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Author Topic: Star Citizen: The Old Thread Was Dead  (Read 64736 times)

alway

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Re: Star Citizen: The Old Thread Was Dead
« Reply #150 on: October 10, 2013, 11:45:01 pm »

Well that was a fun event. Shame no one else got to see the second half of it. :P

The timing of the cutoff was peculiar, to say the least. Fans started singing happy birthday to one of the staff whose birthday it was. As the (official) rumor goes, Youtube's auto-copyright software detected a copyrighted song (the happy birthday song is, in fact, copyrighted, because fuck everyone) and shut things down. Now, I would say this is ludicrous... Except that not 2 weeks ago, the AMD summit in Hawaii was shut down by youtube for the music playing in the background of the event before the presentations started. So yeah. Fuck youtube livestreaming. They have automated copyright trolls.

Anyway, the event was filmed, and even if they did miss a bit, all the important stuff that wasn't shown will be up at some point tonight or tomorrow.
Edit: And, here's the full thing: https://www.youtube.com/watch?&v=J5YJDOwil0k
Well, aside from watching the Wing Command movie afterwards; but you're all better off without that.

Oh, and I totally won the betting between the programmers on who would have the most socially awkward edit of those terrible interviews. A come-from-behind victory, beating out the one expected to be the most awkward!
« Last Edit: October 11, 2013, 12:45:22 am by alway »
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #151 on: October 12, 2013, 03:28:16 am »

Happy birthday Star Citizens!

Anyway, this is my personal preference, but the Retaliator and Gladiator don't seem to be aggressive and distinctive enough as military spaceships. Retaliator looks a lot like Constellation, whose design I love, but I feel both are too lookalike. Gladiator design reminds me of Snowspeeder in Star Wars, I guess due to the seating configuration. Probably I am biased but it does not have the 'ruggedness' feel of the Hornet, despite looking similar.
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Skyrunner

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Re: Star Citizen: The Old Thread Was Dead
« Reply #152 on: October 12, 2013, 03:36:17 am »

Well that was a fun event. Shame no one else got to see the second half of it. :P

The timing of the cutoff was peculiar, to say the least. Fans started singing happy birthday to one of the staff whose birthday it was. As the (official) rumor goes, Youtube's auto-copyright software detected a copyrighted song (the happy birthday song is, in fact, copyrighted, because fuck everyone) and shut things down. Now, I would say this is ludicrous... Except that not 2 weeks ago, the AMD summit in Hawaii was shut down by youtube for the music playing in the background of the event before the presentations started. So yeah. Fuck youtube livestreaming. They have automated copyright trolls.

Anyway, the event was filmed, and even if they did miss a bit, all the important stuff that wasn't shown will be up at some point tonight or tomorrow.
Edit: And, here's the full thing: https://www.youtube.com/watch?&v=J5YJDOwil0k
Well, aside from watching the Wing Command movie afterwards; but you're all better off without that.

Oh, and I totally won the betting between the programmers on who would have the most socially awkward edit of those terrible interviews. A come-from-behind victory, beating out the one expected to be the most awkward!
You know that Youtube is a troll when even huge companies with the correct licenses to play/broadcast music can't convince it to turn off the copyright detection... x3
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Capntastic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #153 on: October 12, 2013, 05:05:28 am »

Anyway, this is my personal preference, but the Retaliator and Gladiator don't seem to be aggressive and distinctive enough as military spaceships. Retaliator looks a lot like Constellation, whose design I love, but I feel both are too lookalike.

People keep saying this but it's silly because they're pretty different aside from the wide, angular front bridge area.  Saying they look "the same" is like saying that all jet fighters look the same, or similar.  It's attaching to one significant detail while ignoring everything else.

As for it not looking rugged:  The Retaliator is by Aegis, who makes sleeker ships than Anvil, which has a distinctly more military look.  It's intentional.

Also, the Aurora LN is out.

Aurora commercial is here:  http://vimeo.com/76735257
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Graknorke

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Re: Star Citizen: The Old Thread Was Dead
« Reply #154 on: October 12, 2013, 06:07:43 am »

The 300 Series one is still my favourite commercial. It makes me feel all tingly <3

The Aurora one is certainly nice though. I could see most players keeping one around because of the relatively low price and how unspecialised they are.
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Capntastic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #155 on: October 23, 2013, 12:47:21 am »

http://themittani.com/features/star-citizen-hornet-variants-revealed

New ship variants released.  More barrels of cash for CIG.
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #156 on: October 23, 2013, 06:42:19 am »

Damnit, I so want that Super Hornet...

EDIT: Okay, done. Wallet cries so hard.
« Last Edit: October 23, 2013, 06:52:23 am by BuriBuriZaemon »
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Capntastic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #157 on: October 23, 2013, 02:59:47 pm »

If you don't have LTI on it, I can launder it for you.
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forsaken1111

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Re: Star Citizen: The Old Thread Was Dead
« Reply #158 on: October 23, 2013, 05:08:33 pm »

Man I'm gonna have a lot of work cut out for me to catch up with all you guys spending money.
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Sergius

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Re: Star Citizen: The Old Thread Was Dead
« Reply #159 on: October 23, 2013, 10:20:36 pm »

Well, I tested the hangar app (bought the nextgen Aurora), managed to make it run on my DX10 notebook... kinda slow, I hope they manage to optimize it / make really low quality levels for those of us who can't afford to get a newER computer.

This one is barely a couple years old :P
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alway

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Re: Star Citizen: The Old Thread Was Dead
« Reply #160 on: October 23, 2013, 11:14:21 pm »

Just to clarify that point, it will not run on any card which doesn't support DX11. There are some pretty big changes to the rendering codebase being planned, which are both quite radical in terms of how rendering is done*, and which depend entirely on features in DX11. How all that will be put together has yet to be fully fleshed out, and is currently being prototyped, but will be entirely necessary for performance reasons. Can't give any specific figures, but I think you can imagine what would happen if you had 40 ships on screen in a battle with the current performance. So that part of the minspec is very much a hard minimum.

Keep in mind though, you basically can't even buy a desktop card below DX11 these days, without going to a brick & mortar or getting used parts. More than a year from now, when it actually nears release, the DX11 requirement could be met more easily than probably any of the others.

However, when it comes right down to it, yes, this will be a hardware intensive game. And interestingly, that's largely because of design reasons, rather than shiny graphics reasons. Where it will all fall in the end, it's too early to say, particularly since the prototype for the DX11 optimizations hasn't been completed yet.

*if it works as well as we hope/think it will, it will be something worthy of a SIGGRAPH paper or two
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Capntastic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #161 on: October 25, 2013, 02:51:08 pm »

I have a GTX560 TI and it runs really sluggishly.  Even the UI lags until I turn off vsync and motionblur.  Far Cry 3 and similar run smooth as silk for me, so I imagine a lot of the issue is just unoptimized stuff or enormous textures I just don't have the VRAM for.
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #162 on: October 25, 2013, 04:04:06 pm »

I am just gonna wait til it is released before upgrading my rig.
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Sergius

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Re: Star Citizen: The Old Thread Was Dead
« Reply #163 on: October 25, 2013, 10:24:26 pm »

It does run on cards that don't support DX11, at least for now. They just never included the necessary files from the CryEngine or whatever, which I copied. So it runs sluggish, but runs. And not like 1 fps or something, just like, there's a bit of lag, but it looks gorgeous. If someone with a much newer card has the same issue, I don't see what's the problem with trying my older card.
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alway

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Re: Star Citizen: The Old Thread Was Dead
« Reply #164 on: October 25, 2013, 11:24:51 pm »

It does run on cards that don't support DX11, at least for now. They just never included the necessary files from the CryEngine or whatever, which I copied. So it runs sluggish, but runs. And not like 1 fps or something, just like, there's a bit of lag, but it looks gorgeous. If someone with a much newer card has the same issue, I don't see what's the problem with trying my older card.
Yeah, it's actually not GPU-bottlenecked right now. Or more precisely, it's draw-call bound. Running hangar app on a high-spec machine with a Titan, GPU profiling showed it was using about 3% of its capacity. Which means, if you had the same setup as the high-spec machine, you could swap out the Titan for a Geforce 8800 with only minor performance drop, assuming you could get it to run with that.

Which is really, really bad. Because it basically means you're tossing out the GPU and the TFlops of performance you could be getting with it. Which is why we need to get out of being draw-call bound. And which is precisely why aforementioned DX11 shenanigans need to be pulled. Because again, imagine that 'sluggish' you are getting, then divide that framerate by 10 to get an idea of what a big space battle with a lot of ships nearby would be like.
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