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Author Topic: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future  (Read 16129 times)

RAM

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #90 on: July 18, 2013, 06:26:46 pm »

Well, yes, but missiles are all about going in one direction very quickly, it probably has only small manoeuvring jets or possibly just modifies its main exhaust. And all its programming would be centred around tracking. Things like cutting power, or matching velocity, would be alien to it...
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #91 on: July 18, 2013, 07:43:36 pm »

Like I said, hack it. Hack and mod it to death.
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RAM

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #92 on: July 19, 2013, 06:15:46 am »

Well that would be all fine and well in a workshop, with engineering expertise. But for all I know I would have to do it blind by telekinesis using technical schematics from an advertising brochure...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #93 on: July 19, 2013, 06:56:31 am »

"Well I could remove the warhead from a missile and use it as a ferry to the station while we leave the ship here. Though missiles don't exactly have brakes..."
Say.. There's an idea! You don't need brakes! We've got hardsuits with manoeuvring thrusters so we could just gut a torpedo, stuff you inside, aim you just a hair over the station, have you hop out a little ways away, find a maintenance airlock, and you're right as rain. The station don't have no bloody point-defence so there's no worry about them dusting you either. Its beautiful baby! Only, you'll have to find some way back, but seeing as its a commercial station, I'm sure you'll be able to figure some way back here. The suit won't have enough juice to get you even a quarter of a mile so you'll just have to snag a ship, or pay your way. Doesn't matter to me as long as you don't come back with Star League up your arse.

((You guys think too hard.))
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Aseaheru

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #94 on: July 19, 2013, 12:43:53 pm »

Gotta negate that thrust. I play far too much KSP and read far, far too much hardish sifi.
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RAM

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #95 on: July 19, 2013, 06:21:06 pm »

I will jusmp on the proverbial bandwagon, or literal missile...
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #96 on: July 19, 2013, 07:49:17 pm »

Okay. I think thats everyone..
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Xantalos

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #97 on: July 20, 2013, 12:05:19 am »

Okay. I think thats everyone..
I don't have much to do, but if you want I can RP me waiting patiently.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #98 on: July 20, 2013, 12:46:55 am »

Yes, please.
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Xantalos

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #99 on: July 20, 2013, 01:29:09 am »

Yes, please.
Hold on a bit; I have to post for a game I've been holding up with my lazy for ~a month.
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #100 on: July 20, 2013, 01:37:05 am »

So I'm shooting stuff to protect a guy or just shooting the guy outright?
Didn't notice this spoiler before.

Both you and gman were both hired to kill the businessman. You both know what he looks like, and where he'll be. Thats it. It doesn't matter who kills him, either way you both get paid. You can't see any faces though since you're using optics to shoot through the walls of the building, so all you've got are silhouettes. So your best bet is to just protect gman, since he can use his eyes to discriminate and kill the target. Gman's suit has a transponder, so you don't have to worry about hitting him on accident.
« Last Edit: July 20, 2013, 01:38:51 am by GUNINANRUNIN »
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #101 on: July 20, 2013, 01:46:33 am »

Oh my fucking god.. There was a two second power outage right as I was saving the turn.. I'm still going to post it in a few minutes, but fuck the usual amount of love and detail.
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Xantalos

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #102 on: July 20, 2013, 01:50:21 am »

*insert random gibberish here*
*and turn too*
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Parsely

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Re: Scald (RPG) - You're a Corporate Spy 3,000 Years in the Future
« Reply #103 on: July 20, 2013, 01:54:10 am »

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Xantalos

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