Deep drows. Old, twisted by time race. Once beautiful, strong imperium, that faced downfall. Warpstone is said to be entirely their invention, and that warpstone veins are their relics from ancient times. How powerful they were, to change world to this degree? Nobody remembers.
Now they are dark and crazy nation. Using warpstone to force "evolution" to the extent of calling themselves "Warplings". Turning brothers into meat factories. Calling The Void for power. How much lower can nation fall?
CASTES:
SUB_CASTES: // they are completely different creatures transformed in [BODYWARPER_WORKSHOP] from civ members
* [DYING_CRYSTALSAGE] - creature with shearable [WEAK_CRYSTAL], tier 1 crystal. Very fragile, nearly immobile, sterile, short life span, maybe 3 years.
* [CHAOTIC_CRYSTALSAGE] - creature with shearable [CHAOS_CRYSTAL], tier 2 crystal. Fragile, immobile, sterile
* [ICE_CRYSTALWITCH] - creature with shearable [ICE_CRYSTAL], tier 3 crystal. Tough, caster, sterile, dying from normal temperature (not sure if possible, necessity of lowering temp in chamber). [HEART_OF_ICE] upon butchering.
* [TOXIC_MEATDOLLOP] - creature with shearable [BROWN_MEAT], milkable [OOZING_BLOOD]*. Weak, slow, sterile.
* [SPIDER_SPAWN] - webspinner, good fighter, anatomy of deepdrow with additional spider legs, chitin skin, as offspring it gives [SPIDERLING], pretty weak, non-trainable, hunting vermin, web immune
*[OOZING_BLOOD] is slowing toxin
BUILDINGS:
~[BODYWARPER_WORKSHOP]
Buildmats: 1 stable warpstone boulder, 4 non-economic blocks
Reactions:
- Turn deep drow into [DYING_CRYSTALSAGE]; input: [STABLE_WARPSTONE_BOULDER]
- Turn deep drow into [CHAOTIC_CRYSTALSAGE]; input: [STABLE_WARPSTONE_BOULDER]; [WEAK_DROWGEM]
- Turn deep drow into [ICE_CRYSTALWITCH]; input: [WARPSTONE_SKULL]; [WARP_SHARD]
- Turn deep drow into [TOXIC_MEATDOLLOP]; input: [STABLE_WARPSTONE_BOULDER]; [WEAK_DROWGEM]
- Turn deep drow into [SPIDER_SPAWN]; input: [STABLE_WARPSTONE_BOULDER]; 2 [WEAK_DROWGEM]
- Turn [SPIDERLING] to [WEB_FIEND]; input: [STABLE_WARPSTONE_BOULDER]; [DROWGEM]
- Turn [WEB_FIEND] to [CORRUPTOR]; input: [STABLE_WARPSTONE_BOULDER]; [CORRUPTION_SHARD]
- Turn [WEB_FIEND] to [WARP_TWISTER]; input: [STABLE_WARPSTONE_BOULDER]; [WARP_SHARD]
- Turn [WEB_FIEND] to [SHADOW_DANCER]; input: [STABLE_WARPSTONE_BOULDER]; [SHADOW_SHARD]
- Turn [WEB_FIEND] to [ICE_HOUND]; input: [STABLE_WARPSTONE_BOULDER]; [ICE_GEM]
~[DROW_CRYSTALSHAPER]
Buildmats: 1 [JEWELMAKER SET]*, 3 non-economic blocks
Reactions:
- Refine [WEAK_CRYSTAL]; input: [WEAK_CRYSTAL]; output: [WEAK_DROWGEM]; 1% [LASTWISH_GEM]
- Refine [CHAOS_CRYSTAL]; input: [CHAOS_CRYSTAL]; output: 60% [DROWGEM]; 5% [SHADOW_SHARD]; 5% [CORRUPTION_SHARD]; 7% [WARP_SHARD]; 2% [ABYSS_SHARD]
- Refine [ICE_CRYSTAL]; input: [ICE_CRYSTAL]; output: 90% [ICE_GEM], 3% [ETERNAL_ICE_SHARD]
- Imbue [DROWGEM] with more power; input: [DROWGEM]; [WEAK_DROWGEM]; [STABLE_WARPSTONE_BOULDER]; output: [IMBUED_DROWGEM]**; 3% [WARPCLOUD]***
- Make [GREATER_DROWGEM]; input: 5 [DROWGEM]; 2 [WEAK_DROWGEM]; output: 90% [GREATER_DROWGEM]
- Grind [GREATER_DROWGEM] to [DROW_GEMDUST]; input: [GREATER_DROWGEM]; [BAG]; output: [DROW_GEMDUST]
- Make [TRUE_DROWGEM]; input: 3 [GREATER_DROWGEM]; [WARPSTONE_SKULL]; output: 75% [TRUE_DROWGEM]; 3% [WARP_CLOUD]
- Imbue [TRUE_DROWGEM] with power; input: [TRUE_DROWGEM]; [LASTWISH_GEM]; output: 80% [IMBUED_TRUE_DROWGEM]; 3% [WARPFIRE_BLAST]****
- Shape [UNSTABLE_FEATHER]; input: [IMBUED DROWGEM], [STABLE WARPSTONE]; output: [UNSTABLE_FEATHER]; 5% [WARP_CLOUD]
*made by craftsdwarf (craftsdrow) workshop from wood and stone
**imbued drowgem is FUEL
***cloud of warp dust, which makes drow nauseated
****deadly blast
~[WARPCRAFTER_WORKSHOP]
Buildmats: 2 non-economic blocks
Reactions:
- Weak stone warping; input: [STONE_BOULDER]; [WEAK_DROWGEM]; output: 60% [STABLE_WARPSTONE_BOULDER]; 8% [WEAK_DROWGEM]; 5% [WARP_CLOUD]
- Stone warping; input: [STONE_BOULDER]; [DROWGEM]; output: 90% [STABLE_WARPSTONE_BOULDER]; 70% [DROWGEM]; 1% [WARP_CLOUD]
- Make warpstone crafts (I think I don't have to explain this)
- Shape [WARPSTONE SKULL]; input: [STABLE_WARPSTONE_BOULDER]; 1 [DROWGEM]; 2 [WEAK_DROWGEM]; output: [WARPSTONE_SKULL]
- Twist warpstone to warpglass; input: 2 [STABLE_WARPSTONE_BOULDER]; 1 [DROWGEM]; output: [WARPGLASS]; 30% [DROWGEM]; 1% [WARP_CLOUD]
~[DROW_SCRIPTORIUM]
Buildmats: [JUG], [WEAK_DROWSTONE], 2 non-economic blocks
Reactions:
- Make [SOUL_INK]; input: [DROW_GEMDUST]; [JUG]; output: [SOUL_INK]
- Make [WARP_INK]; input: [WARP_SHARD]; [JUG]; output: [WARP_INK]
- Make [CORRUPTION_INK]; input: [CORRUPTION_SHARD]; [JUG]; output: [SOUL_INK]
- Make [ABYSSAL_INK]; input: [ABYSS_SHARD]; [JUG]; output: [ABYSSAL_INK]
- Inscribe Word of Corruption on cloth; input: [CLOTH_ITEM]; [CORRUPTION_INK]; [UNSTABLE_FEATHER]; output: [CLOTH ITEM] with Word of Corruption itemsyndrome; 95% [UNSTABLE_FEATHER]; [JUG]
- Inscribe Void Whispering on cloth; input: [CLOTH_ITEM]; [VOID_INK]; [UNSTABLE_FEATHER]; output: [CLOTH ITEM] with Void Whispering itemsyndrome; 95% [UNSTABLE_FEATHER]; [JUG]
- Decorate item with warp inscribings*; input: [ITEM]; [UNSTABLE_FEATHER]; [WARP_INK]; output: [ITEM]; 95% [UNSTABLE_FEATHER], [JUG]
- Write scrolls of Corruption; input: [PAPER]; [UNSTABLE_FEATHER]; [WARP INK]; output: [CORRUPTION_SCROLLS]**; 95% [UNSTABLE_FEATHER]; [JUG]
*can greatly increase value, works same as encrusting
**scrolls are ammunition, used by [SPELL_DECIPHERING_RING]
~[DROW_FURNANCE]
Buildmats: [ANVIL], 2 boulders
Reactions:
- Make [IRONBONE_BARS]; same as orc mode
- Make [BLOODSTEEL_BARS]; same as orc mode
- Make [WARPBRONZE_BARS]; input: 4 [STABLE_WARPSTONE_BLOCKS]; 2 [BRONZE BARS]; [FUEL]; output: 3 [WARPBRONZE_BARS]; [SLAG_BARS]; 3% [WARP_CLOUD]
- Make [VOIDSTEEL_BARS]; input: [SHADOW_SHARD]; 3 [STEEL_BARS]; [MITHRIL_BARS]; output: [VOIDSTEEL_BARS]; [SLAG_BARS]
~[KITCHEN]
Buildmats: same as ever
Reactions:
- Detoxify [BROWN_MEAT]; input: [BROWN_MEAT]; output: [MEAT]; [BROWN_GOO]*
*[BROWN_GOO] is a toxin causing nausea
PETS:
[CHANGELING]
[WEB_FIEND]
[CORRUPTOR]
[WARP_TWISTER]
[SHADOW_DANCER]
[ICE_HOUD]
Hi, I wrote all of this and probably will still be writing just because I love making stuff like that
that aside, I don't have any intention of modding this race, as I have 0 modding skills and simply don't like it. I just wanted to think of original race, which could use new features. Or rather in that shape it'll force user to WISE using of features, as this concept is about though choice between how much population one is ready to sacrifice to get essencial resources. Embarking with more population, forcing caravans to join will be much more important
If anyone want to use this: I'll be happy, but only as far as it'll be additional race for Masterwork :3
Cheers ^^