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Author Topic: Super-RtD: Powers for Justice, Profit, or Fun: Yeah, it's dead. Sorry.  (Read 56207 times)

GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #195 on: July 07, 2013, 10:27:19 pm »

Begin my journey to Florida.
[5] You book a flight, though it just about cleans out your bank account.

darn no shrink ray or other such reduction technology... mick shall have to devise a plan to build one...

Mick shall wear his new suit/body armor/costume and check the crate for a harness or holster to store his Tesla rifle in.
He shall then hide the purple kryptonite magical amethyst ring somewhere in his hotel room.
after such loot related matters are attended to mick shall boot up his laptop and search for possible sources of the various types of phlebotinum and locations where he might find the necessary tools and machinery to manipulate it.
he shall also search his maps for nice large caverns or cisterns under the city where he could set up a temporary secret base before cautiously making his way to the possible sites and checking to see if any are already occupied.

[6] He finds a large number of places offering to sell him anything from "Canned Superpowers" to ancient magical artifacts in exchange for small payments, or even for free if you fill out the application.

Same action.
[4] You wake up. You seem to be in some kind of van.

-snip-

Sleep. When a state of wakefulness is achieved, check newspaper ads for any superperson-making test subject want ads, if there are any.
Snoring. [6] You have a dream which, for the sake of avoiding violating the forum rules, I will simply say involves Ozkar, a girl who turns out to be a succubus, and no clothing.

Finally, a chance to bring justice!

Head to the scene of the crime with all possible haste, and confront the villain and his henchmen (dealing with the henchmen first)
(would normally try a more stealthy approach, but I'd rather not risk missing the action)
[2] Darn traffic! By the time you're there, the villain has fled.
Yes, bad traffic as night is falling. Rush hour got held up by some terrakinetic villain.

Ugghhhh. Great. Useless cops.

Smash something nearby in frustration, then stomp off angrily. Continue walking around the city in search of the demon.

Edit: Actually, lets grab some snacks while we're here as well. All this demon hunting business got me hungry.
[2] No available snack carts, perhaps due to the hour of day. Aw.
[5] You demolish a mailbox in anger.
[2] You find no trace of the demon.

-snip-

Irving sighs, makes an attempt to look at an imaginary watch on his forearm, and leaves the bank. Now where to? Hm... Supplies, yes, that would be good. Its been a while since he's bought food. Now where is the blasted store though?...But he realizes he needs money to purchase food, as after all he buys a very select amount and physical cash is harder to trace than credit or debit. Irving heads back into the bank and waits in line, when at the teller asks to make a withdraw of... Oh, a hundred should do.
You withdraw the money.

Get to main controls, let out prisoners.

[3,5] You spend a while, but eventually find some controls. You free a cell block of prisoners.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Remalle

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #196 on: July 07, 2013, 10:39:04 pm »

In the back of a van?  Tied up?  Is the van moving?  Are there seats or have they been taken out?  Who's in the driver's seat?  Who else is in here?
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #197 on: July 07, 2013, 10:45:50 pm »

Yes, no, yes, yes, you can't see, no one you can see.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dansmithers

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #198 on: July 07, 2013, 10:45:57 pm »

Become leader of new gang of prisoners, break out.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Xanmyral

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #199 on: July 07, 2013, 10:50:14 pm »

Good, good, now all that is left is to stock up on supplies. Irving takes the money from the teller-a-tron and makes his way outside the bank, trying to locate the store. He swears that street wasn't there before, or that building, or that whole... City block. Hm... Damn, they must be rearranging the city again.

[Bets on if Irving will get hopelessly lost?]

Dansmithers

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #200 on: July 07, 2013, 10:55:19 pm »

Good, good, now all that is left is to stock up on supplies. Irving takes the money from the teller-a-tron and makes his way outside the bank, trying to locate the store. He swears that street wasn't there before, or that building, or that whole... City block. Hm... Damn, they must be rearranging the city again.

[Bets on if Irving will get hopelessly lost?]
350 zorkmids and a gigabyte of bugporn that he does.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #201 on: July 07, 2013, 10:57:08 pm »

Wait around the airport for my flight with a change of clothes and my new costume. Read if I get bored or experiment with my powers.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #202 on: July 07, 2013, 11:09:25 pm »

grab my miltec scraps and laptop then pay a visit to one of these suppliers, buy some phlebotinum to fuel my reduction devices and ask if they have a workshop or lab available for use.

If facilities are available for use check my designs and see if i can build a shrink ray from scratch or if i can convert my tesla rifle by installing a phlebotinum focusing chamber.

If attacked go full demon and taser people with one hand whilst throwing people around with the other.
 
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

IpunchFaces

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #203 on: July 07, 2013, 11:40:37 pm »

Shit. Now what? I've got no leads. Maybe the triads could have some info that could help me.

Go back to the Triads and ask where this demon usually hangs out. Also ask for any other useful info about the demon (appearance, size, color etc.) and if I should engage when I find em.
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Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #204 on: July 07, 2013, 11:46:46 pm »

When Oszkar wakes, he bolts upright. Oh dear. He hasn't had a dream like that in over 20 years. He was seventy-one then, he remembers, still young and restless. The eighties and nineties certainly were an interesting time.

Check newspapers and such for any intriguing, legit-looking opportunities to be a test subject for superpower induction research.
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SomeStupidGuy

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #205 on: July 08, 2013, 12:08:17 am »

((Hm...))

"Seeya, crab-guy. Good luck 'nd all that."

Go off to some hardware store for some nice protective and non-smelly metals.
Along with some paint. Gotta look spiffy, after ally.

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Xanmyral

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #206 on: July 08, 2013, 12:37:40 am »


[You can probably use that ring as a focuse for an anti-magical ray gun I bet. Just thought the idea might amuse you and if you're looking for weapons of mass destruction ideas.]

draco1234

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #207 on: July 08, 2013, 04:45:37 am »

Whyyyyy!?
Kyle vents his frustration on a nearby lamppost, then heads back home, while keeping an eye out for criminal activity.
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Dwarmin

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #208 on: July 08, 2013, 06:47:59 am »

Action: Deciding to showcase my abilities, I don my disguise and head off to the local fresh graveyard-summon up some ghosts and let them loose on the town! During the chaos, try to catch the local medias attention by doing something pointlessly destructive. Perhaps to indicate I did indeed cause the ghost related problems.

That should give those meddling heroes something to do.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Powder Miner

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #209 on: July 08, 2013, 08:04:25 am »

Adi looks at the outfit. There were a few areas it left uncovered, but she could still cover those; all was not lost- she just needed some long gloves and shoes that went up to the ankle.
Adi looks for long gloves and shoes, boots perhaps?
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