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Author Topic: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future  (Read 16104 times)

Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #135 on: July 22, 2013, 11:52:36 am »

Get backup from somewhere, anywhere. if the windows are not bulletproof get security shutters down. if the shutters dont exist then just shoot the idiot."I wish this idiot waited a half hour atleast. no consideration."
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #136 on: July 22, 2013, 11:57:15 am »

Get backup from somewhere, anywhere. if the windows are not bulletproof get security shutters down. if the shutters dont exist then just shoot the idiot."I wish this idiot waited a half hour atleast. no consideration."
There aren't any windows, and hence no shutters. Its not a booth, just a desk.
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #137 on: July 22, 2013, 11:58:13 am »

For the building.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #138 on: July 22, 2013, 11:59:29 am »

For the building.
There are no windows on this floor. But they'll lockdown the rest of the building. Is that okay?
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #139 on: July 22, 2013, 12:00:18 pm »

Then how can Scott shoot at me?
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #140 on: July 22, 2013, 12:02:52 pm »

Then how can Scott shoot at me?
He has optics that let him detect you through the side of the building, plus a gun that can launch projectiles through them. And no metagaming. IC you're not aware that there are multiple shooters, since Scott hasn't opened fire yet.
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RAM

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #141 on: July 22, 2013, 12:36:28 pm »

Lets bypass the security, this place is bound to have some sort of public supply outlets, and the old laundry day excuse should get me by without too may raised eyebrows...
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #142 on: July 22, 2013, 12:44:19 pm »

Ah. I assumed there where windows. As for why I wanted the shutters down, Thats what I would do if I where getting attacked, lone idiot or no.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #143 on: July 22, 2013, 12:51:53 pm »

Ah. I assumed there where windows. As for why I wanted the shutters down, Thats what I would do if I where getting attacked, lone idiot or no.
Mmkay. You still want your guys to lock the entire place down once they get the civilians out?
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #144 on: July 22, 2013, 12:57:04 pm »

Yep. and to get whatever security forces that we have in our pocket to get over here asap.
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Zako

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #145 on: July 22, 2013, 01:11:00 pm »

((Gonna change my character speech colour cause another dude took it.))

"Soon. Just send me the details on the job so I can pack some gear and arrange transport and I can be on my way right after."
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #146 on: July 22, 2013, 01:22:43 pm »

Very well, but I won't be sending you anything. I can't afford to have any hard evidence of this floating around. I've already burned down three attempted taps on this conversation as we have spoken. Gear is fine. I'll have a car pick you up in an hour. Is that satisfactory?
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gman8181

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #147 on: July 22, 2013, 01:29:58 pm »

Bullets fly dangerously close to Jim's head as he growls under his breath while regaining his composure.  Looking around he spots the most immediate threat, a rather intimidating looking combination of flesh and machine.

"Damn cyborgs" thought Jim as he quickly starts to back up through the door he just came through.  EMPs work on cyborgs don't they?  Eh well hopefully they do!

While moving, Jim launches an EMP grenade at the nearby cyborg to disable it.  He also uses delving to make one of the security personnel nearby think he's working with the assassin to kill the target.

((Hopefully it's a sturdy door :P))
« Last Edit: July 22, 2013, 01:33:27 pm by gman8181 »
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Zako

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #148 on: July 22, 2013, 01:32:53 pm »

"Hmmmm... Better make it 3 hours or so. I've got a bit of upkeep and cleaning to do..." Rebecca replied, thinking of the bag downstairs. "What should I pack for exactly? I'd like to have an idea of what I'm going to be doing so I can prepare accordingly."
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #149 on: July 22, 2013, 02:13:28 pm »

Very well. I'm being watched right now, but then I'm always being watched. There really is no hurry, but three hours is the most I can give you right now.

Mmm.. Explosives if you have them, my man is having trouble with procuring those right now, some good rope for climbing, your own gun, street clothes..and a gown..
He pauses for a moment. That should be enough, the rest my man will get for us. Anything else you can think to bring couldn't hurt. Just make sure you only take one bag.

You have a gun and a superb carbon-fibre rope in your duffel already (you still need to clean that out). You could spend about an hour picking out the right clothes, which leaves two to find some explosives.
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