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Author Topic: BM XLII - Game Over: Mafia Win!  (Read 76239 times)

Dariush

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Re: BM XLII - In Signups! [0/9]
« Reply #15 on: June 27, 2013, 10:38:26 am »

That's the case in basically every place that plays mafia that isn't Bay 12, but ok (the idea is, once again, to not vote at lylo unless you are sure).  I think we need to sort out our deadline rules in some way though because it's silly having to ask for extensions again and again and again in order to have any chance of finding scum.
I was under the impression that simply doubling the length of extensions worked nicely.
« Last Edit: June 27, 2013, 10:44:09 am by Dariush »
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griffinpup

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Re: BM XLII - In Signups! [0/9]
« Reply #16 on: June 27, 2013, 11:19:33 am »

Meh.  In, by the way.  I think that doubling the extension time is a viable alternative.  Not letting the day end within twelve hours would let someone infinitely extend the day all by themselves.  This gives way too much power to one person. 
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Leafsnail

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Re: BM XLII - In Signups! [0/9]
« Reply #17 on: June 27, 2013, 11:31:43 am »

If we have an aversion to hammers because they force you to think about who you're voting at lylo, we could instead have a system where the day ends when over half of the people are voting for it to end or something
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Dariush

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Re: BM XLII - In Signups! [0/9]
« Reply #18 on: June 27, 2013, 11:33:13 am »

If he does so, he'll probably brand himself as scum and attract all votes to such an extent that no matter what he does he won't be able to change majority and thus extend the day further.

If we have an aversion to hammers because they force you to think about who you're voting at lylo, we could instead have a system where the day ends when over half of the people are voting for it to end or something
Nnnope. The same problem remains - one townie votes to end the day, both scum pile onto whoever has a single vote on them and instahammer.
« Last Edit: June 27, 2013, 11:35:54 am by Dariush »
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Leafsnail

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Re: BM XLII - In Signups! [0/9]
« Reply #19 on: June 27, 2013, 11:46:57 am »

Then you don't vote to end the day unless you have made your decision!  I don't see why this is so difficult

e: I guess we can do "no ending the day if a vote hop happened" though if we want to maintain status quo.

e2: Actually come to think of it what I originally meant with the "approve day ending" thing is that your approval to end the day is automatically withdrawn if someone changes the lynch target.  Your approval of the day ending is contigent on a particular lynch happening.
« Last Edit: June 27, 2013, 11:53:30 am by Leafsnail »
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Tiruin

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Re: BM XLII - In Signups! [0/9]
« Reply #20 on: June 27, 2013, 11:59:04 am »

Game will start after completion of BMXLI.
Err, yeah. It's done. Just editing it all in now that I'm finally back >_>
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Dariush

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Re: BM XLII - In Signups! [0/9]
« Reply #21 on: June 27, 2013, 12:05:14 pm »

This is a BM, FFS. You cannot expect newbies for majority of whom this is the first game to play nearly perfectly, or at least way better than some of the old-timers I'M LOOKING AT YOU OTTOFAR.

RangerCado

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Re: BM XLII - In Signups! [0/9]
« Reply #22 on: June 27, 2013, 12:11:31 pm »

in with no more craziness from me... hopefully...
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Dariush

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Re: BM XLII - In Signups! [0/9]
« Reply #23 on: June 27, 2013, 12:21:31 pm »

You know, I think that day ending voting is the best solution overall. I wanted to propose something along those lines (and actually wrote up a paragraph describing a similar system), but then I scrapped the post in favour of clarifying my initial statement which GP misunderstood.

ONR, will you implement this?

griffinpup

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Re: BM XLII - In Signups! [0/9]
« Reply #24 on: June 27, 2013, 12:38:16 pm »

e2: Actually come to think of it what I originally meant with the "approve day ending" thing is that your approval to end the day is automatically withdrawn if someone changes the lynch target.  Your approval of the day ending is contigent on a particular lynch happening.
This would work in an endgame scenario.  But, I see one problem with it.  Newbies never voting to end the day because their target isn't going to be lynched.  I'm worried about day one and possibly day two, when minority votes still lead to a lynch vote.
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Leafsnail

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Re: BM XLII - In Signups! [0/9]
« Reply #25 on: June 27, 2013, 12:40:34 pm »

Yeah, to clarify I'd want those rules to apply only in lylo or mylo situations.  The status quo is probably ok otherwise because you can just lynch anyone who votejumps.
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griffinpup

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Re: BM XLII - In Signups! [0/9]
« Reply #26 on: June 27, 2013, 12:47:02 pm »

OK.  +1 to longer extensions and voting to end the day in lylo or mylo situations.
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Jim Groovester

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Re: BM XLII - In Signups! [0/9]
« Reply #27 on: June 27, 2013, 04:58:30 pm »

Ugh, no. Give a bunch of new players additional tools to extend the game for as long as they like and they will use them, and use them endlessly. You'll end up with lylos a month and a half long.

PTW.
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griffinpup

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Re: BM XLII - In Signups! [0/9]
« Reply #28 on: June 27, 2013, 05:27:37 pm »

But I believe it to be their choice.  If there's three newbies who honestly want to play this game for a month and a half, I see no reason to stop them.
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Shinigami_King

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Re: BM XLII - In Signups! [0/9]
« Reply #29 on: June 27, 2013, 06:04:26 pm »

How soon will this game start? It would greatly affect my decision :I I'll sign up for replacement.
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