Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Do you find minecarts useful?  (Read 1721 times)

Drazinononda

  • Bay Watcher
  • I'm really too normal to play this game so much.`
    • View Profile
Re: Do you find minecarts useful?
« Reply #15 on: June 28, 2013, 09:43:13 pm »

Now, I need to go retest this, but it was possible to setup a minecart with no track down in the mining area, get it loaded, and have a dorf just path it straight up the stairway system via guide.  So yes, I have gotten some pretty good use out of guided carts.  Just without rails of any kind.

That's not guiding, that's carrying.
Logged
Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: Do you find minecarts useful?
« Reply #16 on: June 28, 2013, 09:57:06 pm »

Now, I need to go retest this, but it was possible to setup a minecart with no track down in the mining area, get it loaded, and have a dorf just path it straight up the stairway system via guide.  So yes, I have gotten some pretty good use out of guided carts.  Just without rails of any kind.

That's not guiding, that's carrying.

True, but still happy with 5:1 ratio of moving rocks.  :D

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: Do you find minecarts useful?
« Reply #17 on: June 28, 2013, 09:58:04 pm »

Now, I need to go retest this, but it was possible to setup a minecart with no track down in the mining area, get it loaded, and have a dorf just path it straight up the stairway system via guide.  So yes, I have gotten some pretty good use out of guided carts.  Just without rails of any kind.

That's not guiding, that's carrying.

True, but I'm happy enough with the 5:1 rock carrying ratio.  :D

callisto8413

  • Bay Watcher
    • View Profile
Re: Do you find minecarts useful?
« Reply #18 on: June 28, 2013, 10:01:31 pm »

1. Tried to program a track - could not really figure it out.

2. And when I did realize what they did - realized that they really were not useful due to the nature of how I had designed my Fortress. 

Stockpiles for raw material, workshops, and piles dealing with finished products were just not THAT far part.  I always have secondary workstations, kitchens, dining rooms, hospitals being added as I go deeper.  There is always stockpiles and shops near the mining areas - tracks and minecarts become less and LESS useful as the Fortress matures.  You might say that 'minor' Fortresses are created every few levels down - so miners don't have to go all the way up to their bedrooms and quarters.  Planned, or otherwise, that's what happens.  Even without barrows I get a populace that ends up spending much of its life either on the surface, just under the surface in the older chambers (with glass roofs and windows), or working its way deeper and deeper into the earth. And minecarts just never enter into it.   
« Last Edit: June 28, 2013, 10:05:21 pm by callisto8413 »
Logged
The most EVIL creature in Dwarf Fortress!

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Do you find minecarts useful?
« Reply #19 on: June 29, 2013, 05:28:04 am »

Minecarts are much better for horizontally-built fortress. With those you can push the minecarts between areas with long walking distances, but with the more efficient vertically-built fortress you have to guide the minecart through the short connecting route you made on the way down. This'd be alright if dwarves weren't occasionally incapable of dodging guided carts on ramps.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

chris_strain

  • Bay Watcher
  • Evil Overlord
    • View Profile
Re: Do you find minecarts useful?
« Reply #20 on: June 29, 2013, 06:57:53 am »

I tend to ignore them when my fort is small. Once I start getting over 60 dorfs I'll use them to reduce hauler usage. In a fort with horizontal sprawl I'll use them to move materials across the fort instead of bunching all my industries together. On more compact vertical forts I'll build in a small spiral ramp with powered rollers to quickly shunt things up from below. I always use rollers powered by one for or another so my haulers only have to load the cart and give it a kick. I never have them guide/ride the carts.
Logged

TripJack

  • Bay Watcher
    • View Profile
Re: Do you find minecarts useful?
« Reply #21 on: June 29, 2013, 12:27:30 pm »

only really use them for magma moving myself
Logged

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Do you find minecarts useful?
« Reply #22 on: June 29, 2013, 12:49:56 pm »

I use them for spraying enemies with magma and when I design modular fortresses. I find them incredibly useful for hauling purposes if I design the fortress with minecart hauling in mind.
Logged

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: Do you find minecarts useful?
« Reply #23 on: June 29, 2013, 01:24:00 pm »

Really useful, for hauling materials between stockpiles and shops. For mining operations, it may be neccessary to build staging stock piles. As you go.  Carving track is actually really fast... and doesn't require any metals you might want to make into other things.

Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

SuicideJunkie

  • Bay Watcher
    • View Profile
Re: Do you find minecarts useful?
« Reply #24 on: June 29, 2013, 01:35:28 pm »

I only really use minecarts as garbage trucks.  (and magma hauling)

Dorfs swarm the goblinite grinder and toss all the tailings into a minecart along with all the worn socks.
Once full, somebody gives it a push, and it rolls along over to the shaft down to the magma sea for incineration.
I've got a timed pressure plate on the track so that the safety hatch at the bottom of the shaft opens just as the items are incoming, and then closes up to prevent invasions.
Logged
Pages: 1 [2]