Tips for new combat classes going it solo to start. Go to your character sheet before selecting a starting planet, and click stat migration. These are your health stats. Three for each type of health. One stat is your raw hitpoints, one is how many of that hitpoint type special actions consume per use, and one is how fast you regenerate that type of hitpoint. The help-button in the top right of each menu box will explain what each one does. MAKE SURE NONE OF YOUR HEALTH/ACTION/MIND POOL STATS IS BELOW 800 UNLESS YOU KNOW WHAT YOU'RE DOING. If ANY pool goes to 0, you get incapacitated (knocked out essentially). Get incapped 3 times in.. ten? minutes? (or was it a half-hour/hour?) or deathblow'd while incapped, and you die. you do not recover while incapped, so you get up with like one hitpoint in the pool that was drained, so if they hit you there again, you'll just immediately incap again. Although you can spam an attack coming out of incap and generally get at least one hit off before they incap you again, so you might not be totally boned if incapped while alone. The early generic enemies attacks will hit a random pool, and your basic attacks will as well. Players can get access to skills that target specific pools. DO NOT GIMP A HEALTHPOOL STAT. DO. NOT. DO. IT. IT SUCKS SO BAD TO RANDOMLY GET INCAPPED WHEN YOU GET UNLUCKY AND AN ENEMY HITS YOUR DUMP STAT A COUPLE TIMES IN A ROW. Once in the game you cannot change your stats without the help of an image designers. This is partly why I suggest you to start in Theed, because there is an image designer tent there, and you can usually find an image designer around Theed. Tatooine is a bit of a crapshoot for image designers, because there is only one image design tent per planet, and Tatooine's is in Bestine, and almost nobody ever goes there. Combat classes seem to use action points for a lot of their skills. Although my rifleman seems to be using mind and action. Some probably use life as well, so it may be worthwhile to find which types your class uses the most before starting.
The other stats are somewhat less important than the pool stats. However, they do govern how heavy of armor you can wear, so be aware. If you need to raise some stats to wear a piece of armor, that's where image designers can come in handy with stat migration. Doctors can also buff your stats, some people do this to wear their armor, but the buff wears off after a couple hours so they need to keep getting buffed to keep wearing the armor.
For other non-combat classes that won't be in the line of fire much, medics need mind, entertainers need action , crafters need both to a lesser extent, but probably need action more than mind. You can probably dump your unwanted pool stats a lot more if you don't intend to be directly fighting. Your call.
There should be an action menu button in the lower right of the screen, it should be the third from last to the right, that's where your special attacks and emotes and macros are. Drag your starting specials to the hotbar.
LAIR SECTION REDACTED DUE TO PUBLISH 3
Lairs will probably eat your face off unless you have decent armor.