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Author Topic: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@  (Read 16653 times)

Kansa

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #75 on: July 19, 2013, 02:27:16 pm »

The quest to kill a god begins
Spoiler (click to show/hide)

Spend 6 hours showing the HHH club the vampire prisoners (Charm 4d6+2)
Spend 6 hours finding out more about the shapeshifiting tryouts (Charm 4d6+2)

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* greatorder smothers Kansa with earwax

ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #76 on: July 19, 2013, 06:03:51 pm »


{{Weird, I've basically transcribed the general effects of the different Siderial Animas above, and it's up to you to choose whether they function on earth at all, and if they do if their powers have changed in translation. Also I explained why she's so much weaker than an Exalt usually is. If so, I can give you the full listing of just what the different levels of activation of an Anima do, since I know the Wiki doesn't have them.}}

partway through the day,and nursing a splitting headache from the previous night's antics, Vortanna rises, and immediately seeks out a particular person...

"Thorton! Where are you, I need to speak to you... and ask you a favor. I know you can hear me!"
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #77 on: July 19, 2013, 06:10:54 pm »

Thorton is found outside, Benchpressing an old rundown VW Beetle as part of his daily workout. Upon hearing Vortanna's voice, he puts the car down.

"What can I help you with kid?"
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #78 on: July 19, 2013, 06:12:59 pm »

"Well, to put it bluntly, you're the most physically strong person here and I need someone to help me learn defensive techniques and maneuvers, and since I very much doubt there's another... Siderial, or whatever I am, around to teach me, you are the closest possible, as well as the most useful as a partner."
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #79 on: July 19, 2013, 06:20:03 pm »

"Its what I'm here for. Whenever you are ready to start I can help. We will make you awesome."
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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #80 on: July 19, 2013, 06:24:24 pm »

"Thank you. I suppose we should go to some sort of training field? This place seems a bit... cluttered, though that might be useful enough." she shrugs.
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Quote from: Wing, via Discord
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Dwarmin

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #81 on: July 20, 2013, 03:52:05 am »


3 hours: Reading everything I can about Mandrakes in the library. OR whatever we end up going against. (5d6+1)
3 hours: Heading off to the market looking for a nice bottle of old French wine and a crowbar and A CAT, but the wine first. Make sure I don't get snookered, I know my wines! If I absolutely can't find a wine shop on hand, try to get an appropriate bottle loaned from Snoori, offering him a favor or whatever he likes.
Also, totally getting a cat. Maybe even a magic talking cat. I dunno, find a good one. I'm a lonely bachelor.
Dovetail this action with any success from my Mandrake or whatever Research, spending up to all my remaining money (at least $1400) spending on things that can help us against Mandrakes or whatever.

2 hours: Assuming I got the wine, pop that rusted door off with it, and open my vault, having two celebratory glasses if I opened it-a toast to my old friends and a loves long gone. Leave one glass in the room on my old desk, after I'm finished. If no wine is forthcoming, spend this time on the next action.
OR
2 Hours: Crafting a Gem (3d6)

4 hours: Background checking with Jan on Circe, her means and motives, and other interesting knowledge. How I might be able to get out from under her thumb. Search for missions or opportunities that might be useful to the bloodrushers in other words. (4d6+2)


Quote from: Shopping List
1970's era Vintage French Wine, Beaujolais preferred $250ish
Two wineglasses, $50
A nice little tabby Cat. Name it Regina, unless she prefers another name.

Gem 1
set of 7 petri dishes
knowledge 'The basics of doing laundry'
collection of hotel towels
broken toaster
« Last Edit: July 20, 2013, 03:56:19 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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ragnarok97071

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #82 on: July 20, 2013, 09:47:53 am »

6 Hours: Traning Defensive Maneuvers and Spells with Thorton.

3 Hours: Inquire after some sort of sword-smith.

3 Hours (+4): Research Pattern Spiders and Siderials.
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KujiUn

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #83 on: July 20, 2013, 10:47:03 am »

1 Hour: Find and meet up with Carl, talking about potential sidework.
6 Hours: Study and finalize that ritual for opening portals to the Realm of Fact. (Research 3d6+2)
1 Hour: Buy a backpack from the school supply store (25 USD)
4 Hours: Use this time to explore Old Arkham, looking around and walking around, seeing what she can find. (Perception 4d6+2 + time bonus +1 = 4d6+3)

Powder, I need to get your action before I start rolling.
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Still alive, amazingly.

Powder Miner

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #84 on: July 20, 2013, 11:34:29 am »

This is a piece of paper, covered with sloppy writing that appears to be a journal. It has non-straight and hasty underlines and strike-throughs, and in a couple points the ink on the paper is especially thick and dark.
Spoiler: Journal (click to show/hide)

12 hours: Frantically search for ways to fight the naturia seed, including searching for spells to attempt to use illusions to "fool" the seed, in the manner of Tropical Glow and Control Own Flavor, and spells to Attempt to use conjuration to deposit the seed.  6d6+4 Research.
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KujiUn

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #85 on: July 20, 2013, 12:04:54 pm »

Whoops. My fault. Turns locked and rolling.
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #86 on: July 22, 2013, 04:32:18 pm »

Tuesday, December 17th 2013, Week 1, Day 3

At the end of the day, the vampire prisoners are handed over for proper execution, and a large chunk of the hag is offered up as proof of her death! +2400 USD each.

Jeremiah:

You start your day with a trip to good ol' Wallies World to pick up some supplies for your ritual. You make your way to the outdoors and sporting goods section where you purchase a fishing net, a survival spear, and a cast iron camping skillet that could easily function as a makeshift club. You also pick up 24 cheap and identical glass vases in another aisle.

Done at the chain store, you have Fredric drive you back to Arkham, where you visit 'Black, Yellow, and Silver' and purchase ivory from the cultist's daughter. You also rent a staff, hooded cloak, and welding equipment to use in the ritual.

-Money
+Ritual Supplies

You make sure everybody is out of the mens bedroom before posting a warning that you will be experimenting with dangerous magic on the door. Now confident that the others will stay away while the ritual is in progress you open the Copper Crate and begin arranging the components. The net, spear, and makeshift club go inside the box, and as you didn't bother to get another sword you have to sacrifice your own blade to the process as well. The vases are arranged outside the crate in a star shaped pattern and your borrowed robe and staff are donned for the ceremony.

You chant the words you have been taught. And then chant them again. And then chant them louder. Your voice rises to an unworldly pitch, and all abruptly goes white...

When you awake, you are on the soggy ground in the middle of the rain-forest, and a large tiger like creature is looming over you.

"Your lack of caution is a bit unnerving human. Building the portal in a hostel... that takes nerve in the worst possible way. That said... I have never seen a human so young enter such a powerful state of spiritual enlightenment."

The Ugyone gracefully leaps over you. "I took the liberty of having a friend poke around in your head while you were out of it. We have transported the hag and the Vichin here, and have woven a replica of the Hag's upper torso from Ugyone thread that should hold up to all but the closest of magical inspection. We have also moved the Portal Crate to the basement of a building in Old Arkham where it is less likely to be found, and put a solid lock on it to keep intruders out. Finally I have retrieved a sword for you from the armory, as you seem to have used your only one in making the portal."

You blink and rise to your feet. Turning around you find a portal behind you and see a small enclosure made from copper on the other side. "You had best return home for now. We can exchange full debriefings later."

-Spell Components
+New Sword
+Key to the copper crate containing your terraportal
+1 Point of favor from Aijorluk
Result = 31


Lisa has been freed!

Miles:

You spend a good chunk of your morning researching your upcoming mission...

Result = 9
This action has succeeded. Since we do not OOCly know what the next mission will be yet, I will give you the information and the chance to retcon in some shopping later.


Next you bundle up, walk to the student union, and pop a teleport over to Innsmouth, where you comb the market for wine and cats. The wine is easy to find, if not a bit marked up. In the animal section you take an quick inventory of the impressive cat selection. There is a young boy handing out kittens that are free to a good home that you could always fall back on, but some of the more exotic felines catch your eye.

Cats available at the market today...
Spoiler (click to show/hide)
-320 USD
+Wine
-??? USD
+Cat


Returning to Arkham you drop off the cat, pilfer two wine glasses from the hostel kitchen, and make your way to the old office. You pop open the wine and poor a majority of the bottle over the damaged lock. The rust melts away before your eyes, and you pull the vault open.

Before claiming your stuff you pour two half glasses of wine (you used too much on the lock and don't have much left), and make a toast to friends and loves long gone. You leave one glass on your old desk, and take your time sipping the other one. At long last you claim your pile of loot and return to the hostel to meet up with Jan.

+3 Duel Cut Mage's Emeralds
+1 Wand of Kinetic Force (5 Charges Left. Can move an object up to (Users Connection Skill * 200)lbs no more than 15 meters.
+2 WW1 Mustard Gas Grenades
+1 Bar Moonsbane
+1 Nearly illegible IOU. Seems to be written by somebody named Frieda and signed in 1932. Good for either 20 or 200 thousand USD in good or services, you can't tell with the poor handwriting.
+1 Set of Leather Dueling Armlets (Clearly an inferior backup to the set you have been using for centuries now)
+1 Strange Purple Orb (Seems to be organic and sticky, but as solid as steel)
+1 Envelope of Old Photos
-1 Bottle of Wine


Your research session with Jan consists mostly of you sitting and watching as she surfs, reads, acesses, and hacks Circe's personal and business websites. She occasionally asks you a few questions relating to your account with her as she works. Eventually the elf is able to compile a report, which she hands off to you.

It would seem that Circe still holds all your debt, but a good chance to clear some of it exists. It would seem that the makeup Mogul is being harassed by patent trolls over a packaging technique, and has put up a request on some shady channels to rough the annoying law office up, destroy their case files, and make them reconsider their lawsuits. Jan figures that although the job might be a touch unethical, it would pay well, and if it could be completed without Circe knowing of you involvement Fred would have a chance to corner her and reclaim a good portion of what she owes you.

Result = 13
+ New Mission


Vortanna

Training with Thorton is tough. The large vampire doesn't do a particularly good job of pulling his punches, so you end up taking more than your fare share of bumps and bruises over the six hour training marathon. Despite your injuries, and the copious amounts of the Jarl's alcohol you use to heal them, by the time you finish you feel that you have mastered a new defensive technique.

+New Spell
Result = 10


During your workout with Thorton, you mention your desire to find a proper sword-smith, and he is quick to point you in the direction of his friend Silver, who runs a smithy and ritual supply shop in the heart of Old Arkham. H can output a mundane weapon for typicaly under 1000 USD, and is willing to take more exotic custom orders for the right price.

+ New Shop: 'Black, Yellow, and Silver: Fine Metal-craft and Supply of Alchemy and Rituals'
Results = 10


Satisfied with your workout and talk with Thorton, you head to the library and spend more time desperately trying to find anything relating to those spiders or the dreams they were in. The new books by Maya Maliesian have yet to arrive on loan, so you are forced to search for some other source of information on pattern spiders and sidereals. Again, you find your search proves fruitless, so in an act of desperation you end up telling everything to Carl the librarian, who offers you a lead.

"I just heard back from Fredric and Francis, and will be offering your group some jobs from time to time starting today. The first job I will be offering will expose you to an opportunity to read or acquire a book called the Proto-Codex. The Proto-Codex isn't in any language that you can likely read, but I do remember reading about something that resembled one of those pattern spiders you speak of when I browsed the book back in the 40s. If you take the job, you should be on the lookout for that book."

+New Opprotunity
Result = 7


Francis:

You have Fredric drive you down to pick up a backpack at a nearby store.

-25 USD
+Backpack


The old man drops you off in Old Arkham for some exploration. You wander for a bit, exploring old basements, hidden lofts, well preserved drawing rooms, and even the odd servant's quarters or two. Most of what you find has already been stripped to the bone by looters however, and you don't come across anything that you feel would be worth it to pick up and take back with you.

You do, however, eventually strike some good luck. As you cross a street you spot two two people with pale skin and Swastika armbands loitering around a building that seems to be in significantly better shape than its neighbors. You watch them for awhile, and eventually the pair enters, locking the door behind them. You make a mental note to check in on the building later, as you suspect that it may have something to do with the Court of the Eagle.

+ New Opprotunity
Result = 18


You meet up with Carl in the library and ask him about landing some extra work. The librarian informs you that Fredric has indeed vouched for your mission effectiveness, and offers to submit some jobs for the Bloodrush Company to consider. Most of these jobs will involved picking up new or overdue rare books from... interesting locations. He promises to have the first job posted by nightfall.

Deciding that the library is as good a place as any to open the book and work on finalizing the process of portal creation, you sit down and get to work. At first good progress is made, but as you begin to pratice reciting incantations under your breath something weird happens: The book begins to glow a bright blue, and you feel transfixed and powerless as knowledge flows from your head into its pages!

Carl rushes over and slams the book shut, ending the effect. "Shit. Somebody must have put a curse on that. That must of been a thought portal into the realm of fact. It may have drained some of your knowledge and other desirable qualities into the realm... I'd better take this book off the shelves until I can get it fixed."

-1 Rank of Driving
-1 Rank of Rhetoric
-2 Points HP Stat
Your portal ritual opprotunity has been suspended for 4 days until Carl can get the book fixed
Result = 13... CRITICAL FAIL!


Alice:

As you know the vampires are to be shipped off to their death later in the day, you round up the Human Heritage and History club first thing in the morning and invite them over to the Hostel where you show off the vampires and the hag.

They are impressed, especially when you point out that all the captives are pedophiles and child abusers. Karen Star quickly stops being mean to you, and begins acting like she has been your best friend for years. The four club members declare you an honorary Miskatonic Junior eligible to work on secret winter projects, and a member of the Human Heritage and History club. They then wisk you away to show you what they have been working on.

The project is kept in the basement of a run down building in Old Arkham that used to be a grocery store. You are shown what appears to be a man floating in a tank of green liquid.

"It's a Gailuf." Milly, the club geek explains. "A higher breed of human created by Eve herself. They wander the multiverse in vehicles that can transcend time and space, and seek out human populations in need. The Gailuf are somewhat stronger and more resilient than regular people, and can regenerate their bodies when they would otherwise be killed, but are best noted for their minds. A Gailuf can match wits with a god or other higher being and often come out on top."

"A student found this one had crashed about a 45 minute walk into the forest from here." Samwise cuts in. "He is in a coma, and we are trying to excavate his crash site, find out who he is, and wake him up."

The club spends the next several hours giving you a crash course on non-mundane human history. Humanity, as you learn, was created on the Plain's of Valor, a relatively small but highly fertile universe, by Eve; one of the four sibling inheritor deities. Humanity, along with Dwarfkind, Orckind, and Elfkind, is considered an inheritor race and destined to dominate much of the multiverse for at least as long as their home realm of Valor continues to exist.

After the lesson, the club gives you suggestions on how you can help out with the project. Each member has a role, and each could do with at least a bit of assistance.

+4 New Opportunities
+1 Rank in Education: Xenoanthropology
+1 Rank in Education: Planes
+1 Rank in Education: Anthropology
Result = 20... Critical Pass!


It is around noon by the time you finish up with the impromptu club meeting you hit the teleporter and pay a visit to Innsmouth and find the place where the tryouts are taking place. You are too late to try out for the Chiropterian Vampires or the Stardancers, but there are still three tryouts left.

The Selkies are humans who bond their bodies and souls with the unliving flesh of a seal. While wearing their seal skin a Selkie gains the boons of undeath and the ability to shape-shift into a variety of aquatic mammals. While they are not wearing their seal skin, a Selkie is a perfectly normal person, but anybody who manages to steal or destroy a Selkie's seal skin while they are not wearing it binds the Selkie to their service. The Selkies are holding their tryouts tomorrow, and value candidates who are moral and family oriented, and who display skill in domestic areas such as repair and medicine.

The Black Crawlers are an ancient order of hunters and assassins who bond with the naturia bug larva that they intentionally weaken beforehand so that they may maintain a human form if they wish to do so. Black Crawlers can take their bug form at will, but can only change back by killing a creature with a higher intelligence than a bug or insect. The Black Crawlers favor applicants who are selfish and ambitious. Because the Black Crawlers prefer to hunt with stealth, agility, and seduction, candidates who can demonstrate related skills are favored. Tryouts are held Thursday.

The Jellid are a race of slimes who mimic humanoid form. A young Jellid gains maturity and sentience by merging with the mind and body of a sentient being. Jellid can spend five minutes assuming the outer appearance of their former human selves, but when in their true forms they are amorphous beings that are difficult to hurt. Jellid have fast metabolisms, and need to eat at least 75 lbs of organic matter a day. The Jellid are holding tryouts and interviews Friday, and like to take choose a diverse group of candidates for ascension. Applicants are encouraged to be themselves and show off whatever strengths they have.

+3 New Opportunities
Result = 15


Leilani

In desperation you head to the library first thing in the morning, and begin to read up on Naturia infestation in search of anyway to fight it off or fool it. You note that there is indeed a technique to deposit the seed, but it is only effective for the first hour or so after it is swallowed; after that you would be depositing the majority of your digestive system.

Tropical Glow and Control Own Flavor both seem to be unique quirks that you 'invented' on your own. Their is no mention of either ability in any of the texts, much less any way they could be used to fight off the seed.

Driven then, perhaps out of fear or even acceptance of your condition, you begin to look into specific cases of Naturia Fir infestation. Victims gain a coarse bark-like skin, and their hair becomes green and pointy like pine needles, but other than that they maintain a human appearance. People infested by the fir gain the tree's lifespan and can easily last several thousand years. This has the added bonus of making them age slowly. You also note that the Fir have a well developed internal supply of magic, and once properly trained can become internal mages.

+ New Opprotunity
Result = 20
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Weirdsound

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #87 on: July 23, 2013, 01:08:12 am »

Journal Time:
+2 GP to Jeremiah
+2 GP to Vortanna (Even though how much of that dream is canon and how much is madness is still up in the air at this point)
+1 GP to Leilani
+1 GP to Alice
+1 GP to Francis for her player's continued support

Everybody except Alice (whos player is away) has until 7 Central tomorrow to post their stuff what they spend. Alice has until whenever the next turn is locked and rolled.

Vortanna is the only one who got a new spell during the turn. I'm just going to wait until after reflection to write it up with the rest.
Opportunities will be updated shortly.
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Grek

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #88 on: July 23, 2013, 01:17:45 am »

Put me down for 2 new spells, please.
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Dwarmin

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Re: @)~~}~ (RPG) Magia Exquisitis: Bloodrush ~{~~(@
« Reply #89 on: July 23, 2013, 03:09:48 am »

Spoiler: Miles Dreamscape (click to show/hide)
« Last Edit: July 23, 2013, 03:15:08 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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