RAM_Wilhelm T.You locate a nearby terminal and after a bit of digging you pull up a directory, though its quite uninformative. It seems that you're in one of the maintenance hallways near the primary hangar. If you continue along this corridor, it should lead you directly into the hangar, and from there you could probably look for a locker room or something and get some street clothes, and then you'd have to figure out some way down to the public levels. Alternatively, there's an access panel in this same corridor that you could take that'd take you there right now without having to deal with any gangs or station security. You're still not sure what kind of crowd this is, so either path could present some serious possible risks. You're not sure you could bluff your way past a head scan if these guys turn out to be Nationalists or something.
Harry Baldman_Churchill W.You think about taking the package back to your apartment and carefully running it through a highly sophisticated, time-consuming battery of tests in order to determine whether or not the contents will kill you or not.
Whatever. You just rip the damn thing open. You find two cards inside, and you slot them into your car's computer.
Funds transferred. There, that should last you a while. The company doesn't have any jobs for you right now, so you've got plenty of time to kill. You could either go see if Takumi has any work for you, or go burn some of that dosh you just earned. Or both.
kingfisher1112_Simmons S.You don't know much about borgs, but it looks like these ones kept their old skulls. Should be simple enough just to air em' out.
Shit. You notice a lot of quick movement going on inside. Pretty much everything is a blur as the crowds all make a collective rush for the elevators, and you guess that your partner must've already started shooting. When some of the feedback fades you can make out a bunch of security officers pinning down your buddy while a borg gets ready to turn him into swiss cheese.
Zako_Markowitz R.Ah! My Lady Markowitz! Its been too long, surely! And yes, as a matter of fact, I could use an extra pair of hands, as it is. When can you leave?gman8181_Friendly J.You shoulder through the door, sub energy gun in hand. No one notices you right away except three men that were heading directly for the door. One you recognise as another security officer like the two you left lying in puddles on the floor back in the maintenance hall, and he's leading the way, thus he spots you first. The two men tagging along behind him are dressed much differently, one in a tailored business suit and the other in a dark leather trench coat that billows behind him as he walks. They seem to be engaged in a one-sided conversation, and don't even notice anything is amiss until the man walking in front of them is suddenly riddled with bullets. You open up, cutting the guard down and sweeping your aim towards the exec and his partner that are trailing not far behind behind. The man in the coat grabs the exec and pushes his head down, shielding him with his body and guiding him towards the reception desk. At the same time he draws a magnum with his free hand and begins firing at you. You flinch as several rounds hiss past your head and you're forced to move, missing the opportunity to kill the target as the man, obviously a bodyguard, throws the exec over the round reception desk before leaping over it himself. You turn your attention to the guards nearest the door you came through who are just beginning to react to the crisis and cut loose, dropping all of them where they stand. You spin back round, ejecting a steaming energy cell and pushing another one into the feed. You can see two cyborgs at the far end of the room near the main elevators, but they along with the other guards in that half of the room are still pushing their way through the crowd to reach you. Another cyborg is closer however, and is rounding the far side of the reception desk to reach you. In the meantime around four or five guards who were behind the counter are keeping you pinned down with handgun fire. You fire a burst to keep them down and catch one of them in the shoulder. They stop shooting to take cover, but the cyborg has finished rounding the counter and his dual chainguns are spinning up. There isn't any cover nearby aside from the reception desk.
Xantolos_Harker D.You sit down next to the man. He stares at you and shifts uncomfortably, moving the briefcase he had resting on his right side atop the bench, nearest you, to the opposite side.
Angus Frace? Suddenly the man seems incredibly angry. His brow furrows and he growls.
What's it to you? His left hand moves to the case sitting on his left side.
Jembot_Frace A.A strange man sits down on your right. Could this be him? You move the case between you and him. He turns and addresses you, in a tone thats not unkind.
Angus Frace? Shit. Thats got to be him. You try to play it cool and talk back.
What's it to you? Your grip tightens on the case.
Aseaheru_B0b C.You're almost to the entrance to the maintenance hall when the door opens. You're only half paying attention due to the exec's incessant babbling so its almost a full second before you realise he's armed. You yank the exec back and down right as the assassin opens up, his gunfire tearing into the hapless guard that was escorting you not moments ago. You pull the whimpering exec behind you and push him towards the reception desk, the only cover in the entire room, and draw your FireHawk, blasting at the hooded gunman as he tries to shoot you. You toss the exec over the desk with one hand and back over it yourself, still putting rounds past the ducking man with the submachine gun. You land in a heap atop the sobbing exec and right yourself, keeping your head down and letting the magazine fall from your hand cannon even as the circular desk rumbles with the repeated impact of gunfire. You key your IN-COM and put out a message to the entire security staff in the building.
This is the Chief! Some prick just tried to cut me in half! Put the building on full alert and evacuate everyone! We have an intruder on level 50! I repeat, intruder on level 50! You yank the slide back on your FireHawk and stick it over the edge of the desk, blasting in the direction of the assassin.
Ysgra Employee KIN Cert.Name: Tobias Wilhelm
Gender: Male
Appearance: Large, muscular, and overweight. Black hair, black eyes, black skin, black leather suit. Minor modifications to life in space.
Background: Pilot.
Bio: Born on a ship, which was lost, along with parents, during teen years. Have been getting work with any crew that will have me since.
Association: Ysgra Corporation
Psychic Potential: Kinesis
Goals: I want to get my own ship, customise it until everything is just right, and then build up enough resources to be free to spend the rest of my days exploring the great beyond.
Pan Employee DLV Cert.Name: William Churchill, commonly called Little Billy Churchill or worse, Little Charlie Hopkins
Gender: Male
Appearance: a young man, about 22 years old, 1 meter and 80 centimeters tall, slightly chubby. Age hasn't been kind to him - though he most certainly may have looked rather endearing as a child, now he just looks weird and slightly unusual. He has a very prominent stubble, and he usually wears a red baseball cap and the uniform of whatever place he happens to be working at on any given week. Currently, the honor of being Billy's employer belongs to Yang's Bakery and boy, does Billy look quite sour in its characteristic white delivery boy's outfit.
Background: currently working at a bakery as a cake delivery boy, formerly a successful child actor.
Bio: born in a small family on the less pleasant side of town, Billy always knew he would grow up to do something great, something special. As it turns out, he didn't quite have to grow up. Being an uncharacteristically handsome child with an uncharacteristically pleasant voice, he discovered his love for theater at the age of six, and at the age of eight he was already an established member of the junior troupe. A decent actor, not a bad singer and a rather good dancer, he became one of the more popular character actors among his peers. He was only nine when he appeared in his first commercial, one for Terricorp Instant Oodles of Noodles, aired on the interconnected and integrated multimedia network. This was followed by several more, and then by a few bit parts in several shows as an endearing, cynical tyke that the public couldn't help but love. And then, at the tender age of ten, a few executives came up with an amazing idea - the Little Charlie Hopkins Show, the show that would finally grant little Billy his much-needed time in the spotlight. With his disturbingly unchildlike behavior and fondness for black humor, little Billy became extremely famous, and soon rather rich as well. However, times went by and Billy grew - by the age of 15, he was already a rather tall, hairy teenager, and the routine just didn't cut it anymore. So, after about two more years of desperately clinging onto brutal violence and other cliche, uninspired gimmicks, the Not-So-Little Charlie Hopkins Show died a quiet, overdue death, abandoning its time slot, never to return. And with the show died Billy's career, such as it was. He couldn't get work, not having the acting chops or the requisite respect to get into movies, and his wellspring of comedy had dried up completely. So he got into producing and investing, which he was also terrible at. By the age of 19, he had lost all of the money he had earned in his ventures, so he had to sell his downtown apartment to pay off any lingering debts, then get a cheaper one in the lower quarters. Also, he had to get an actual job, something which caused him no end of grief. Luckily, the world will always need cake delivery boys.
And just when Little Billy thought his life had settled into a nice groove, he was struck by a surprise in his regular physical and mental checkup mandated by his health service provider, Pan. After sticking him in various devices and sticking him with various devices, not to mention asking him several questions, the doctor said that he had something called psychic potential. That was the first time anyone said he had potential since he was twelve years old. Curious, Billy asked what that meant. The doctor told him that he'd contact him soon with details. That, or one of his representatives. And he did! He made Billy a job offer! Real clandestine-like, they said he could manipulate minds and stuff. Eager to get the most out of his newfound, heretofore unknown talent, he signed right up. Hey, beats subsisting on cake delivery.
Association: Pan Corporation
Psychic Potential: Delving
Goals: any jobs and activities will do, but hardcore psychic shit preferred (though go a little easy on him first, so he can get used to being a hardcore psychic). Both as a short-term and long-term goal. Because it sounds awesome!
Hokoto Employee DLV Cert.Name: Scott Simmons
Gender:Male
Appearance: His face is rounded, but hard, and also a bit tanned. It's obvious he's lived a while, the crows feet, wrinkles and other such indications all around. He is usually seen with a synthcig between his lips, while his eyes dart around the room. The rest of him also indicates his personality, he walks with a limp, and is upright and alert. His hair is grey and short, and his eyes are a dull green. Finally, a very noir trenchcoat adorns his body and on special occasions, a fedora.
Background: Private Security. ( Bodyguard, investigator...)
Bio: Born on the Moon to mercenary parents, he quickly got into violence at a young age. Scraps with other kids, bigger kids, and running away from adults were all favourites. He entered a complete rebel phase where he very nearly got killed by a gang, and now stays well away from crime. He took up smoking after that, and moved to Earth and the urban jungle. Got into retail for a while, tried the police, but eventually ended up as a security director for a small time company. He split off after the manager died of disease and the company was liquidated, spending his funds on a nice apartment and saved up. However, the bank is running dry. It's time for work.
Association: Hokoto Arms International
Psychic Potential: Delving (affecting people's minds)
Goals: What kinds of jobs or activities to you want to be involved in?
Investigation, and espionage. Deep cover missions, potential break ins, assassination.
Kavatar Employee KIN Cert.Name: Rebecca Markowitz (Codename: Widow)
Gender: Female
Appearance: Exactly 1.7 meters tall with lightly coloured skin, plain dark brown hair that's been cut at mid neck height and of uncertain age, though she LOOKS like she's about 18 to 22 years old. She's not well endowed, but she's lithe, graceful and has just the right curves in the right places to come off as attractive despite this. She is wiry, athletic and moves with a practiced balance and grace in her every step.
Background: Freelance Espionage Agent
Bio: Born on a planet on the outskirts of the Milky Way, Rebecca had a somewhat rough upbringing under a government under the control of a tyrannical dictator, being forced with most of the other citizens to live in slums with her family. When she was 15, her family was taken and executed on suspicion of being traitors and spies, despite them not having done such a thing, and she was spared by luck when the guards had missed her when she was hiding in a storage compartment in the basement.
She found a Star League official after she stowed away off world and told her story after managing to gather enough proof of her families demise at the hands of her original corrupt government, and was taken in by governmental espionage services for training. After succeeding at her training, she was a key part in the downfall (and eventually death) of the old tyrant she lived under and decided to leave the service for her own desires. She's been working as a freelance agent since then.
Association: Kavatar Incorporated
Psychic Potential: Kinesis
Goals: Espionage, Investigation and, for the right price, some assassination, theft and counter-espionage.
Hokoto Employee DLV Cert.Name: Jim Friendly
Gender: Male
Appearance: 6ft tall, somewhat thin, light skin, dark brown piercing eyes and hair which is cut somewhat short. The oddest thing about Jim is his almost ageless appearance, seeming neither young nor old but somehow timeless. He never tells anyone his age either and some people question why he keeps it such a secret.
Background: Jim's job is in genetic engineering. He originally worked for the Pan Corporation as one of their brightest employees, creating cures and solutions for all sorts of different diseases and illnesses. His primary assignment was helping the richest people live unnaturally long lives. Eventually he became sick and envious of the wealthy continuously buying on additional years of life while he felt he was making little progress in his own. Luckily for him, the Hokoto Arms International came to him some time later with a job offer. If Jim would use his advanced knowledge in genetics to create biological weapons instead of cures, they would give him as much money and power as he could dream of. First, he need only prove his worth and his loyalty.
Bio: Jim had long wondered about the secret potential of genetics which he saw as one of the greatest possible ways to longevity and power. For that reason, he found himself employed by the Pan Corporation using his knowledge of genetics to make cures and extend the life of the rich. His ambition was not sated there though, and he grew envious of the many clients he saw going through with their money, power and their ability to simply buy long life. Later on, he was offered a contract from Hokoto Arms International to make biological weapons. Here he hoped to gain more power and prestige than he previously has been given at the Pan Corporation.
Association: Hokoto Arms International
Psychic Potential: Delving
Goals: To take over the Hokoto Arms International and use that power to carve out an empire for himself while using his knowledge in genetics to attain longevity as well as to create dangerous biological weapons
Pan Employee KIN Cert.Name: Dale Harker
Gender: Male
Appearance: A bland individual, Dale has flat brown hair, brown eyes, a dull expression on his dull face, and is altogether rather unnoticable.
Background: Dale works as a psi coach at Pan Corp, helping company agents hone their skills. He somehow does this even while talking in a monotone.
Bio: Dale was born to a rather bad family. An abusive mother, absent father, and downright dickish siblings combined to make his then-emotional behavior rather turbulent and moody. He got into trouble early on, picking fights with most anybody, defacing buildings, the lot. And as he got older, the abuse from his mother and siblings only got more intense. This didn't end well in Dale's teens when his kinesis manifested. It was when the oldst brother, drunk, was beating on him that it was unleashed.
Pan Corp heard about the unfortunate deaths and decided to cover up the crimes the teen had commited. They cleaned up what was left of the bodies, gave Dale a job and a house, and left him.
Now he never shows any emotion.
Tightly controlled.
Almost bland, even.
Corp: Pan Corporation
Goals: Dale wishes to find the control gene for psychic ability and manipulate it to his advantage, though he welcomes the occasional assassination to flex his psychic muscles and basically any psychic mission.
Psychic Potential: Kinesis
Kavatar Employee DLV Cert.Name: Angus Frace
Gender: Male
Appearance: Fairly nondescript, tallish, about 6 foot 4, dark skin. His fingers are the first thing that most people notice about him, they are long and elegant, the fingers of someone who is very good with his hands.
Background: 'Fingersmith'/Pickpocket, stole to survive.
Bio: Angus was born in the slums, and destined for an average life if it wasn't for his one unusual feature. As most people living in poverty are forced to, he has stolen to feed himself since he was young. However, he was naturally more skilled with it than others. The thing with Angus was, he never got caught. He could take your false teeth out of your mouth and you'd be none the wiser. He called himself a fingersmith, because a pickpocket was somebody who got caught. He had mastered the art of stealing, or so he thought. what he didn't know was that he didn't have any actual pickpocketing ability, he simply had very powerful latent delving abilities. This allowed him to manipulate the person so they didn't sense him stealing their stuff.
One day, he tried to steal the wallet of the director of Kavatar Incorporated. However, while he managed to steal his wallet, the directors bodyguards noticed him stealing it, as his power wasn't strong enough to affect more than 1 person yet. the director was himself a Delver, and amazed that Angus could Delve into him without him noticing. He was apprehended and taken into custody by Kavatar, where due to his potential to be a real asset if he utilized his full psychic potential, he was told of his real abilities and given a simple choice: work with them or be thrown into prison. He chose the former option.
Association: Kavatar Incorporated
Psychic Potential: Delving
Goals: To make money doing whatever dirty jobs need to be done, preferably not killing but he will kill if the price is right, he would much prefer corporate espionage however.
Kavatar Employee KIN Cert.Name: Charles Bob
Gender: Male
Appearance: He is tall, with relatively small but well defined muscles. Despite this, he still has enough extra mass that most people dont look twice at him. His long dark hair and beard cover most of his face, and his eyes always appear half shut. He dislikes dealing with people, but when he must deal with them he is surprisingly polite and courteous. His normally gruff voice can slip into almost any accent and "class", allowing him to once get almost any job for his last employers, a small salvage group.
Background: EVA specialist. Mostly works on space construction/deconstruction.
Bio: His early life is a mystery, even to himself. The start of his life, to him anyways, was getting out of the military. More recently he has worked with a small company called Stone Recycling, a scavenge company devoted to dissembling "hulks".
Association: Kavatar Incorporated (robotics developer, interested in cybernetics and androids)
Psychic Potential: Kinesis (affecting physical matter or energies)
Goals: Things in space. He one day wishes to own a scavenge vessel and live relatively invisibly, just one more hunk of metal in a universe of them.