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Author Topic: Watcher in the West: Mission 1 Complete  (Read 7430 times)

USEC_OFFICER

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Re: Watcher in the West: Sign-ups [2/6]
« Reply #15 on: June 27, 2013, 09:05:55 pm »

Glad that's sorted out then.

Also I'm bumping the avaible funds up to 350 from 300. That way the suit users can buy themselves a decent weapon. You can also name your suit if you feel like it.
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GreatWyrmGold

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Re: Watcher in the West: Sign-ups [2/6]
« Reply #16 on: June 27, 2013, 09:07:07 pm »

Neat on both counts.
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Alexandria

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Re: Watcher in the West: Sign-ups [3/6]
« Reply #17 on: June 28, 2013, 09:06:59 am »

Reserving the 6th spot, sheet coming up soon.

Will we ever be forced to fight out of the suits or can we keep in them permanently? I'm considering an isolationist style character who never leaves her suit if it's possible.

Spoiler (click to show/hide)
« Last Edit: June 28, 2013, 11:27:13 am by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

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Re: Watcher in the West: Sign-ups [3/6]
« Reply #18 on: June 28, 2013, 10:24:28 am »

Will we ever be forced to fight out of the suits or can we keep in them permanently? I'm considering an isolationist style character who never leaves her suit if it's possible.

Some missions can only be fought on foot, and others must be fought in a suit. However in a majority of missions you'll have the choice to fight on foot or in a suit. So you can't spend the entire game piloting your suit. Just most of it.
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Alexandria

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Re: Watcher in the West: Sign-ups [4/6]
« Reply #19 on: June 28, 2013, 11:27:33 am »

Sheet up.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #20 on: June 28, 2013, 12:14:13 pm »


Well, we've got 5 players ready and I'm sure that griffinpup is about done, so let's move on, shall we?

The first mission can be fought both on foot or inside a suit. Make sure you specify whether you'll be fighting in your suit or not. You can't change your mind in the middle of combat, and obviously suits can't use on-foot equipment (and vise-versa). You'll deploy inside the red boundary, one unit per hex. The slimes will deploy near the north-eastern corner of the map, but will probably be funneled by the hills and forests into the center.

If you can't read the numbers on the hexes, I can post the larger map. The numbers are easily to make out but the map is quite big, hence why I'm using the smaller one. I'll also post the legend of what hexes are what terrain type shortly, but they should be obvious at first glance.

Spoiler: Terrain (click to show/hide)
« Last Edit: June 28, 2013, 12:23:54 pm by USEC_OFFICER »
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GreatWyrmGold

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #21 on: June 28, 2013, 12:16:41 pm »

On foot, at (15, 31).
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kj1225

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #22 on: June 28, 2013, 12:21:47 pm »

On foot on 23, 31.
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scapheap

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #23 on: June 28, 2013, 12:32:10 pm »

Suit up, 20,30
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griffinpup

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #24 on: June 28, 2013, 07:57:10 pm »

Suit Up:  14:31

Also, I request a bigger map.
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NoahTophatz

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Re: Watcher in the West: Sign-ups [5/6]
« Reply #25 on: June 28, 2013, 08:22:05 pm »

Suit up 15:29
and i really need a bigger map
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Alexandria

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Re: Watcher in the West: Sign-ups [6/6]
« Reply #26 on: June 29, 2013, 05:40:33 am »

Suit 18:30

Could use the bigger map, also can you use multiple weapons at once on a suit for different targets?
« Last Edit: June 29, 2013, 05:51:07 am by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

USEC_OFFICER

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Watcher in the West: Mission 1, Turn 1
« Reply #27 on: June 29, 2013, 08:37:49 pm »

TURN 1

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: Allies (click to show/hide)

Spoiler: Unit Types (click to show/hide)

Big map used, as requested. I wasn't exactly aiming to have so many units in the first mission, but eh. If you have any questions/comments or I've screwed up somewhere, please tell me. Otherwise, it's your turn!

Also can you use multiple weapons at once on a suit for different targets?

By default? No. One action/attack a turn for units, in suits or otherwise. But I imagine that in the future some kind of item might allow multiple attacks...
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GreatWyrmGold

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #28 on: June 29, 2013, 08:44:39 pm »

Gewrgl stares at the slime-folk warriors.
Move to (22, 28). Further in that direction if you decide to let us "double-move" instead of taking an action.
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kj1225

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Re: Watcher in the West: Mission 1, Turn 1
« Reply #29 on: June 29, 2013, 08:47:59 pm »

Kyle moves to 23,26
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