into drone bay and cargo bays
- enclosed cargo bay with press-temp lock for depositing materials
- enclosed drone bay with press-temp lock to outside; one with deployable ramp, one in 'roof'
- enclosed generators fed by fuel produced by tertiary refining facilities
- sensor banks
- wireless uplink to drones and F.I.S.T./C.O.R.E.
- semi-autonomous AI capable of basic decision making and situational logic randomizer to ensure decision loop-processing errors do not occur // to prevent the 'mule starves because it can't decide which hay to eat' phenomenon. //
- secondary solar cells to ensure basic power in case of emergency
- 30 millimeter nano-grid armor, self-repairing with materials from refineries
- 40 millimeter hyper-steel armor over critical locations, under nano-grid; unable to be repaired, but extremely tough.
- 3 15 millimeter machine-guns; FMJ // Full Metal Jacket //, REHP // Razor-Expanding Hollow-Point; look up Black Talon ammo //, and basic Lead bullets available
- 1 30 millimeter point defense and anti-air system
- 1 50 millimeter rotary barrel autocannon; flak, APFSDS, HEAT, and HEI shells available
- all three weapon types fed by manufacturing facility
- three mover/manipulator arms which variable attachments; scoop, gripper, repair system, drill
- about eighteen meters long, eleven meters wide, and five meters high, with two 'floors'; does not include treads, weapons, or manipulator arms

/ design small mining drone
- controlled by above facility, which produces it in quantities
- ore hold
- dual mining lasers
- zero-point battery
- six wheels capable of lateral movement to assist in movement over difficult terrain
- ore scoop
- basic sensors
- approximately one meter long by one meter wide by one half meter tall, not counting sensors, anetennae, or one-half meter tall ore-hold

/ design small security drone
- controlled by above facility, which produces it in quantities
- dual rotors for lift and stability
- dual rotors for propulsion perpendicular to above rotors; capable of tilting to provide maneuverability
- gripping arm able to lock in place on ledges to provide stable platform
- zero point battery
- variable weapon system; able to mount 20 mm chain-gun, dual guided rocket system, mini-missile pod, hybrid 10 millimeter laser/ 50 millimeter grenade launcher, flamethrower, or advanced sensors/target designation system // improves accuracy of other systems firing at target designated, also allows for scouting due to increased sensor abilities//
- ammunitions storage
- sensor system
- tri-pod landing system
- approximately one meter wide by one meter tall // basically circular configuration //
« Last Edit: July 02, 2013, 12:57:33 pm by Rolepgeek »
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Mesa

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  • Call me River.
    • View Profile
Re: C.O.R.E. Wars - Designstorm
« Reply #89 on: July 02, 2013, 01:25:22 pm »

// Blue is amazing, what are you talking about?

/ design autonomous, mobile, mining facility
- four treads, two on a side, slightly off from parallel to each other(and even to the one on the same side) to allow for better grip; treads are on mobile gyrostabilizers and may 'turn' // as in twist around on it's axis, with the front edge raising or lowering // to allow for optimum mobility on even the most difficult of terrain
- enclosed ore refining facility to protect from elements; fed from pressure-temperature-lock by ore hold.
- enclosed ice refining facility to protect from elements; fed from press-temp-lock by ice hold.
- enclosed multi-purpose manufacturing facility to protect from elements; feeds into drone bay and cargo bays
- enclosed cargo bay with press-temp lock for depositing materials
- enclosed drone bay with press-temp lock to outside; one with deployable ramp, one in 'roof'
- enclosed generators fed by fuel produced by tertiary refining facilities
- sensor banks
- wireless uplink to drones and F.I.S.T./C.O.R.E.
- semi-autonomous AI capable of basic decision making and situational logic randomizer to ensure decision loop-processing errors do not occur // to prevent the 'mule starves because it can't decide which hay to eat' phenomenon. //
- secondary solar cells to ensure basic power in case of emergency
- 30 millimeter nano-grid armor, self-repairing with materials from refineries
- 40 millimeter hyper-steel armor over critical locations, under nano-grid; unable to be repaired, but extremely tough.
- 3 15 millimeter machine-guns; FMJ // Full Metal Jacket //, REHP // Razor-Expanding Hollow-Point; look up Black Talon ammo //, and basic Lead bullets available
- 1 30 millimeter point defense and anti-air system
- 1 50 millimeter rotary barrel autocannon; flak, APFSDS, HEAT, and HEI shells available
- all three weapon types fed by manufacturing facility
- three mover/manipulator arms which variable attachments; scoop, gripper, repair system, drill
- about eighteen meters long, eleven meters wide, and five meters high, with two 'floors'; does not include treads, weapons, or manipulator arms

/ design small mining drone
- controlled by above facility, which produces it in quantities
- ore hold
- dual mining lasers
- zero-point battery
- six wheels capable of lateral movement to assist in movement over difficult terrain
- ore scoop
- basic sensors
- approximately one meter long by one meter wide by one half meter tall, not counting sensors, anetennae, or one-half meter tall ore-hold

/ design small security drone
- controlled by above facility, which produces it in quantities
- dual rotors for lift and stability
- dual rotors for propulsion perpendicular to above rotors; capable of tilting to provide maneuverability
- gripping arm able to lock in place on ledges to provide stable platform
- zero point battery
- variable weapon system; able to mount 20 mm chain-gun, dual guided rocket system, mini-missile pod, hybrid 10 millimeter laser/ 50 millimeter grenade launcher, flamethrower, or advanced sensors/target designation system // improves accuracy of other systems firing at target designated, also allows for scouting due to increased sensor abilities//
- ammunitions storage
- sensor system
- tri-pod landing system
- approximately one meter wide by one meter tall // basically circular configuration //

// Holy God, how am I supposed to design that?
// On the other hand, it's the kind of detail I imagined.
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