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Author Topic: Civilization of "tall" Dwarves?  (Read 1595 times)

BoogieMan

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Civilization of "tall" Dwarves?
« on: June 25, 2013, 10:15:39 pm »

I generated a new world to the year 413 and chose a large dwarf civ near my Embark. 1.5 years in and I have at least 60 Dwarves, and like 85% or more of them are described as tall. I haven't seen this before and scarcely recall seeing any Dwarf described as tall. I belive the normal size is 60000 so what might they be? Is there a way to tell?

Another thing out of the ordinary I've noticed is many of the migrants are less than 35 years old and are commonly married with 2-8 children but rarely bring more than 1 or 2 along.
« Last Edit: June 25, 2013, 10:25:59 pm by BoogieMan »
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Deepblade

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Re: Civilization of "tall" Dwarves?
« Reply #1 on: June 25, 2013, 11:34:29 pm »

Their size is divided between broadness and height. They're probably just tall and skinny. I believe DFhack has a utility to check a dwarf's size, and no I don't know the name.

What children they bring along is mostly random.
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chevil

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Re: Civilization of "tall" Dwarves?
« Reply #2 on: June 25, 2013, 11:46:10 pm »

That is a good thing. Tall dwarves make better soliders.
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Deepblade

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Re: Civilization of "tall" Dwarves?
« Reply #3 on: June 26, 2013, 12:42:15 am »

If they're larger than the 60,000  combined average, yes. It's incredibly rare for them to be over or under that though.
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Hetairos

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Re: Civilization of "tall" Dwarves?
« Reply #4 on: June 26, 2013, 04:17:38 am »

Absolutely all of my dwarves have burnt umber skin.

Gukag

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Re: Civilization of "tall" Dwarves?
« Reply #5 on: June 26, 2013, 05:55:03 am »

Yeah the skin colour seems pretty random too. I once generated many worlds looking for a a civ of very pale skinned dwarves for a plan to turn a Glacier fort into an all vamp fortress. There was also a time I built a ziggurat in the jungle and wanted some darker skinned dwarves for an Aztec type roleplay.
Has anyone done any science with this? Is the skin colour of dwarf civs determined by their first founding fort, maybe? Like if it happens in warmer climes they have more chances of being dark skinned, if they come from cold climes they have more chances of being pale?
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chevil

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Re: Civilization of "tall" Dwarves?
« Reply #6 on: June 26, 2013, 07:21:37 am »

Yeah the skin colour seems pretty random too. I once generated many worlds looking for a a civ of very pale skinned dwarves for a plan to turn a Glacier fort into an all vamp fortress. There was also a time I built a ziggurat in the jungle and wanted some darker skinned dwarves for an Aztec type roleplay.
Has anyone done any science with this? Is the skin colour of dwarf civs determined by their first founding fort, maybe? Like if it happens in warmer climes they have more chances of being dark skinned, if they come from cold climes they have more chances of being pale?
At the start of worldgen the game gives random skin, hair, eye, etc colors and other variables like height. During worldgen depending on who marries who dominant traits emerge from that random pool.

DF doesn't give darker skin to people living in hotter climates yet.
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Gukag

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Re: Civilization of "tall" Dwarves?
« Reply #7 on: June 26, 2013, 07:55:34 am »

I guess logically most dwarves would be lilly frigging white, if their melatonin serves the same function as in humans. At least cave addapted ones. Only hill dwarves and other surface dwellers would be affected. Of course it could always serve a different purpose altogether in dwarves, probably something related to alcohol or beards.
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Mr S

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Re: Civilization of "tall" Dwarves?
« Reply #8 on: June 26, 2013, 08:07:57 am »

In some cultures mythos of dwarves, their skin colors are darker, earthier tones as part of the natural camouflage to help them blend in more easily with the surrounding soil and stone layers.  You may notice that many, but not all, of the skin tones mentioned are color names derived from stones/minerals (i.e. burnt umber). 

Of course, this, in turn (in English) is because often times names of colors outside of the primary range are derived from the material frequently used to MAKE a dye or paint of that hue.  Many people today would not have any idea, since modern paints are made with industrialized pigments, but the master painters in cultures all over the world were ALSO master paint makers.  To get, for example, the burnt umber paint to use in a work, they would have to pulverize burnt umber into a powder and mix it with the fixing agent (oils, albumen, etc.) with which to paint.
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Deepblade

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Re: Civilization of "tall" Dwarves?
« Reply #9 on: June 26, 2013, 08:11:07 am »

That's a lot of work just to paint a naked lady. Though, I guess it was worth it when ancient men said, "Pics or it didn't happen".
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Mr S

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Re: Civilization of "tall" Dwarves?
« Reply #10 on: June 26, 2013, 08:19:49 am »

http://cheezburger.com/5485817856 Photographs else it shant have come to pass.
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Gukag

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Re: Civilization of "tall" Dwarves?
« Reply #11 on: June 26, 2013, 09:57:58 am »

In some cultures mythos of dwarves, their skin colors are darker, earthier tones as part of the natural camouflage to help them blend in more easily with the surrounding soil and stone layers.  You may notice that many, but not all, of the skin tones mentioned are color names derived from stones/minerals (i.e. burnt umber). 

Ooooh I like that. Roleplay would be finding a site that has a lot of the same colour stone as that civ's skin. Anyone know if they are hardcoded, incidentally? Adding all the possible stone layers would be cool. Microline coloured dwarves sounds hilarious. Led by an enigmatic white bearded leader known only as "Papa" that likes to dress in red...
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Deepblade

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Re: Civilization of "tall" Dwarves?
« Reply #12 on: June 26, 2013, 10:29:12 am »

It's a raw thing. Go into Creature_Standard.txt and using the finder option type in "A color modifier". That'll set you up right above where the different colors are, unless I'm mistaken.
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krenshala

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Re: Civilization of "tall" Dwarves?
« Reply #13 on: June 26, 2013, 05:07:45 pm »

I guess logically most dwarves would be lilly frigging white, if their melatonin serves the same function as in humans. At least cave addapted ones. Only hill dwarves and other surface dwellers would be affected. Of course it could always serve a different purpose altogether in dwarves, probably something related to alcohol or beards.
You mean melanin, not melatonin, but yeah.  Living underground tends to strip any pigmentation out of living cells.
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Mr. Palau

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Re: Civilization of "tall" Dwarves?
« Reply #14 on: June 26, 2013, 05:11:42 pm »

In some cultures mythos of dwarves, their skin colors are darker, earthier tones as part of the natural camouflage to help them blend in more easily with the surrounding soil and stone layers.  You may notice that many, but not all, of the skin tones mentioned are color names derived from stones/minerals (i.e. burnt umber). 

Ooooh I like that. Roleplay would be finding a site that has a lot of the same colour stone as that civ's skin. Anyone know if they are hardcoded, incidentally? Adding all the possible stone layers would be cool. Microline coloured dwarves sounds hilarious. Led by an enigmatic white bearded leader known only as "Papa" that likes to dress in red...
That toke me like a whole minute to get. lol
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