Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 13

Author Topic: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future  (Read 16124 times)

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #105 on: July 20, 2013, 02:24:25 am »

RAM_Wilhelm T.
You make it into the station, and find yourself in a maintenance hallway. You pop the seals on your hardsuit and hide it next to some exposed conduits inside a wall. You tuck your pistol into your belt, then tug at the red engineer undersuit you're wearing. You'll need to find some better clothes if you want to blend in.

Harry Baldman_Churchill W.
You arrive at the Plaza. A man taps on your window and you roll it down. He hands you a paper package before disappearing into the night.

kingfisher1112_Simmons S.
You can see some two dozen security officers, as well as a few large cyborgs patrolling the reception area. Its also filled with innocent businessmen, but your employer said that collateral damage was a nonissue.

Zako_Markowitz R.
You call Jonathan. He picks up on the third ring. Hullo?

gman8181_Friendly J.
Your plan was to blow the cables to the main elevators (which you have already set explosives on), force one of the doors open, and fast rope down to the first floor, then leave through the lobby using the confusion created by the evacuation of the building to escape through the front. Your partner will meet you outside in a fast car and you'll hightail it out together.

You head towards the door leading to the reception. The plan was to shoot the exec in the reception hall, or kill him with the explosives you'd planted if he'd already made it to the elevator, and if he somehow made it to the front your partner would have a shot, as the lobby is made entirely of glass. The plan is bulletproof, so to speak, as long as he leaves using the main elevator or the stairs. You reach the door. You can hear the dull roar of a hundred people politely talking on the other side. Which is to be expected. These offices are always open, and you had planned for there to be innocent business people milling about in the reception, which, due to this being a one man infiltration and entirely outnumbered, will work to your advantage.

Xantolos_Harker D.
Your musings are interrupted when you receive an urgent call on your IN-COM.

A man named Angus Frace will be arriving at this Park momentarily to deliver a case filled with documents to a contact. He doesn't know what his contact looks like, and he doesn't know who you are. His contact will be arriving in twenty minutes, and somehow that man knows your face. Retrieve those documents before he can identify you. Mr. Frace is driving a white Gattsus Lunar sedan. Use any means necessary to retrieve the case. Public violence is acceptable, we control the police in that area.

Moments after you hang up, you see a white sedan pull up. A man gets out, with a briefcase in his hands, then walks over to some nearby benches and sits down. He's facing away from you, and seems rather calm.

Jembot_Frace A.
You arrive at Kalpum Park and get out of your car. You walk over to the benches near the COM booth just like you were told, and wait for your contact. You receive an urgent text on your IN-COM from your company handler. someone is trying to kill you. you must deliver the case. he works for kavatar and hes a delvr. thats all i know..

Aseaheru_B0b C.
You reach the main elevators. A guard steps forward to stop you before the exec can touch the switch. Sorry sirs, the elevators  are undergoing repairs. You cock an eyebrow at him, and he turns to explain. Something with the cables. One of them jammed yesterday and a dozen people were stuck inside for over an hour. We've got guys checking it out, and we want to do a full sweep in case any of the others are faulty as well. For now you should use the service elevators. He turns and motions toward his partner. Niles will escort you. Sorry for the trouble. A well-built, man with dark skin wearing a dark blue security uniform and carrying a submachine gun steps forward. This way sirs. He leads you back across the reception room, towards the door leading to the maintenance hall.



Ysgra Employee KIN Cert.

Pan Employee DLV Cert.

Hokoto Employee DLV Cert.

Kavatar Employee KIN Cert.

Hokoto Employee DLV Cert.

Pan Employee KIN Cert.

Kavatar Employee DLV Cert.

Kavatar Employee KIN Cert.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #106 on: July 20, 2013, 02:28:12 am »

Dale let out a quiet huff and stood up from the bench. Without acknowledging anything further, he strode out of the park and into the black of the back alleys of the city.
Towards home.
Past the stim dealers, booze peddlers, pocket inspectors, down into the back alleyways, the filth and grime everpresent.
He blasted the dirt from his direct path as he walked through it and eventually he came to the little alcove in one of the parts of the city that always seems to be hidden, no matter where it is. It wasn't much; several thousand locks on the door, a door, a thin matress...not much in all. But it was home, and Dale's anger lessened just a tiny bit at the sight of it.
He would get a job. Then his plan could begin.

Assuming it's night, head back to house location and sleep until morning.
Have violent dreams.

bahaha cancelled your action :D
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #107 on: July 20, 2013, 02:30:20 am »

Walk up to the man. Sit down on the bench next to him.

Angus Frace?

Dale let out a quiet huff and stood up from the bench. Without acknowledging anything further, he strode out of the park and into the black of the back alleys of the city.
Towards home.
Past the stim dealers, booze peddlers, pocket inspectors, down into the back alleyways, the filth and grime everpresent.
He blasted the dirt from his direct path as he walked through it and eventually he came to the little alcove in one of the parts of the city that always seems to be hidden, no matter where it is. It wasn't much; several thousand locks on the door, a door, a thin matress...not much in all. But it was home, and Dale's anger lessened just a tiny bit at the sight of it.
He would get a job. Then his plan could begin.

Assuming it's night, head back to house location and sleep until morning.
Have violent dreams.

bahaha cancelled your action :D
...
HE WAS IMAGINING DOING SO
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #108 on: July 20, 2013, 05:07:54 am »

((I waited all this time for a turn and I get 'Hullo?'? That's it?!

...

*grumble*))

"Jonathan, it's Widow. I'm currently got far too much spare time on my hands and I'm looking for a job. Do you need an extra pair of hands, by any chance?" Rebecca said into the phone as she swirled her glass.

Talk to the man.
Logged

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #109 on: July 20, 2013, 05:10:22 am »

((I waited all this time for a turn and I get 'Hullo?'? That's it?!

...

*grumble*))
((Blame me.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #110 on: July 20, 2013, 05:16:18 am »

The man who gave him the package could be the guy who's supposed to pay him, Billy thinks. Could also be a prankster terrorist. Never hurts to check.

Very carefully examine package for its shape, consistency, possible contents, with psychic powers if possible. If nothing terribly unusual found, cautiously open it.
Logged

kingfisher1112

  • Bay Watcher
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #111 on: July 20, 2013, 05:28:20 am »

Scott lays his smoke on the table, grabbing another one and lighting it up. He didn't seem to want to finish one today. His eye had been glued to that scope, until he saw the cyborgs. They were terrifying. Huge slabs of human engineering, half human, half robot, all kill. He hoped that these flechettes would be enough, though he doubted much could stand against these. He observed the building again, scanning for anyone important and checking for any weak spots on the cyborgs.
Logged
Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #112 on: July 20, 2013, 05:28:33 am »

((I waited all this time for a turn and I get 'Hullo?'? That's it?!

...

*grumble*))
Did you see my post about the power outage? The one that happened while I was writing the turn? I had at least 10 20 fucking lines for every single one of you.
« Last Edit: July 20, 2013, 05:30:36 am by GUNINANRUNIN »
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #113 on: July 20, 2013, 09:59:59 am »

That must be a bitch. Oh well.

Go with the flow, get reports on the lifts as soon as possible.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #114 on: July 20, 2013, 02:09:19 pm »

Ouch. I didn't see that actually. Sorry.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #115 on: July 20, 2013, 07:56:28 pm »

I look for a hub to the maintenance corridor that might contain a map of the station. I ma looking for anywhere that my current outfit would not be too out of place, such as a slum, engineering /repair bay, or gym. If I don't find such a thing then I look for a lock and attempt to acquire a native maintenance outfit.

((I may have missed something, but I have no idea what my mission might be. Based upon my profile, I guess I am here to beg/borrow/buy/steal my own ship?))
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #116 on: July 21, 2013, 02:18:47 am »

Ouch. I didn't see that actually. Sorry.
Its okay! I'm not mad at you, just the sky, for deciding to kame hame ha the power substation for my part of the neighborhood. It was literally nonstop lightning outside for two hours. Even when I had the blinds closed I still didn't need to turn any lights on to see exactly what I was doing (it was the middle of the night). It was like a rave, except without any drugs.

((I may have missed something, but I have no idea what my mission might be. Based upon my profile, I guess I am here to beg/borrow/buy/steal my own ship?))
You haven't missed anything, I just haven't told you what it was IC yet. No, your goals are all long-term. You wouldn't want to steal a ship with the intent of keeping it anyway. They're very easy to track down given time.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #117 on: July 21, 2013, 02:39:13 am »

Go with the flow, get reports on the lifts as soon as possible.
What?
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #118 on: July 21, 2013, 06:29:40 am »

Go where I have to, and find out when the lifts are working, why they failed, etc.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #119 on: July 21, 2013, 06:47:25 am »

Go where I have to, and find out when the lifts are working, why they failed, etc.
Ah, okay.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 13