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Author Topic: Watcher in the West: Mission 1 Complete  (Read 7440 times)

NoahTophatz

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #30 on: June 29, 2013, 08:58:50 pm »

Clunk moves up to 14,24
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USEC_OFFICER

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #31 on: June 29, 2013, 09:05:28 pm »

Move to (22, 28). Further in that direction if you decide to let us "double-move" instead of taking an action.

No sprinting, sadly. Though given the ranges with some of these weapons I expect combat to start very shortly.
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Alexandria

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #32 on: June 29, 2013, 09:17:22 pm »

Can we give instructions to allies? Or will they act themselves or just stay put to defend homes?


Move forward to 18,26. If ally command is possible then instruct the 2 on foot to my current left and 3 to my right to move into the field behind me and hide until I order them otherwise.
If it's not then just wait for the enemy to come in range.

Put tank treads to good use.
« Last Edit: June 29, 2013, 10:16:37 pm by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

griffinpup

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #33 on: June 29, 2013, 09:26:20 pm »

Korgoth: Take to the air
Move to 38:21
Fire on 38:5

Take that, NEWBSCUM!!!  Also, let's focus the ranged slimes first, and then we can kite the other slimes around.
« Last Edit: June 30, 2013, 08:58:04 am by griffinpup »
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USEC_OFFICER

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #34 on: June 29, 2013, 10:09:53 pm »

I wish to remind everyone in suits that you'll have to specify in your actions whether you'll take to the air or not. It'd be kinda embarassing if you couldn't attack the enemy this turn because you can't move.

Can we give instructions to allies? Or will they act themselves or just stay put to defend homes?

Later allies might not be so receptive, but for now you can order your allies as you please.
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Alexandria

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #35 on: June 29, 2013, 10:17:35 pm »

Edited, I have tank treads, may as well use them.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

NoahTophatz

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #36 on: June 29, 2013, 10:48:04 pm »

I am sticking with the ground and even if driving on plains doubled my movement i cannot see a way that would allow me to attack this turn
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Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

scapheap

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #37 on: July 01, 2013, 03:25:48 pm »

20,22 head for it.
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USEC_OFFICER

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Watcher in the West: Mission 1, Turn 2
« Reply #38 on: July 01, 2013, 04:47:23 pm »

TURN 2

Spoiler: Map (click to show/hide)

Spoiler: Actions (click to show/hide)

Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: Allies (click to show/hide)
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Alexandria

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #39 on: July 01, 2013, 04:57:41 pm »

Shout at the infantry to take cover behind trees before they get shot, tell the 3 suits to follow me ( hopefully ) then advance directly forward as far as possible. If they listened then have them form a line on me 2 right 1 left.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

kj1225

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #40 on: July 01, 2013, 05:00:36 pm »

Move to 26, 23
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scapheap

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #41 on: July 01, 2013, 05:12:09 pm »

Wait here
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #42 on: July 01, 2013, 05:38:02 pm »

Move to (29, 24). Shoot at any enemy Slime-Men in range. If there aren't any of those, shoot any other enemies in range.
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NoahTophatz

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #43 on: July 01, 2013, 05:46:58 pm »

Move up to(13,18)
Shoot at the blue slime on (19,8)
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Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

griffinpup

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Re: Watcher in the West: Mission 1, Turn 2
« Reply #44 on: July 01, 2013, 05:57:48 pm »

Stay in air, shoot.30:13
Also, if you could tell us the positions of the slime ,men, that'd be great.  Time for turn 3!!!!!
« Last Edit: July 01, 2013, 07:34:09 pm by griffinpup »
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