TURN 2
Unnamed as of yet forgets that its movement isn't unlimited when it flies, and ends up at (26, 25).
The Gunslingers ignore Alexis Jade's orders and run forwards hooting and hollering.
The Agricultural Units take to the skys and jump out of White Rocks.
Kyle Johnson (23, 26)
Size: 6
Move: 6
Health: 60/60
Aim: +15%
Dodge: +15% (+0% from terrain)
Weapons:
6-Shooter: 50z, Damage: 16-24, Range: 8, Accuracy: 70%
Items:
Targeting Scope (+25% accuracy if you do not move this turn)
Autodoc: Heals: 30-40, Range: 1, Ammo: 4, Living Only
Lullaby (20, 22) - On Ground
Size: 16
Move: 8
Health: 400/400
Flight: 20/20 (+4)
Accuracy: +15%
Evasion: +15% (+0% from terrain)
Weapons:
Cowgon Staff: Damage: 125-200, Range: 1, Accuracy: 100%
Clunk (14, 24) - On Ground
Size: 16
Move: 6
Health: 520/520
Flight: 20/20 (+4)
Accuracy: +25%
Evasion: +20% (+0% from terrain)
Weapons:
Shoulder Rifle: Damage: 100-150, Range: 16, Accuracy: 85%, Ammo: 20/20
Gewrgl (22, 28)
Size: 8
Move: 7
Health: 48/48
Aim: +40%
Dodge: +45% (+0% from terrain)
Weapons:
Air Rifle: Damage: 24-32, Range: 12, Accuracy: 85%, Ammo: 15/15
Items:
Targeting Scope (+25% accuracy if you do not move this turn)
Autokit: Heals: 15-20, Range: 1, Ammo: 6, Living Only
Boosterpack: Ammo: 6/6 (+3 movement. Does not take up an action to use.)
Unnamed as of yet (26, 25) - Flying
Size: 16
Move: 12
Health: 250/250
Flight: 18/30 (+10)
Accuracy: +5%
Evasion: +35% (+35% from Flying)
Weapons:
Hand Rifle: Damage: 50-100, Range: 16, Accuracy: 75%, Ammo: 20/20
Items:
Jetbattery
Anything (18, 26) - On Ground
Size: 16
Move: 6
Health: 400/400
Flight: 20/20 (+4)
Accuracy: +25%
Evasion: +20% (+0% from terrain)
Weapons:
Shoulder Rifle: Damage: 100-150, Range: 16, Accuracy: 85%, Ammo: 20/20
Slime-Folk Warrior (34, 10) Health: 26/26
+20% Dodge
Steam Rifle: 15/15
Slime-Folk Warrior (35, 09) Health: 26/26
Steam Rifle: 15/15
Slime-Folk Warrior (35, 10) Health: 26/26
Steam Rifle: 15/15
Green Slime (20, 08) Health: 40/40
Slam
Green Slime (20, 09) Health: 40/40
Slam
Green Slime (29, 11) Health: 40/40
Slam
Green Slime (30, 12) Health: 40/40
+40% Dodge
Slam
Green Slime (30, 13) Health: 40/40
+40% Dodge
Slam
Yellow Slime (21, 06) Health: 30/30
Slam
Acid Spit: Ammo: 5/5
Yellow Slime (21, 07) Health: 30/30
Slam
Acid Spit: Ammo: 5/5
Yellow Slime (21, 07) Health: 30/30
Slam
Acid Spit: Ammo: 5/5
Yellow Slime (32, 11) Health: 30/30
+20% Dodge
Slam
Acid Spit: Ammo: 5/5
Yellow Slime (33, 11) Health: 30/30
+20% Dodge
Slam
Acid Spit: Ammo: 5/5
Yellow Slime (34, 12) Health: 30/30
+20% Dodge
Slam
Acid Spit: Ammo: 5/5
Blue Slime (22, 08) Health: 100/100
Slam
Blue Slime (23, 07) Health: 100/100
Slam
Blue Slime (19, 07) Health: 100/100
Slam
Blue Slime (19, 08) Health: 100/100
Slam
Red Slime (22, 08) Health: 300/300
Slam
Red Slime (23, 07) Health: 300/300
Slam
Homesteader (04, 26) Health: 56/56
Air Rifle: 15/15
Homesteader (04, 25) Health: 56/56
Air Rifle: 15/15
Homesteader (26, 22) Health: 56/56
Air Rifle: 15/15
Homesteader (27, 24) Health: 56/56
Air Rifle: 15/15
Homesteader (17, 26) Health: 56/56
Air Rifle: 15/15
Homesteader (18, 27) Health: 56/56
Air Rifle: 15/15
Human Gunslinger (22, 25) Health: 30/30
6-Shooter
Human Gunslinger (22, 24) Health: 30/30
6-Shooter
Human Gunslinger (21, 33) Health: 30/30
6-Shooter
Human Gunslinger (20, 25) Health: 30/30
6-Shooter
Slime-Folk Gunslinger (16, 23) Health: 26/26
6-Shooter
Slime-Folk Gunslinger (17, 22) Health: 26/26
6-Shooter
Slime-Folk Gunslinger (19, 23) Health: 26/26
6-Shooter
Agricultural Suit (17, 23) Health: 195/195 Flight: 4/12 (+2)
Flying (+20% Evasion)
LZ-1 Rockets: Ammo: 10
Scrap Metal
Agricultural Suit (18, 24) Health: 195/195 Flight: 4/12 (+2)
Flying (+20% Evasion)
LZ-1 Rockets: Ammo: 10
Scrap Metal
Agricultural Suit (21, 22) Health: 195/195 Flight: 4/12 (+2)
Flying (+20% Evasion)
LZ-1 Rockets: Ammo: 10
Scrap Metal