Mutant Coyotes, Nalmar: 5
Guinevere: 4
ICs: 3
Hakron: 2
Mos: 3 - 2(W) = 1
Tom: 0
Combat - Turn 2 - Pass 1The last coyote lunges at Hakron, the only one between it and the door.
Mutant Coyote(B): Unarmed Combat Test (4)Dodge = 4
6 5 1 6 (3 hits)
Hakron is knocked prone, and takes no other damage from the coyote's attack.
Meanwhile, Nalmar is still fighting off ICs.
Cracking + LOG + Attack = 4 + 5 + 3 = 12
1 1 4 3 6 6 1 4 1 5 4 5 (4 hits)
IC(B): Defense Test (1)IC(B): Damage Resist (2/6)The IC flinches, doubles over, and disintegrates. The remaining IC fires at you, still shouting as if nothing had happened.
IC(A): Attack Test (0)The virtual bullets whiz past you, not even coming close.
Guinevere pulls Mos back, if need be, applying a medkit instead of healing spell to his injuries because of the spell drain.
Threshold: 2
Biotech + LOG + Medkit = 3 + 5 +6 = 14
(4 hits)
You manage to heal a point of damage, and can do so again next turn without a roll.
Fire a narrow burst then a wide burst at the last coyote, and do the same next pass if it still lives.
You first take a simple action to stand back up, before firing at the creature.
Automatics + Smartgun - In Melee Combat = 8 + 2 - 2 = 8
3 2 3 3 1 4 4 5 (1 hit)
Mutant Coyote(B): Defense Test (2)Try as you might, you just can't hit it when it's this close. The fact that it's actively trying to run from you doesn't help either.
Retreat. Draw my pistol.
You would retreat if you could, but Hakron and Guinevere are blocking your only route. You draw your pistol anyway.
Amended: Drop Pistol and use the assault rifle on the dog thingys. move back to cover the general retreat
Automatics + Laser Sight = 9 + 1 = 10
(4 hits)
Coyote(B): Defense Test (2)
Coyote(B): Damage Resist (3/8)
The creature takes 5 damage, yelping and snarling at you.
Next combat passes coming later.