I'm worried that the day end votes won't solve anything and just make it worse though. The only reason I was able to pull what I did was because sheep wasn't around at day end to change his votes and no one extended to give him the time. I feel justified in saying that whatever vote you leave on someone within the 24 hr period before the lynch should be the vote that you're willing to go down with; if that is not the case then this is a problem with the instruction noobs are getting rather than scum's responsibility to not take complete advantage of this. Day end votes therefore just mean that the day switches to a hammer, with the scum coordinating a double strike the instant anyone messes up their lylo day end vote.
To add to the mess: this also forces a double-jeopardy on scum; not only do they have to avoid seeming to bandwagon their vote, they ALSO have to avoid bandwagoning their day end vote. And that's just if we use Leaf's ambiguously defined "approve of this day end" vote, (which already should be implicit in your vote going into the last 24 hours).
I know for a fact I would not have vote-flipped if I knew the day might not end for another hour or two, honestly even two minutes was a bit nerve-wracking. This has the benefit of ONLY affecting that very specific play, the hand-off nature means it won't be able to be utilized for scum hunting, and will not bog down the day except by a max of six hours. This could easily be implemented for all the days, with the pressure on finishing up before the deadline posted.