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Poll

What should we tell the mountainhome?

A - Long live the King, Baron up and join the mountainhome for good.
B - Long live our own ends, distance the Fort from the mountainhome for good.
If both votes are tied, RNG decides. A vote placed here will be strategically wasted.

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Author Topic: The Everlasting Breath's: Amberfortune  (Read 20425 times)

Loud Whispers

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The Everlasting Breath's: Amberfortune
« on: June 27, 2013, 09:55:42 pm »

On the coldest Spring of 321, 7 Dwarves formed the Everlasting Breath and set out to form the Fortress Amberfortune.

Spoiler (click to show/hide)

"Goden, are you sure this is the right place on the map?"

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"Yeah sure."



The rules are simple to this story. There will be no great towers or excavations. A quarry at most, will be the extent of the construction. Everything will be military. Doors? No one's allowed doors. And no hatches either, or anything like bridges that would break the spirit of things. What are farms? Who farms? We'll wait it out for the supplies caravan.

And so begins the new frontier at the Blizzard of death. 7 speardwarves shall construct a fine war machine for the glory of the mountainhome.

Grab some migrant names while they come.

Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #1 on: June 28, 2013, 11:52:51 am »

Welcome to Trench Fortress.

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Migrants have arrived, will begin Dwarfing anyone who wills it. Giant Stoats have been fended off, the Reindeer have not yet been successfully hunted. Owls watch us. Where are the Polar Bears. Borehole #1 has failed to reach water. Borehole #2 may reach water. Food is losing mass. Drink is almost gone.

Matoro

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Re: The Everlasting Breath's: Amberfortune
« Reply #2 on: June 28, 2013, 12:11:31 pm »

Another freezing cold fortress with Amber on its title?

This is awesome. This is so awesome. I actually just planned to start a terrifying tundra fort with aquifier.

Posting to watch.

That snowy wasteland shall be painted with the blood of our enemies!
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Ruhn

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Re: The Everlasting Breath's: Amberfortune
« Reply #3 on: June 28, 2013, 03:52:54 pm »

Trench warfare could actually be a very effective defence against ranged attacks.
No doors, hatches, or bridges really makes the fortress interior dangerous.
I'll take a male dwarf names Ruhn, if you please.

Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #4 on: June 28, 2013, 05:16:57 pm »

Trench warfare could actually be a very effective defence against ranged attacks.
No doors, hatches, or bridges really makes the fortress interior dangerous.
I'll take a male dwarf names Ruhn, if you please.
Spoiler (click to show/hide)
'You bring an axe? Soldiers?'
'I am... Ruhn. Woodcutter. This is Limul, my wife.'
'Good enough, you are soldiers Ruhn and Limul now. You will teach others the axe swinging when they come now. Leave and the polar bears will get you.
Welcome to Amberfortune. Sleeping quarters are on the Western trench.'


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Two matters are at hand.

__________________________________________________________________________________

Spoiler (click to show/hide)
Litast ran to Goden at the forge.
"COMMANDER GODEN! The wolves do not stop howling! Soon they will be on the trenches, should we attack while the weather is clear?"
Goden looked up from behind frozen bushels.
"Get all ready Dwarves armed."

Fight, attempt to scare off, or attempt to avoid?
Five of the 7 Speardwarves are available along with 2 Dwarves with axes. All have copper weapons with oak shields, barring the one bronze axe.


Secondly, I would like to ask the forum's permission to break the no 'constructs rule' to create a rather flashy vault in the caverns.

Why?

Spoiler (click to show/hide)

I think I just chanced upon the most aptly named Fortress of all time.

Matoro

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Re: The Everlasting Breath's: Amberfortune
« Reply #5 on: June 29, 2013, 02:55:20 am »

Wouldn't it be more awsome if you'd build a giant aboveground statue filled with amber opals? Like, a giant statue of dwarf striking down a goblin or whatever. It could also be collapsed as a last line of defence. It would be totally so much more awesome than bulding a vault in the caverns.

... maybe if you dig to the magma and start glass industry? You have white sand, right?

Imagine it. A giant glass statue of dwarf towering in the tundra. Everyone would see it from afar and feel the fear and respect in their hearts. The Statue of Dwarvinity would show everyone that there is no messing with the dwarfs of Amberfortune!

Also could you dorf me? Matoro, the fortresses first swordsdwarf.
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Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #6 on: June 29, 2013, 06:01:57 pm »

Wouldn't it be more awsome if you'd build a giant aboveground statue filled with amber opals?
Maybe. But it wouldn't be that grand, there's only 16zlvls of sky to work with. It'd be a small statue, not able to hold much opal at all.

Like, a giant statue of dwarf striking down a goblin or whatever. It could also be collapsed as a last line of defence. It would be totally so much more awesome than bulding a vault in the caverns.
I have plans. You do not surmise...

... maybe if you dig to the magma and start glass industry? You have white sand, right?
Fuel [No]
Sand [No]
Knowledge [Have never used glass]

Imagine it. A giant glass statue of dwarf towering in the tundra. Everyone would see it from afar and feel the fear and respect in their hearts. The Statue of Dwarvinity would show everyone that there is no messing with the dwarfs of Amberfortune!
Pah. A tiny, fragile thing that topples like snow in dust. What is scary? Where is respect? Let them laugh. Let them walk across the trenches, let them die and rot and be eaten by the ice wolves and laugh more AS THEY DIE. THEN THEY WILL KNOW FEAR.

Also could you dorf me? Matoro, the fortresses first swordsdwarf.
Soon.

Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #7 on: June 30, 2013, 03:43:02 pm »

Trench theory tested. Effective, but totally conclusive results it was not.

Spoiler (click to show/hide)
The Wolves saw nothing.
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Inconspicuousness however, this is not where trenches are invaluable. There are numerous issues of soldiers following station orders. I tell you, move there! And they move there, but further away. In trenches and towers, Dwarves do not flee or charge, nor do they mill around wherever you wish them not to be. No matter how far away they decide to stray away from the station order, they will not leave the zlvl or plane the order is given. When you stand in the field, how are you to be certain of where the commander's eyes are fixed? But when surrounded by walls, following the commander's eyes are as easy as following your own. Use traffic designations to create a system of trenches and fortifications, soon you are able to position your Dwarves anywhere, attack everywhere with the safe knowledge that they will not preemptively attack the enemy when the forces are not properly rallied for war.
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Caught completely unaware, the first wolf was instantly beset by 5 speardwarves and incapacitated. The second was injured and tried to flee, minus a foot. The third bravely led a defense, trying to pick off Ber while she was preoccupied with killing the first wolf. The fourth and fifth were too far away to do much, as the speed at which they succumbed to the many spears was ferocious.
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Retreat always ends in slaughter when retreat is done alone.
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If you are caught in the jaws of defeat, do not try to snatch yourself away. Charge into those jaws and reserve nothing.

In this first conflict, only two bruises made up the butcher's bill.
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Simulations without the trenches dictate 4 minor wounds and one casualty. The trenches are effective, but a more dangerous foe is needed to gauge just how effective. The wolves were led by an incompetent leader, she didn't scout ahead nor did she hold her unit together in  the blizzard. Perhaps the goblins too will be hurt by the storm, but this is not an assumption to easily make.

-Goden's Method


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Skulls make good waypoints.

Ruhn

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Re: The Everlasting Breath's: Amberfortune
« Reply #8 on: July 01, 2013, 09:45:03 am »

Trenches seem effective so far, with little construction I wonder if the size of goblin sieges will be small?

Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #9 on: July 03, 2013, 06:57:27 pm »

More digging is being done, planning the logistics of reinforcing the trenches with ice walls and seeing if it is possible. No new migrants have arrived that a Matoro Dwarf can be had yet, but on the bright side:
Spoiler (click to show/hide)
So much food.

Trenches seem effective so far, with little construction I wonder if the size of goblin sieges will be small?
I've got that covered. If I take the wealth of the Humans and Elves, I create a self-fueling economy that is sure to attract more goblin investors.


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Spoiler (click to show/hide)
The tracks are true. SPEARDWARVES! READY YOURSELVES!

...

Where did the beast go?

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It can keep them.

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"Bears."


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Pride of Amberfortune, where did you go?
« Last Edit: July 03, 2013, 09:10:48 pm by Loud Whispers »
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HectorX

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Re: The Everlasting Breath's: Amberfortune
« Reply #10 on: July 04, 2013, 06:43:18 pm »

That polar bear made me immediately think "Polar bear capes for the soldiers."

Great work so far!
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Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #11 on: July 05, 2013, 12:24:46 am »

That polar bear made me immediately think "Polar bear capes for the soldiers."

Great work so far!
Thanks! The bears aren't threats anymore, not while the Speardwarves are about anyways. Two more polar bears snuck into the trenches, two more polar bears died. The troglodytes do more damage than they do.

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Spoiler (click to show/hide)
HUNTING! Your army will need to feed at some point. What better way to achieve nutrition than to hunt? It trains the soldiers in soldiery while keeping them away from the drole demanding nature of farming - and it's quick to butcher, by virtue of its necessary haste. Here we see a pair of Dwarves working as a team to scatter the herd of reindeer and single out one from the rest. Some reindeer are faster than Dwarves. Scattering the herd lets you single out the slowest with individual soldiers, until you are only left with the fastest reindeer. That and ambushing from hidden places, which almost always nets you with one definite kill as long as you spring the ambush at the right time. Even the fastest reindeer cannot flee to the best of its capabilities if it's stunned or bleeding. One slip up leads to perforation and spears.
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And with superior training and every other reindeer killed, even the fastest reindeer left alive will fall. Simply guide it into the ever-encircling path of your mighty hunters, and the quarry will soon be at your butcher's door.
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There are other kinds of hunting too. Elaborate traps to ensnare whole herds can be built, and with luck one day patience will deliver to your stomach.
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And when food comes to you, why deny it? Would you seek to barter, to risk losing your riches and your vitality?
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Guard your edibles and brewed delights, ensure there is no avenue for it to disappear from anything but the hands of a soldier!

And the rest as they say, is happy eating.


____________________________________________________________________________________________

Spoiler (click to show/hide)

The Elf merchants fortunately died quick enough deaths. Spears wrenched in the guts and lungs meant that they soon passed out from the pain and lack of oxygen and died. The animals didn't fare quite so well, but at least they gave a good boost to the larder.

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The Dwarves try hiding the evidence by burying the Elf corpses beneath the ice, completely forgetting about the bloody depot. I think Dwarves are colour blind, it explains so much.

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Commander Godem has a metal baby.

HectorX

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Re: The Everlasting Breath's: Amberfortune
« Reply #12 on: July 05, 2013, 06:19:26 am »

Would love to be assigned to a spare dwarf if possible! Need to be a part of this frozen adventure.
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Loud Whispers

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Re: The Everlasting Breath's: Amberfortune
« Reply #13 on: January 18, 2014, 11:39:46 am »

Weekly updates will resume, the Fortress lives on.

The goblins have brought the first casualties to Amberfortune.
Spoiler (click to show/hide)

I am also suspicious as to why one Dwarf has arrived with a goblin name.

It hasn't been all bad, we did get several visits from the Kobolds.
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The first ran straight into a trench full of soldiers.
The second became the first ever foreign contestant to our boxing matches.
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The third got pegged by a crossbow bolt and was really quite sad.


Surprisingly only one Dwarf has been severely injured so far, which all things considered is rather fortunate. Excluding the kidnapped children I guess. The greatest loss sustained so far has been the loss of Goden's metal baby; a true prize for the brave Kobold that made it through the gauntlet.
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Yet with the loss of one artifact another was created.

The native life have attacked in fiercer numbers, blizzard men being found in the plains ripe for copper spears and iron axes to kill. The Dwarven supply caravans imported a huge quantity of much needed food and alcohol; cheese, meat and booze swapped for a share in Amberfortune's skull totem stockpile, amongst some other niceties. 37 out of 42 Dwarves carry weapons, 19 carry armour of some sort - bone, leather or metal. I await the first goblin ambush with anticipation.

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The trenches are being dug deeper still.
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Wild reindeer den!
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A small village with a dominion over so much land, as seen from the skies. All is pleasant in Amberfortune.

exodius1

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Re: The Everlasting Breath's: Amberfortune
« Reply #14 on: January 18, 2014, 02:19:08 pm »

Secondly, I would like to ask the forum's permission to break the no 'constructs rule' to create a rather flashy vault in the caverns.

Why?

Spoiler (click to show/hide)

I think I just chanced upon the most aptly named Fortress of all time.

Firstly, could I have a dwarf? I will not do anything with it, I just want one for bragging rights...

Secondly, why underground? Build one above ground, just next to Supply Depot and call it.... Amberfortune Command Bunker... For more reallistic feel use a lot of grey stone on the outside of the bunker(concrete) and wooden blocks for floors... do not forget to add windows for commanders to be able to assess the situation... unless you dislike this idea, than just ignore me^^

I did not finish reading yet so I may be a little behind on what is going on...
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It wasn't intended for you to go insane both in character and out of character.
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