TURN 4
Gewrgl mutters a curse under his breath as he shoots at a Slime-Folk Warrior (28, 14).
(150% - 75%) [74] Gewrgl barely manages to deal 26 damage, killing the Slime-person.
Kyle Johnson steadies his 6-shooter and takes careful aim at a Green Slime (26, 18).
(120% - 70%) [80] Despite being such a large target, the Green Slime manages to avoid the shots.
Lullaby rushes forward into the forest and swings its Cowgon Staff at the Green Slime (26, 18)
(115% - 110%) [45] In the confines of the forest the Cowgon Staff does more damage to the trees than anything else.
Unnamed as of yet flies backwards to get a good bead on Yellow Slime (33, 19).
(80% - 85%) [94] The slime quickly slides behind cover and dodges the shots from the hand rifle.
Clunk's shoulder rifle rams a bullet into place as it aims at Blue Slime (14, 13)
(110% - 50%) [9] The massive shot sprays slime everywhere and tears a furrow into the earth.
Anything steadily walks forward and fires a round at the Green Slime (19, 13).
(110% - 110%) [83] The shot smashes a tree and showers the Slime with splinters, but it's still it's still completely fine.
A trio of Yellow Slimes rush forward and spit acid at the Lullaby.
(100% - 35%) [22] [67] [54] The Lullaby manages to avoid some of the acid, but still takes 55 + 70 damage.
Two Green Slimes try to rush the Anything.
(125% - 20%) [68] [24] The slimes corrode the suit's legs for 28 + 24 damage before it makes a short hop to shake them off.
A pair of Yellow Slimes cross the river into a clump of trees to shoot acid at Anything.
(100% - 20%) [17] [80] The spit strikes the Anything as it hops clear of the Green Slimes, burning through its armour for 57 + 55 damage.
A Yellow Slime creeps forward to shoot at Clunk.
(100% - 20%) [20] The slime flies true and hits the suit for 58 damage.
Two Green Slimes slink forward and attack the Human Gunslingers at (25, 19) and (26, 20)
(125% - 25%) [72] [32] One is instantly killed, while another takes 24 damage.
The lone Slime-Folk Warrior aims his Steam Rifle at the surviving Gunslinger (26, 20)
(110% - 25%) [72] The Gunslinger crumbles to the ground, already dead.
The Slime-Folk Gunslinger (14, 17) is surprised when a Blue Slime rushes towards it.
(125% - 55%) [67] The Blue Slime crashes over the Slime-Person like a wave, crushing it instantly.
The two Red Slimes attack the Agricultural Suit (20, 20).
(135% - 30%) [65] [2] Together the slimes grab the suit and tear it in half before its operator can respond.
A pair of Blue Slimes converge on the Lullaby.
(145% - 35%) [93] [35] The slimes have the strength to bend steel, and deal 69 + 75 damage to the suit.
Two Homesteaders concentrate their fire on a Yellow Slime (13, 15)
(100% - 55%) [21] [31] The bullets soon leave a smear of yellow where the slime used to be.
The remaining Slime-Folk Gunslingers take cover in a grove of trees as they try to bring down the Blue Slime (15, 17)
(125% - 30%) [77] [19] Together they deal 19 + 24 damage, putting bullets into the slime until it stops moving.
The Human Gunslingers, seeing their companions killed so quickly, turn tail and run.
The Homesteaders spot the Green Slimes at (26, 19) and (27, 19) and try to bring them down.
(110% - 70%) [50] [57] [39] [92] Their fire is spotty, but the wounded slime manages to fall from their barrage.
The Agricultural Suits move to support Clunk, firing their rockets into a Red Slime (20, 19)
(100% - 60%) [83] [15] One rocket misses, but the other explodes inside the Red Slime, dealing 127 damage.
Kyle Johnson (26, 23)
Size: 6
Move: 6
Health: 60/60
Aim: +15%
Dodge: +15% (+0% from terrain)
Weapons:
6-Shooter: 50z, Damage: 16-24, Range: 8, Accuracy: 70%
Items:
Targeting Scope (+25% accuracy if you do not move this turn)
Autodoc: Heals: 30-40, Range: 1, Ammo: 4, Living Only
Lullaby (25, 17) - On Ground
Size: 16
Move: 8
Health: 131/400
Flight: 20/20 (+4)
Accuracy: +15%
Evasion: +15% (+20% from terrain)
Weapons:
Cowgon Staff: Damage: 125-200, Range: 1, Accuracy: 100%
Clunk (13, 18) - On Ground
Size: 16
Move: 6
Health: 462/520
Flight: 20/20 (+4)
Accuracy: +25%
Evasion: +20% (+0% from terrain)
Weapons:
Shoulder Rifle: Damage: 100-150, Range: 16, Accuracy: 85%, Ammo: 18/20
Gewrgl (29, 24)
Size: 8
Move: 7
Health: 48/48
Aim: +40%
Dodge: +45% (+0% from terrain)
Weapons:
Air Rifle: Damage: 24-32, Range: 12, Accuracy: 85%, Ammo: 13/15
Items:
Targeting Scope (+25% accuracy if you do not move this turn)
Autokit: Heals: 15-20, Range: 1, Ammo: 6, Living Only
Boosterpack: Ammo: 6/6 (+3 movement. Does not take up an action to use.)
Unnamed as of yet (32, 32) - Flying
Size: 16
Move: 12
Health: 250/250
Flight: 20/30 (+10)
Accuracy: +5%
Evasion: +35% (+45% from Flying)
Weapons:
Hand Rifle: Damage: 50-100, Range: 16, Accuracy: 75%, Ammo: 18/20
Items:
Jetbattery
Anything (18, 17) - On Ground
Size: 16
Move: 6
Health: 236/400
Flight: 20/20 (+4)
Accuracy: +25%
Evasion: +20% (+0% from terrain)
Weapons:
Shoulder Rifle: Damage: 100-150, Range: 16, Accuracy: 85%, Ammo: 19/20
Slime-Folk Warrior (28, 13) Health: 26/26
+40% Dodge
Steam Rifle: 13/15
Green Slime (19, 16) Health: 40/40
Slam
Green Slime (18, 16) Health: 40/40
Slam
Green Slime (26, 19) Health: 40/40
+40% Dodge
Slam
Yellow Slime (19, 13) Health: 30/30
+40% Dodge
Slam
Acid Spit: Ammo: 4/5
Yellow Slime (20, 13) Health: 30/30
+40% Dodge
Slam
Acid Spit: Ammo: 4/5
Yellow Slime (26, 16) Health: 30/30
+40% Dodge
Slam
Acid Spit: Ammo: 4/5
Yellow Slime (27, 16) Health: 30/30
+40% Dodge
Slam
Acid Spit: Ammo: 4/5
Yellow Slime (28, 17) Health: 30/30
+40% Dodge
Slam
Acid Spit: Ammo: 4/5
Blue Slime (25, 16) Health: 100/100
Slam
Blue Slime (24, 17) Health: 100/100
Slam
Red Slime (20, 19) Health: 29/300
Slam
Red Slime (21, 19) Health: 300/300
Slam
Homesteader (07, 19) Health: 56/56
+40% Dodge
Air Rifle: 14/15
Homesteader (07, 20) Health: 56/56
+40% Dodge
Air Rifle: 14/15
Homesteader (26, 28) Health: 1/56
+30% Dodge
Air Rifle: 13/15
Homesteader (27, 24) Health: 56/56
Air Rifle: 13/15
Homesteader (17, 26) Health: 56/56
Air Rifle: 13/15
Homesteader (18, 27) Health: 56/56
Air Rifle: 13/15
Human Gunslinger (26, 27) Health: 30/30
6-Shooter
Human Gunslinger (24, 27) Health: 30/30
6-Shooter
Slime-Folk Gunslinger (13, 15) Health: 26/26
+40% Dodge
6-Shooter
Slime-Folk Gunslinger (12, 16) Health: 26/26
+40% Dodge
6-Shooter
Agricultural Suit (17, 17) Health: 195/195 Flight: 8/12 (+2)
On Ground
LZ-1 Rockets: Ammo: 9/10
Scrap Metal
Agricultural Suit (19, 19) Health: 195/195 Flight: 8/12 (+2)
On Ground
LZ-1 Rockets: Ammo: 8/10
Scrap Metal
Suits are a bit like tanks. If you try to use them against infantry in woods, you're going to have a bad time.