~~Welcome in Roll to Settle the New World!~~
In this particular RTD, you will land with your fellow men at the coast of brave new world, and try to settle it for the fame and wealth of your overlords in Uropia, the whole thing set in world setting of 'late 1700s'. But be wary! The coast of South Murriga is filled with treacherous native scums, wild animals not seen in Uropia before, fruits and plants as delicious as potentially deadly they can be.
All you need is short character sheet:
Name: John McGulley
Age/Gender: 29/Male
Specialist/Peasant: Specialist: Carpenter (+3)
Specialist gets +3 in one skill of your choosing, while Peasant gets +1 in three skills of your choosing. These pluses shall be added to your rolls.
What would be considered low-tech: Farming, Fishing, Woodcutting, Brewing, Foraging, Mining, Smelting, Metalsmithing, Sailing... and such everyday things.
What would be considered hi-tech (Specialists only): Mechanics, Chemistry, Biology, Gunmaking... and other learned crafts and arts.
Only Specialists can possess knowledge about New World stuff (languages, plants, animals, etc)
Equipment of the settlers will be based on skills of the player characters as well as the landing point they will choose (look lower).
Player list: 6/infinity?-Welling Dewston, 20/Male, Specialist Mechanic (dewboy)
-Eldridge Copperhawk, 23/Male, Peasant Miner/Fisherman/Metalsmith (wwolin)
-Edgar Wellingtonne, 47/Male, Specialist Pharmacist (TopHat)
-George "Warden" Georgeson, 17/Male, Peasant Scout/Farmer/Diplomat-of-sorts (GreatWyrmGold)
-Sabin Cooper, 34/Male, Peasant Woodcutter/Carpenter/Brewer (Ochita)
-Agnus Alighieri, 35/Male, Specialist Tailor (Errol)
Waitlist:-Shelley Contio, 23/Female, Specialist Gunsmith (TCM)
-Ann Rosara, 17/Female, Peasant Sailor/Trader/Appraiser (IronyOwl)
-Lisbeth James, 43/Female, Specialist Civil Engineer (Harry Baldman)
Considering how dangerous the New World is, this might be very quick-changing list!
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Also, the 'original settlers' need to pick one of the spots for future colony site:The Grey Bay is adjacent to ore-bearing rocks. The scholars that arrived here with captain Masco da Fama did geological survey. The hills are rich in coal, silver, emeralds. With the close proximity of the jungle, lumber shouldn't be hard to get. Unfortunately, the soil of the hills is rather dry and rocky, so growing crops might be a problem.
Furthermore, the uncivilized natives of Capajaga tribe live at the base of the mountains to north-west, and whilst they are often interested in goods from Old World, most of the time they're only trouble.
The Timber Coast refers to a coast bordering a vast jungle. The few explorers who landed there speak of wondrous, sweet fruits, of wild sugarcane that grows here, which could be excellent source of sugar and rum, not to mention wild spices which could offer a hefty price for Uropian traders.
Unfortunately, there's little space for early expansion; heavy deforesting would be needed to make space for even smallest of villages.
The Bay of Fangs is a rocky part of the coastline. The meadows of the riverside promise good yield of crops, and a good place to forage for exotic plants and herbs, and maybe even spices - and even fresh water won't be a problem, thanks to the close proximity of water source. No one checked the hills for mineral deposits, though, so a mining expedition might be a goal.
There was an effort to colonize the place, but one year ago, a raid of the native warriors (as far as investigation went, Capajaga aren't the likely culprits) killed all of 11 inhabitants. Whilst most of equipment is gone, two houses are still standing, offering an excellent early accomodation for the new settlers.
The rocks sticking out of water and general unsavory weather will definitely be of disadvantage that might disrupt the trade and influx of new settlers, though.
VOTE SO FAR:
The Grey Bay: 2
The Timber Coast:
4!The Bay of Fangs: 0