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Author Topic: Roll to Forge the World [Turn 5: Not About Food, About Sending Message]  (Read 28979 times)

Tiruin

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #120 on: June 30, 2013, 07:05:01 pm »

"This is not Althaine's domain! I have any say in this, if you'd note!"

[/i]
((How do you figure out what all the colors should be?))
Magic.




What say you, Bodark? Eleri said,
We help this place survive on its own? The creator of the mountains must also agree, perhaps. And my hand is open to aid you here.[/i]

Bodark spoke in a cacophony of voices all saying the same thing, in many different tounges.

All we need is to form an ecosystem.
A gesture of approval was all that was needed.

"So shall it be."

And so was it decided. With a lesser God spurned from her domain, probably due to the lack of dairy-based produce to satisfy his needs, or for allegiance to another's sphere, Eleri was alone.

Bodark spoke with wisdom. Who would take care of the plants and the trees? They were, after all, what took care of the world.


Action:
Create the Sionnach. A race of fox-folk humanoids.

The Sionnach, literal meaning pertaining to the fox of which we know today, is a race of sentient humanoids who adhere to the natural laws of life and purity. They are known to be crafty, creative and deeply philosophical, guided by a driving force of morality and ethic. It is also said that they possess great memory, knowing their roots and their creator, and yet holding a culture which is partly nomadic in origin; sionnachi roam about in what we now call as 'caravans', with most numbering about a hundred or so people in the least always led by a sage, or the most wise in their group. Their culture leans mostly on the benevolent beliefs of Eleri: diplomacy, mercantilism and upholding the peace while being community oriented, beginning at familial level.

It is said that they are innately able to communicate with intangible forces, including the flora and fauna living in serene lands, though whether this ability is begotten by the whole civilization or only a rare chance of them, is unknown.

« Last Edit: July 01, 2013, 09:00:04 am by Tiruin »
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Scionox

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #121 on: June 30, 2013, 09:32:07 pm »

Create Guardian: Forgotten Beast - Terrificus at "Nightmare Swamp"

Completely disappointed in result, Scionox furiously grabs huge chunk of the ground of "Nightmare Swamp" and breathes onto it with his nightmare breath, until ground becomes dark and terrific and rotten, then he throws it into the middle of "Nightmare Swamp".
As it lands, the chunk of the ground starts taking form, the form of huge mantis-like being, and as it takes the form it becomes very tough, as tough as metal with claws that can cut through about everything. But inducing fear in every trespassing being and cutting up things that would invade the land are not only goals that it has. Filled with the nightmare breath, it gained the ability to release clouds of it around, and anything clouds touch will turn into terrific/monstrous/nightmare version of it, and as it wanders around, to eventually turn the "Nightmare Swamp" into what it was supposed to be from the beginning.


OOC: If i roll 1 again i swear...
« Last Edit: June 30, 2013, 11:11:55 pm by Scionox »
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Tiruin

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #122 on: June 30, 2013, 11:07:29 pm »

OOC: If i roll 1 again i'll swear...
((Ftfy :p

But hey, try reverse psychology! If you'll roll a 1 on a completely terrifying thing that's absolutely irrational yet reasonable to create/enact, then perhaps it'll somehow be a double-edged sword leaning on good!))
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hops

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #123 on: July 01, 2013, 12:17:17 am »

((Yeah, Lawydia also pulled a Xanatos here. If the Blightwater succeeds, her elves will go evil and Scionox's swamp will become corrupted. If the blightwater becomes some kind of plain water or holy water, it'd still be beneficial to the elves.))
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Tsuchigumo550

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #124 on: July 01, 2013, 07:00:01 am »

((Yeah, Lawydia also pulled a Xanatos here. If the Blightwater succeeds, her elves will go evil and Scionox's swamp will become corrupted. If the blightwater becomes some kind of plain water or holy water, it'd still be beneficial to the elves.))

((If it isn't resistant to Rancor Red and the elves start spreading it around, it might not matter.))
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Urist Mc Dwarf

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #125 on: July 01, 2013, 10:33:41 am »

Snake of Night and Day
Giant Snake that is black white and silvery gray with fangs of many colors
Mysterious and engimatic, but fierce and kind. Vengeful.

Light
Shadow
Twilight
« Last Edit: July 01, 2013, 10:36:49 am by Urist Mc Dwarf »
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ScriptWolf

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #126 on: July 01, 2013, 04:08:32 pm »

(( have we all handed in turns yet ? I really want to find out how things went in this turn, also I feel very left out I have not created a sapient yet :( )
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Tsuchigumo550

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #127 on: July 01, 2013, 04:32:01 pm »

(( have we all handed in turns yet ? I really want to find out how things went in this turn, also I feel very left out I have not created a sapient yet :( )
((I haven't created a sapient either and I'm the god of all forms of life. I do have reasons, though.))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

ScriptWolf

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #128 on: July 03, 2013, 11:03:55 am »

bumping for the good stuff
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hops

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #129 on: July 03, 2013, 08:34:21 pm »

I am pretty sure we all handed in our turns, IronyOwl.

Perhaps if he is too busy, might we start planning future plans?
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IronyOwl

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #130 on: July 03, 2013, 09:38:47 pm »

I thought we were still missing one, but laziness and procrastination are the main limiters now.

I'll try to get the turn out soon Eh screw it, leisurely working on the turn while doing other stuff now.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GreatWyrmGold

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #131 on: July 03, 2013, 09:49:29 pm »

That doesn't work well.
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IronyOwl

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #132 on: July 03, 2013, 09:55:40 pm »

It really didn't, but I'm finished with the other thing now.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Roll to Forge the World [Turn 2: Evil Is Better In Moderation]
« Reply #133 on: July 03, 2013, 10:31:17 pm »

Turn 3: Corruption


Bodark watched his first creation faltering. Watching without empathy. Bodark stared down at the creatures, and watched their every move. He watched the survivors and the ones nearing death. Bodark watched. Bodark learned.

Bodark was quickly figuring out how an ecosystem would stitch itself together, and how it would collapse on itself without help. Bodark looked upon the "Nightmare Swamps", hardly a result of cosmic power doing what it was told, and chuckled aloud to himself. It was possible that he was simply lucky, or that the cosmos delighted in his spiteful lashing out, yet it seemed that the swamps were a land where nothing ever went right. Maybe it would live up to it's name after all.

Bodark shifted his gaze to the other birds, the cheerful, bright birds created by crossed wires and errant twitch. He wondered if they'd learn to avoid the fungus and eat from the trees, or if they'd make the mistake of drinking from the poisoned waters.


Watching the individual creatures, Bodark spoke for the first time, consulting the other gods in an almost hushed, yet easily heard, tone. "We should work together, in the beginning. We are yet young and the swamps have shown us we do not control ourselves as well as we'd like. Maybe it would be best to collaborate on something before going off and acting on whatever whim fancies us?

Bodark clasps unseen appendages together in a thoughtful pose, shifting masses of flesh and bone underneath a veil of nonexistence.

Create Flora in Whispering Forest: Pale Moon Flower
The Pale Moon Flower is a very fast-growing and invasive vine that sprouts black flowers with faintly glowing pistils. The large, heavy flowers have been known to weigh down tree branches, however, the flowers seen at night are reminiscent of a starry night sky. The flower itself has various uses, the flowers are highly nutritious and boost the immune system of those who regularly consume it, and the vine can be mashed into a somewhat addictive but very potent painkiller. The vine, while invasive, does little to no damage to smaller plants, however, large plants such as trees are quickly swarmed by the vines and find themselves weighed down and choked by the vines. The vines have trouble growing in high altitudes and over flat plains.

Spoiler (click to show/hide)
[1] You create towering spiral-trees, like a column of vines reaching to the sky, with tendrils reaching off into branches studded with balls of fluffy-looking clusters of tiny leaves, often peppered with equally tiny, bright pink flowers. The wood is mildly toxic, likely to ward off bugs.

((Have I mentioned how much I love trolling you guys with failed creations?))


I would say something smug but I don't want to jinx my ro-

Oh wait, shit.

EDIT:

Lawydia stifled her laugh as her physically stronger cousin and other gods failed to bring their envisioned creations into the world. Her childish nature tempted her to reject Bodark's offer, to cause as much misery to the benevolent gods as possible, but deep inside her twisted mind, her cold cunning suggested otherwise. There is no use playing with a broken toy, after all.

"Ah, I might as well. For it is not the broken toy that is fun to break, but the magnificent ones, intricate, and sophisticated enough to provide interest results when disrupted."

A tear of laughter seeped through the marred half of her face. "You seem to need help, Scionox. For your creations are so merry and delightful."
Create resource in Nightmare Swamps: Blightwater

The black liquid, the tear of Lawydia the Trickster, if all goes accordingly, should turn into the lifeblood of the Swamps. The scummy water would corrupt the soil, and pervert any creatures that drink it. And why, should things go wrong, filling Scionox's Swamps with Happy Water would be hilarious to her.'

As for her underlings, although separated from the outside world, evil will not go contained.

Direct some elves to possess the seeds so that the 'Nightmare Birds' will swallow them and hopefully drop them off in other regions. Also chalk it up as one of the crafter's project to fix up the Shifter's stones by carving evil elvish drawings into them and pad it up with terrifying illusions. Make sure only to use *elite* carvers on the task.

[4] You create wellsprings of Blightwater in the Nightmare Swamps, bubbling fountains of water tainted with some dark particulate. It slowly corrupts those who drink it, turning them into dark, sinister things.

Your elves regret to inform you that they cannot ride tiny seeds in that fashion. They inhabit the natural world, not cram themselves into extradimensional spaces waiting to spring forth.


Create Fauna: "Rock dragons" in mountain range

defeated at sight of her creations she pursued to create something useful

Like a very small version of dragons this creature lives in the mountain rage eating and engraving pictures and lairs into the rock the small little dragons and very hardy and intelligent and are very brightly coloured depending on the food they eat or the sort of mood they are in.

[6] Your rock dragons come out slightly larger than rats and all the vibrant, ever-shifting colors of the rainbow. They're still sturdy, if a bit brittle, and clever enough to scratch things onto rocks, though coherent drawings are beyond them without some interpretation.


"IT MY TURN ALREADY? YET DO THIS!" A loud voice echo out.

Create Sapient in Althaine's Mountain Range(Edited).

The Volgorde: a race of humanoids that hold the law above all else. Tend toward black hair, light skin and blue eyes. They are born warriors, taking on all threats head on, within reason(A wounded Volgorde wouldn't throw itself at a enemy less said enemy shall attack their home, family, friends or in self-defence for example.) They are omnivore perfuring meat. Also protect friendly sapient from their(the sapient) enemies. Wear armour when they can, often sleeping in it. Worship Konung and to a less degree Althaine because of her Honor sphere.


"LADY ALTHAINE, AS I'M BUILDING IN YOUR DOMAIN, YOU WISH TO HAVE ANY SAY ON THEM?"
[3] You create somewhat short, lightly stooped humanoids with rather long, somewhat droopy faces and pronounced noses. Their eyes tend to be dark blue, their hair black, though they tend to be bald on top, and their skin a light tan. They're a bit on the stubborn side, which gives them a strong sense of right and wrong and a fair amount of orneriness when hassled.


It was then that Althaine spoke, her voice soft and clear in the void.

'I will lend your children my aid and my voice, brother. Let our will be done.'

Althaine aids Konung in his creation, contributing on her own. Their oaths shall be magically binding on pain of death - literally. Should one break an oath, they and their spawn will be cursed to soon die a painful death. She tells the fledgling race to celebrate and call to her every year in deepest winter, and she shall come amongst them to hear their worries and requests.

((Yes, I meant the wolves would eventually begin producing less intelligent and powerful spawn, in the end normal, RL wolves. I imagine the first 'lesser' generations would still be greater than mundane wolves, something akin to dire wolves.))
[4] You ensorcell the Voldorde's oaths to be magically binding, cursing any who break theirs and their descendants to a painful death.


"This is not Althaine's domain! I have any say in this, if you'd note!"

[/i]
((How do you figure out what all the colors should be?))
Magic.




What say you, Bodark? Eleri said,
We help this place survive on its own? The creator of the mountains must also agree, perhaps. And my hand is open to aid you here.[/i]

Bodark spoke in a cacophony of voices all saying the same thing, in many different tounges.

All we need is to form an ecosystem.
A gesture of approval was all that was needed.

"So shall it be."

And so was it decided. With a lesser God spurned from her domain, probably due to the lack of dairy-based produce to satisfy his needs, or for allegiance to another's sphere, Eleri was alone.

Bodark spoke with wisdom. Who would take care of the plants and the trees? They were, after all, what took care of the world.


Action:
Create the Sionnach. A race of fox-folk humanoids.

The Sionnach, literal meaning pertaining to the fox of which we know today, is a race of sentient humanoids who adhere to the natural laws of life and purity. They are known to be crafty, creative and deeply philosophical, guided by a driving force of morality and ethic. It is also said that they possess great memory, knowing their roots and their creator, and yet holding a culture which is partly nomadic in origin; sionnachi roam about in what we now call as 'caravans', with most numbering about a hundred or so people in the least always led by a sage, or the most wise in their group. Their culture leans mostly on the benevolent beliefs of Eleri: diplomacy, mercantilism and upholding the peace while being community oriented, beginning at familial level.

It is said that they are innately able to communicate with intangible forces, including the flora and fauna living in serene lands, though whether this ability is begotten by the whole civilization or only a rare chance of them, is unknown.

((Remember your targeting.))

[4] You create a race of foxfolk, tending towards creative, nature-happy vagrant caravans.


Create Guardian: Forgotten Beast - Terrificus at "Nightmare Swamp"

Completely disappointed in result, Scionox furiously grabs huge chunk of the ground of "Nightmare Swamp" and breathes onto it with his nightmare breath, until ground becomes dark and terrific and rotten, then he throws it into the middle of "Nightmare Swamp".
As it lands, the chunk of the ground starts taking form, the form of huge mantis-like being, and as it takes the form it becomes very tough, as tough as metal with claws that can cut through about everything. But inducing fear in every trespassing being and cutting up things that would invade the land are not only goals that it has. Filled with the nightmare breath, it gained the ability to release clouds of it around, and anything clouds touch will turn into terrific/monstrous/nightmare version of it, and as it wanders around, to eventually turn the "Nightmare Swamp" into what it was supposed to be from the beginning.


OOC: If i roll 1 again i swear...
((This was either a [6] or a [2], but I fumbled the die a bit and couldn't tell if I'd knocked it over or not. Oops.))

[4] You create a massive, dark mantis, a brutal combatant with the ability to corrupt things it breathes upon.


((Yep, still missing one. Oh well.))

Yarostrogs: [2] Most of the "Yarostrogs" finish dying of starvation.
Lunar Tear: [4] The Lunar Tear spreads to the nearby Whispering Forest, having no current competition or things eating it.
Great Wolves: [1] The Great Wolves do what must be done, and begin turning on each other for sustenance.

The Elves complain that there's nothing to eat but rocks and twisted trees. They have to spend all their time inhabiting the world, because they don't get enough sustenance to go out and party.

The "Nightmare Birds" are about the only non-plant form of life that's doing okay. The seeds of "Delightful Whim" are good enough for them to manage.


Konung and Tombbrood fade. GSES and Glio shine.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll to Forge the World [Turn 3: Corruption]
« Reply #134 on: July 03, 2013, 10:33:00 pm »

((May we communicate with our sentients? :D

Edit: Thanks Tsuchi XD))

And then Eleri said onto Bodark.

My friend, the world is dying. They need sustenance for their survival. What do you suggest for them?
« Last Edit: July 03, 2013, 10:36:17 pm by Tiruin »
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