The forces of the True Gods will descend upon the Emperor's minions. The stars will tremble at their passage and the mighty armadas of the Warmaster Abaddon will bring annihilation to a hundred worlds. Know this, for these things will come to pass.
Game: you play a greater demon under your gods patronage you must spread your will into the realm of mortals and further the goals of your god, you do this by forming cults of colonized worlds, causing chaos and killing off city's. You have free reign of what you want to do you can create artifacts, cast magic or even become part of the mortal plane.
Pick a starting place on the map and start you conquest of spreading chaos through the universe. you are free to do things how you see fit
This is a living galaxy, wars will be fought without you and bringing to much attention to your self will bring the wrath of the imperium
Current players:
GreatWyrmGold
Alexandria
draco1234
Pancaek
kj1225
Cheesecake
Gamerlord
Xantalos
Wait list ( or waiting to become a Prince ):
GraveHaunter92
Name:
Patron god:( khrone, nurgle,Tzeentch, Slaanesh )
Spheres of Influence: ( you may have different spheres from your patron god you get two spheres)
appearance:
Chosen colour:
Starting place: ( you may pick your own starting place )
assets: ( cultists, spells, books of power, people in power that sort of thing ) ( you start off with none for now )
Power: 0/100 ( this is brought from cultists worshiping you and lets you alter the mortal world e.g. summoning demons, creating artifacts, creating rifts, possessing people )
Name: K'nari
Patron God: Nurgle
Spheres of influence: Blood, Disease
Chosen Colour: Green
Starting place: Ryza
Assets: none so far
Power: 0/100
You start off in your chosen place, you can chose to develop cultist gangs or corrupt high officials your are free to do how you see fit and try and bring more and more of the universe under your patron gods power. But not only are you at war with the imperium and other races other greater demons are also looking to thwart your goals, if you make to much nose you will attract the attention of the imperium or even the grey knights.
More info to come !
Actions each greater god may take 2 bold actions each turn
Power:
Power is sort of like Mana you have if you hit 100 you could use all 100 to try and manifest your self into the mortal world. But it's used to make artifacts, summon demons, bestow powers to your chosen ones, effect the mortal plane for example causing the ground to become corrupt and lifeless or killing a person with pure warp power or even possessing them. you may chose how much power you want to put into a action which will effect how strong the action is
Cultists and you:
Power is gathered each turn from cultist groups this is how many you have halfed so you have 5 regions with large cultists groups that would be a power gain of 2.5 each turn you can only have 1 cultist group in each region but these will be in varying size but will still only give so much power each turn so people don't end up super powered quickly. In the post with the first turn I will post the mechanics again and elaborate on them more.
each region tab can have a cultist faction within in and as it grows it becomes more powerful - But this does not effect power income only strength of the cult within that region
Map:
Each of the named tabs on the map are what you are fighting for. you can establish cultists factions within these regions - these regions are very large so your cult in each region has its own stats and notable members, but remember your cult is not the only thing which inhabits each named region ( regions consist of several galaxies ). I can go into more detail within each region tab if asked and make notable entry's for each region. For example: Planet Gorimon VI: a planet completely over run with cultist influence and a main base of operations ( enter stats here )