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Author Topic: Super-RtD: Powers for Justice, Profit, or Fun: Yeah, it's dead. Sorry.  (Read 54555 times)

SomeStupidGuy

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #90 on: July 01, 2013, 09:28:39 pm »

"Okay... There's a bad guy. I think. Time to do the super-hero thing..."

Finn points at the crabby looking guy, going into (what he thinks is) a heroic pose.

"STOP DOER OF EVIL DEEDS. What atrocities are you committing, you foul creature?!"

Wait for response. Look threatening.


((Yeah, in my mind, Finn wasn't a particularly good actor. Kinda the scenery-chewing sort.))
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Dwarmin

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #91 on: July 01, 2013, 10:49:30 pm »

((Feel like I should have been watching this before. O_o

Making a sheet, even if I get the sense our GM is getting overloaded.))

Name: Erin Lunaris
Gender: Female
Age: 26
Description: A pretty middle aged Caucasian woman with long brown hair, nice hips, and a pleasant look about her. Her eyes are a frigid shade of blue, though they reflect warmth. Otherwise, unremarkable.

Backstory: Erin was a mere failed actress before her emergence, moonlighting as a waitress. She had been born in the country, and her eyes were once full of stars as she left her hometown on a bus-but, you always wake up from dreams...she found no luck in her career, no roles not taken by more conventional beauties, none that fit her personality-a font of sardonic humor, with a pleasing dry wit. She was combative and forceful, earning numerous enemies over petty things. Eventually, there was enough of them to keep her out of the business for good.

She was bitter and frustrated over her personal failures, and unsure and fearful of her future as she took a job busing tables. Unwilling to admit defeat, she promised to keep working at it...until she succeeded, or she found something better.

Intended Side: Villain
Motivation:Money and Luxury, Being the Best
Favorite Superpower: Gravity Manipulation
« Last Edit: July 01, 2013, 11:07:00 pm by Dwarmin »
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #92 on: July 01, 2013, 11:00:32 pm »

Hey, what happened to your lengthy backstory?
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Dwarmin

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #93 on: July 01, 2013, 11:02:10 pm »

@Gwg: I got the idea from your OP that I couldn't include any of that...

Quote
What you don't choose:
Origin, Powers, and Weaknesses.

I can PM it or include it if you like.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #94 on: July 01, 2013, 11:05:44 pm »

I will admit to not reading through your backstory much.


Yeah, you weren't supposed to. Makes things more...interesting. Who would have thought to give their tech-savvy corporate executive a demon possessing him, or make an old man who fights crime with no powers at all? (Plus, it helps prevent Mary Sues.)
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Dwarmin

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #95 on: July 01, 2013, 11:08:06 pm »

Well, it was good I edited it out then :P

I've touched up mine a bit now, it should be not so bad anymore.
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Xanmyral

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #96 on: July 01, 2013, 11:21:03 pm »

Yeah, you weren't supposed to. Makes things more...interesting. Who would have thought to give their tech-savvy corporate executive a demon possessing him, or make an old man who fights crime with no powers at all? (Plus, it helps prevent Mary Sues.)
To be honest I was confused, thinking that slot was a heavy suggestion as to what power we got or something, reason why I put the roller there as I wanted something surprising to work with. Funny how that works, its what would of happened anyway I think.

Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #97 on: July 02, 2013, 03:55:41 am »

"You win the battle, Israel! But you'll get yours, I promise! The war's not over yet!"

See if I can afford a trip to Israel after further checking up on this Messiah for closer, more elaborate information. Her real name, for one.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #98 on: July 02, 2013, 08:30:54 am »

Yeah, you weren't supposed to. Makes things more...interesting. Who would have thought to give their tech-savvy corporate executive a demon possessing him, or make an old man who fights crime with no powers at all? (Plus, it helps prevent Mary Sues.)
To be honest I was confused, thinking that slot was a heavy suggestion as to what power we got or something, reason why I put the roller there as I wanted something surprising to work with. Funny how that works, its what would of happened anyway I think.
It's a suggestion, mostly for if nothing obvious comes to mind. I'll see if I can incorporate it better into future characters.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #99 on: July 02, 2013, 08:45:03 am »

Hooray we have our first NPC villain  :D
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And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

IpunchFaces

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #100 on: July 02, 2013, 09:11:56 am »

(Doublepost, for some reason. My edited post decided to undergo mitosis.)
« Last Edit: July 02, 2013, 09:24:04 am by IpunchFaces »
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IpunchFaces

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #101 on: July 02, 2013, 09:19:27 am »

Application!

Name: Dick Winston
Gender: Male
Age: 35
Description: A tall, extremely well-built man, with a chiselled body that makes most men turn in envy. Shame about the face, though. Good thing a beard covers half of it.

Backstory: Dick Winston was an unlucky kid. A horrid first name, overweight during his school years, and socially inept. Years and years of bullying finally pushed him to the limit, and he swore upon the toilet stall (where he usually hid to cry) that he'd be the strongest man to ever live.

So he started lifting weights with an obsession that bordered on unhealthy. Years passed, and his dream was achieved; getting a body comparable to an industrial fridge and a well of confidence so vast all he could see was his own reflection. And he got his revenge on the bullies. However, he was well into his 30s and the 'bullies' were now well-adjusted men. It seems the law doesn't take 'but he started it' into consideration in court. They like it even less when you start throwing tables at the judges.

Now he lives in a rented apartment, jogging everyday in ungodly hours and the most suspicious of places trying to catch bad men doing bad things.
Intended Side: Heroes!
Motivation: IT WOULD BE SWEET, WHY YOU EVEN ASKING.
Favorite Superpower: Superstrength, baby.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #102 on: July 02, 2013, 09:42:38 am »

(Doublepost, for some reason. My edited post decided to undergo mitosis.)
I suspect you hit "Quote" instead of "Edit".
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IpunchFaces

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #103 on: July 02, 2013, 09:44:35 am »

Hmm. You may be right. Must be my fat fingers working against me.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun
« Reply #104 on: July 03, 2013, 08:52:31 am »

Make an illusion that makes it look like there is a hole in my cell or something.
[1] You make a very realistic illusion of a hole. The moment a guard walks past, he stops, turns around and looks at it..."I think we've got an illusionist here." That's when you notice that the hole is several feet from the wall.

briefly consider my mental state when i first transformed and attempt to replicate it.

If that fails ask them what they want after explaining im not the other guy, if they dont believe me the demand that they take me to their boss so that i may clear up this misunderstanding and provide him with a lucrative business opportunity.

You try to transform and succeed. "That was...easy." The thugs decide that you probably aren't who you think you are, and that even if you are they're not getting paid enough to whack you.

Say that I want to be 'normal' and ask for a magic specialist.
[2] You fail to get their attention. You do, however, notice a hole appear in midair in the neighboring cell.

"Huh.  Just my luck."
He can handle himself.  Look for a mugger or a carjacker or something.
Deciding that discretion is the better part of not getting in way over your head, you head away. [5] You see a man in a black bodysuit who seems to be beating up someone in a blue bodysuit. Judging by the colors, you think the black one is the bad guy.

-snip-

First! First I must make sure I looked normal, then I must immerse myself back into society so they don't know anything is wrong, yet at least.

-snip-
[1] You decide to integrate into society. Figuring that people use money a lot, you integrate by standing around in the bank for a while.
Some nice people in police costumes come over to talk with you. They ask what you are doing. It's time to come up with a realistic lie!

"Okay... There's a bad guy. I think. Time to do the super-hero thing..."

Finn points at the crabby looking guy, going into (what he thinks is) a heroic pose.

"STOP DOER OF EVIL DEEDS. What atrocities are you committing, you foul creature?!"

Wait for response. Look threatening.


((Yeah, in my mind, Finn wasn't a particularly good actor. Kinda the scenery-chewing sort.))
((I can tell.))
"Kret, anoher one." The thing smacks you with a claw!

"You win the battle, Israel! But you'll get yours, I promise! The war's not over yet!
See if I can afford a trip to Israel after further checking up on this Messiah for closer, more elaborate information. Her real name, for one.
[6] You find a website offering a free flight to Jerusalem!

Erin Lunaris: [6,6,6] ...Gosh darn it. Again?
Erin had a fairly normal, if unsuccessful, life, until she was almost raped.
Leaving out the details, let it be noted that Erin's powers manifested with two thugs holding her down and a third about to...you know. The powers flung the three men away from her and made them wish they had left her well alone. Over the following days, she discovered that these powers were probably the result of these ghosts inhabiting her, which she could semi-consciously direct to move things and do some other stuff...even manifest, if she wanted to terrify people.

Kyle Mercer: [4,5,3]
Kyle was a runaway without so much as a high school diploma--not a lot of career options. He decided to volunteer for an experiment in induced regeneration. It failed. Instead, Kyle became able to reshape his bones and flesh into various new forms--blades, armor, claws, all sorts of stuff. He was also strong and lacked--lacks--vital organs. On the other hand, water wears away at his flesh like he was made of sand, and to make things worse he sinks--no more swimming for him. He's been able to stake out his claim, but needs to figure out something long-term...and then there's his goals.

Dick Winston: [4,4,4] ...Okay, this die isn't much good.
Dick had few options...he could go crimey and risk jail, he could beg, or he could get some kind of job and slowly work his way up. Of course, those last couple aren't really options. In the end, he submitted to a Triad experiment. The experiment went well, bonding him with machinery along his spine, limbs, and skeleton. He is much stronger and tougher than he was before, as well as setting off metal detectors wherever he goes. On the downside, as part of the experiment the Triads made him addicted to CR4k, a major drug which causes hallucinations and stimulation.


P.S. Something seems to have screwed up my hero/villain-index post. Particularly hard-hit were the Non-Player Heroes, who lost several of their number. RIP, Flowchart King; we never knew ye.
If your character was affected, let me know.
P.P.S. I think the Triads are a real-world organized crime group. Please note that the Triads in Super-RtD may bear no resemblance to real Triads.
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