@Meph
You're right, there could be lack of warpstone if there is no way of shearing transformed creatures, but with Putnam's script true transformation is possible I think?
Then making stable warpstone embarkable with and giving it with embark profile would solve thing. Even three boulders would ce decent start (1 for [BODYWARPER_WORKSHOP] and 2 for transformation) then shearing for weak crystals, which have 60% succes rate in transforming normal stone into warpstone, which transform citizen and so on, so on. If industry is estabilished it'll fuel itself. I know that it can be slow, because of starting 60% rate, but it's as intended - industry will be available from beginning, but won't be abused (as steel making in first season). It'll be restricted by people you have and embark points you are willing to spend
@Faulik
I like the idea of that kind of building
my question is if it's possible via syndromes to give building area of effect. For example by inscribing runes/spell on building material.
btw. first thing that came to mind? Zergs from SC2. Creep tumor producing creep which makes units move faster :3
@Fasquardon
I don't know even D&D universe, only thing i have in common with it is that I love Todd Lockwood illustrations ^^ but I'll check them out.